Siren problem
#1

There's no error or warning but when in game /siren the object doest show up.

Here is the code

Код:
CMD:siren(playerid, params[])
{
	if(IsACop(playerid))
	{
		new string[128], type;
		new VID = GetPlayerVehicleID(playerid);
		if(sscanf(params, "d", type))
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /siren [type]");
			SendClientMessageEx(playerid, COLOR_GRAD2, "Type: 1 = Inside, 2 = Roof, 3 = Off.");
			return 1;
		}
		switch(type)
		{
		case 1:
			{
				if(Siren[VID] == 1)
				{
					SendClientMessageEx(playerid, COLOR_GRAD2, "This vehicle already has a siren!");
					return 1;
				}
                new sendername[MAX_PLAYER_NAME];
                Siren[VID] = 1;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                SirenObject[VID] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				return 1;
			}
		case 2:
			{
				if(Siren[VID] == 1)
				{
					SendClientMessageEx(playerid, COLOR_GRAD2, "This vehicle already has a siren!");
					return 1;
				}
                Siren[VID] = 1;
                new sendername[MAX_PLAYER_NAME];
                GetPlayerName(playerid, sendername, sizeof(sendername));
                SirenObject[VID] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				return 1;
			}
		case 3:
			{
				if(Siren[VID] == 0)
				{
					SendClientMessageEx(playerid, COLOR_GRAD2, "This vehicle doesn't have a siren on it!");
					return 1;
				}
				Siren[VID] = 0;
                new sendername[MAX_PLAYER_NAME];
               	GetPlayerName(playerid, sendername, sizeof(sendername));
               	DestroyObject(SirenObject[VID]);
               	format(string, sizeof(string), "* %s takes down the siren.", sendername);
               	ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				return 1;
			}
		default:
			{
				SendClientMessageEx(playerid, COLOR_WHITE, "Invalid Siren Type! /siren [type]");
				SendClientMessageEx(playerid, COLOR_GRAD2, "Type: 1 = Roof, 2 = Inside, 3 = Off.");
			}
		}
	}
	else SendClientMessageEx(playerid, COLOR_GREY, "You're not authorised to use this command.");
	return 1;
}
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#2

AH!

I read wrong wait,
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#3

sorry confused, which part to remove?
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#4

Start from 0.

pawn Код:
case 0
Not 1,2,3 do like this 0,1,2
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#5

ok, one more thing is it createdynamicobject or createobject?
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#6

Quote:
Originally Posted by Shazwan
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ok, one more thing is it createdynamicobject or createobject?
CreateObject.

We use AttachObjectToVehicle.
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#7

so i need to remove createdynamicobject?

Quote:

new sendername[MAX_PLAYER_NAME];
Siren[VID] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
SirenObject[VID] = CreateDynamicObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);

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#8

Quote:
Originally Posted by Shazwan
Посмотреть сообщение
so i need to remove createdynamicobject?
Use CreateObject.
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