[FilterScript] Police Siren System[With Dialog] v1.0 by : VenomMancer! +REP1
#1

Intro :
Hello guys i was released my works, Police Siren system!
I make this , just on 30 minutes
I was tested this, if have bug tell me


IMage :
- Can use on : Infernus, Jester, Elegy, Stratum, etc..



Includes :
- <a_samp> by : SA-MP Team
- <zcmd> by : Zeex


How to use :
I know , you can use this easy!
*IMPORTANT : Siren can use if the world time on night!


Credits:
- SA-MP Forums for the help and all the Include Makers!
- all people to help me for make this FS. (https://sampforum.blast.hk/showthread.php?tid=478582)
- Me (Angga Lombongkaehe A.K.A VenomMancer) for create this!


Downdload :


Pm me if you need question
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#2

Good. What if the vehicle got destroyed and the siren still attached?
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#3

Sorry i am forget to make it -_-"
Wait
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#4

Updates!
added
pawn Код:
public OnVehicleSpawn(vehicleid)
{
    DestroyObject(siren[vehicleid]);
        return 1;
}
Thanks for GHF
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#5

You should Put DestroyObject on OnVehicleDeath mayn
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#6

As holyscripter said move it to OnVehicleDeath. Update the pastebin.
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#7

if you put destroyobject on onvehiclespawn , it will destroy the object on the car when another vehicle is respawning so you must put it on onvehicledeath , cmiiw
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#8

Okay
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#9

Updated!

pawn Код:
public OnVehicleDeath(vehicleid, killerid)
{
    DestroyObject(siren[vehicleid]);
    return 1;
}
Thanks Leonard Yosep A.k.a Holy!
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#10

no anyone give me rep ?
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#11

Quote:
Originally Posted by VenomMancer
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no anyone give me rep ?
Don't ask for rep, asking won't get you anything. And i can't see anything so awesome that you should be given a rep...
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#12

Sorry, jusk Kiding
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#13

nice man B-)
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#14

Nice
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#15

Nice work dude.
+REP
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#16

Thanks guys for all your +REP1
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#17

Very nice script i like it
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#18

Quote:
Originally Posted by Puff
View Post
Very nice script i like it
Thanks Bro

Anny suggest ?
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#19

Nice.
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#20

Quote:
Originally Posted by iRaiDeN
View Post
Nice.
Thanks dude
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