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When i'm using player textdraws, do I need an array for them?
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Does anyone know what could cause a player to fly upwards, when being spawned into a vehicle? (or just in general)
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Well, It happens when I try to create a car and PutPlayerInVehicle, so I am assuming something is going wrong, but I can't figure out what. So i'm just hoping someone has experienced this and can give a reason, i've tried to use if(!IsPlayerInAnyVehicle){ // put player back in the vehicle } but that doesn't help.
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Can UsePlayerPedAnims(); configured with plugin?
like this :
UsePlayerAnimGrp();
UseManAnimGrp();
UseWomanAnimGrp();
UseGang1AnimGrp();
UseGang2AnimGrp();
UseSWATAnimGrp();
...
Or
UsePlayerPedAnims(playerid); // for one player, not all
is it possible with plugin?
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So far i can think is a No.
You can play with ApplyAnimation and some correct timing with key states and play animations but that wont do any good.
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Could something block TogglePlayerControllable effects in OnPlayerSpawn/just after it? For some reason players don't freeze but the native gets called.
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its from the sa-mp scripts website. copy "/post/14664/American_Roleplay/micha654/gamemodes/rp" and add it in the edn of "http://******************/"
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pawn Код:
#include <a_samp>
new dimarray[][] =
{
{10, 69, 27},
{22, 33, 44},
{15, 16, 9}
};
main() {}
public OnGameModeInit()
{
PrintArray(dimarray[][0]); // How should this be?
return 1;
}
stock PrintArray(array[3])
{
for (new i, j = sizeof(array); i < j; i++) printf("%i", array[i]);
return 1;
}
How could I access the second dimension and print values 10, 22 and 15?
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Did you even look at the function?
Edit: Basically I could do this but I know that there must be a better way...
pawn Код:
public OnGameModeInit()
{
const temp = sizeof(dimarray[]);
new temparray[temp];
for (new i; i < temp; i++) temparray[i] = dimarray[i][0];
PrintArray(temparray);
return 1;
}