Server Crash
#1

it crashed once more
Код:
[15:53:36] sscanf warning: String buffer overflow.
[15:53:36] [debug] Server crashed while executing test.amx
[15:53:36] [debug] AMX backtrace:
[15:53:36] [debug] #0  00000027 in Debug_Print0 (... <28 variable arguments>) at F:\Dumb_Ass\1v1_DM_Server_v4.2.0\pawno\include\float.inc:108
[15:53:36] [debug] #1  00000027 in Debug_Print0 (... <297795584 variable arguments>) at F:\Dumb_Ass\1v1_DM_Server_v4.2.0\pawno\include\float.inc:108
[15:53:36] [debug] #2  0001d0ac in public S@@_OnPlayerCommandText (playerid=4, cmdtext[]=@0x024fa090 "") at F:\Dumb_Ass\1v1_DM_Server_v4.2.0\pawno\include\zcmd.inc:108
[15:53:36] [debug] #3  0000e4b8 in public OnPlayerCommandText (playerid=4, cmdtext[]=@0x024fa090 "") at F:\Dumb_Ass\1v1_DM_Server_v4.2.0\pawno\include\YSI\y_hooks/impl.inc:929
[15:53:36] [debug] Native backtrace
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#2

[15:53:36] [debug] Server crashed while executing test.amx - Can you not read?
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#3

my game mode name is test
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#4

Show the last script that you were working on.
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#5

my server has been crashing from the start
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#6

Quote:
Originally Posted by Zeex
It's because of state machines - when using states the function start address points at somewhere in the beginning of the .amx file (before any other functions) where there's a switch and a casetbl of states, hence it finds the wrong symbol. State machines were never supported by crashdetect, but I'm working on this (in fact, I almost finished that).
If updating crashdetect to version 4.13.1 doesn't fix it, then I doubt you can get it fixed.

For latest version of crashdetect: https://github.com/Zeex/samp-plugin-...es/tag/v4.13.1
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#7

Comment out all of the commands, if that helps, you will know where to look for the problem.
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#8

Try updating crashdetect to version 4.13.1.
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#9

it's latest all ready
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