pawn Code:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;////topo do gm
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
Textdraw0 = TextDrawCreate(527.000000, 300.000000, "_"); ///box
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 0);
TextDrawLetterSize(Textdraw0, 0.460000, 9.799999);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 608.000000, -2.000000);
Textdraw1 = TextDrawCreate(494.000000, 302.000000, "_"); ////fundo preto
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 0);
TextDrawLetterSize(Textdraw1, 0.500000, 9.599998);
TextDrawColor(Textdraw1, 16711935);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, 504.000000, 133.000000);
Textdraw2 = TextDrawCreate(496.000000, 304.000000, "_");////fundo progress
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 0);
TextDrawLetterSize(Textdraw2, 0.850000, 9.100000);
TextDrawColor(Textdraw2, 16711935);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 16777215);
TextDrawTextSize(Textdraw2, 491.000000, 135.000000);
Textdraw3 = TextDrawCreate(496.000000, 304.000000, "_"); ////progress
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 0);
TextDrawLetterSize(Textdraw3, 0.850000, 9.100000);
TextDrawColor(Textdraw3, 16711935);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 16777215);
TextDrawTextSize(Textdraw3, 502.000000, 135.000000);
Textdraw4 = TextDrawCreate(496.000000, 302.000000, "P~n~L~n~A~n~Y~n~E~n~R~n~~n~E~n~X~n~P"); ///player exp
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 2);
TextDrawLetterSize(Textdraw4, 0.219999, 0.899999);
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 0);
Textdraw5 = TextDrawCreate(537.000000, 380.000000, "hud:radar_mafiacasino"); ////textdraw icone
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 4);
TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
TextDrawColor(Textdraw5, -1);
TextDrawSetOutline(Textdraw5, 0);
TextDrawSetProportional(Textdraw5, 1);
TextDrawSetShadow(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, 255);
TextDrawTextSize(Textdraw5, -11.000000, 9.000000);
Textdraw6 = TextDrawCreate(539.000000, 378.000000, "exp:"); /////textdraw exp
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 2);
TextDrawLetterSize(Textdraw6, 0.259999, 1.200000);
TextDrawColor(Textdraw6, -1);
TextDrawSetOutline(Textdraw6, 1);