17.03.2014, 18:18
Hey, I'm wondering how can I make at my trunk system when vehicle is destroyed it will clear it's trunk ? I have 5 slots and I want to make those slots if they are used (weapon stored inside) it will make it empty? This is what I'm using for trunk if it will help you ^^
pawn Код:
enum Trunk
{
tWeapon1,
tWeapon2,
tWeapon3,
tWeapon4,
tWeapon5,
tAmmo1,
tAmmo2,
tAmmo3,
tAmmo4,
tAmmo5
};
new iTrunk[MAX_VEHICLES][Trunk];