I added this to my PlayerInfo:
pawn Код:
pVehicleColour1,
pVehicleColour2,
Float:pVehicleX,
Float:pVehicleY,
Float:pVehicleZ,
Float:pVehicleA,
Load user:
pawn Код:
INI_Int("VehicleModel",PlayerInfo[playerid][pVehicleModel]);
INI_Int("VehicleColour1",PlayerInfo[playerid][pVehicleColour1]);
INI_Int("VehicleColour2",PlayerInfo[playerid][pVehicleColour2]);
INI_Float("VehicleX",PlayerInfo[playerid][pVehicleX]);
INI_Float("VehicleY",PlayerInfo[playerid][pVehicleY]);
INI_Float("VehicleZ",PlayerInfo[playerid][pVehicleZ]);
INI_Float("VehicleA",PlayerInfo[playerid][pVehicleA]);
Onplayerdisconnect:
pawn Код:
INI_WriteInt(File,"VehicleModel",PlayerInfo[playerid][pVehicleModel]);
INI_WriteInt(File,"VehicleColour1",PlayerInfo[playerid][pVehicleColour1]);
INI_WriteInt(File,"VehicleColour2",PlayerInfo[playerid][pVehicleColour2]);
INI_WriteFloat(File,"VehicleX",PlayerInfo[playerid][pVehicleX]);
INI_WriteFloat(File,"VehicleY",PlayerInfo[playerid][pVehicleY]);
INI_WriteFloat(File,"VehicleZ",PlayerInfo[playerid][pVehicleZ]);
INI_WriteFloat(File,"VehicleA",PlayerInfo[playerid][pVehicleA]);
When the player registers on my server:
pawn Код:
INI_WriteInt(File,"WeaponLicense",0);
INI_WriteInt(File,"DrivingLicense",0);
INI_WriteInt(File,"VehicleModel",0);
INI_WriteInt(File,"VehicleColour1",0);
INI_WriteInt(File,"VehicleColour2",0);
INI_WriteInt(File,"VehicleX",0);
INI_WriteInt(File,"VehicleY",0);
INI_WriteInt(File,"VehicleZ",0);
INI_WriteInt(File,"VehicleA",0);
When they login (if they own a vehicle):
pawn Код:
if(PlayerInfo[playerid][pVehicleModel] == 0) return 0;
{
CreateVehicle(PlayerInfo[playerid][pVehicleModel],PlayerInfo[playerid][pVehicleX],PlayerInfo[playerid][pVehicleY],PlayerInfo[playerid][pVehicleZ],PlayerInfo[playerid][pVehicleA],PlayerInfo[playerid][pVehicleColour1],PlayerInfo[playerid][pVehicleColour2],-1);
}
Dialog for purchasing vehicles (there are 2 vehicles at the moment, faggio & premier):
pawn Код:
case 24:
{
if(response)
{
switch(listitem)
{
case 0:
{
if(PlayerInfo[playerid][pVehicleModel] < 1) return SendClientMessage(playerid,COLOR_GREY,"You already own a vehicle.");
if(GetPlayerMoney(playerid) > 4600) return SendClientMessage(playerid,COLOR_GREY,"You can't afford that vehicle.");
{
GivePlayerMoney(playerid,-4600);
CreateVehicle(462,-1927.589,257.510,41.039,1,1,1,-1);
PlayerInfo[playerid][pVehicleModel] = 462;
PlayerInfo[playerid][pVehicleX] = -1927.589;
PlayerInfo[playerid][pVehicleY] = 257.510;
PlayerInfo[playerid][pVehicleZ] = 41.039;
PlayerInfo[playerid][pVehicleA] = 1;
PlayerInfo[playerid][pVehicleColour1] = 1;
PlayerInfo[playerid][pVehicleColour2] = 1;
}
}
case 1:
{
if(PlayerInfo[playerid][pVehicleModel] < 1) return SendClientMessage(playerid,COLOR_GREY,"You already own a vehicle.");
if(GetPlayerMoney(playerid) > 11000) return SendClientMessage(playerid,COLOR_GREY,"You can't afford that vehicle.");
{
GivePlayerMoney(playerid,-11000);
CreateVehicle(426,-1927.589,257.510,41.039,1,1,1,-1);
PlayerInfo[playerid][pVehicleModel] = 426;
PlayerInfo[playerid][pVehicleX] = -1927.589;
PlayerInfo[playerid][pVehicleY] = 257.510;
PlayerInfo[playerid][pVehicleZ] = 41.039;
PlayerInfo[playerid][pVehicleA] = 1;
PlayerInfo[playerid][pVehicleColour1] = 1;
PlayerInfo[playerid][pVehicleColour2] = 1;
}
}
}
}
}
}
return 1;
}
cmd:buy inside the dealership which shows dialog:
pawn Код:
if(IsPlayerInRangeOfPoint(playerid,20.0,-1954.474,302.138,41.047))
{
if(PlayerInfo[playerid][pDrivingLicense] == 0) return SendClientMessage(playerid,COLOR_GREY,"You require a driving license before purchasing a vehicle.");
ShowPlayerDialog(playerid,24,DIALOG_STYLE_LIST,"Wang's Dealership","$4600 -- Faggio\n$11000 -- Premier","Purchase","Exit");
return 1;
}
return 1;
}
I want the players vehicle to despawn when he logs off.