Object like this but longer?
#1

Hi!


Does any one know a object like this?: (Showed in attachments)

Squared and pretty much longer and
preferably the same thickness.


Thanks!..

The id on this object is: 3062
if you wounder..
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#2

What about garage doors? They come in quite a variety of different sizes.
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#3

Use a bigger object but then just change the material to the one you shown.
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#4

Quote:
Originally Posted by Basssiiie
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What about garage doors? They come in quite a variety of different sizes.
Thanks for the suggestion!, I think I explained a bit bad as it pretty hard to explain,
but I don't want it to be wider from bottom to top (doesn't matter if it's a little).
I just need it a bit longer to left and right..

Very hard to explain, but I hope you get it .

I think I have messed it up currently about these sizes/measures or what I should call it.


Edit:

Memoryz: I need a longer one, because it's really hard to get them exactly at the same angles.
Every thing is very askew currently..

So it facilitates a lot if there's a longer object instead, I'll change the material if I don't like it.
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#5

How about using 2 objects like this one and building something that will look like 1 ?
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#6

Quote:
Originally Posted by LeGGGeNNdA
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How about using 2 objects like this one and building something that will look like 1 ?
Thanks for the suggestion.

But I said in the post above that it's pretty hard to map it that way, as it will get very askew really hard to get it straight. I mean if you have the object exact after the other one (as I have to do).

A bit hard to explain, but I hope you get my point .
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#7

Actually it's easy to map it like that, you can use the coordinates on SA-MP Map Editor. They will help you map it to perfection. Also, if I may know, what you're trying to do ?
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#8

Quote:
Originally Posted by LeGGGeNNdA
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Actually it's easy to map it like that, you can use the coordinates on SA-MP Map Editor. They will help you map it to perfection. Also, if I may know, what you're trying to do ?
Yeah!, actually used it today on another angle and object.
I don't know why I didn't use it on those objects though .. Or I didn't figured it out wich coordinates
it were, didn't tierd much though, but I'll try out more tomorrow.

Do you wounder "what part" I'm in on my map or what I should call it. Or do you mean what I'm mapping?.
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#9

Quote:
Originally Posted by davve95
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Yeah!, actually used it today on another angle and object.
I don't know why I didn't use it on those objects though .. Or I didn't figured it out wich coordinates
it were, didn't tierd much though, but I'll try out more tomorrow.

Do you wounder "what part" I'm in on my map or what I should call it. Or do you mean what I'm mapping?.
It's pretty easy to work with coordinates on SA-MP Map Editor. You can test them out till the objects start flashing, then move one of the objects a little back so it won't make the map flash.

It looks to me that you're mapping something for a Deathmatch or a TDM maybe.
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#10

Quote:
Originally Posted by LeGGGeNNdA
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It's pretty easy to work with coordinates on SA-MP Map Editor. You can test them out till the objects start flashing, then move one of the objects a little back so it won't make the map flash.

It looks to me that you're mapping something for a Deathmatch or a TDM maybe.
Yeah it's actually a thing for a TDM map.
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#11

use one of the large wall objects or concrete
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