problems with job (+Rep for helpers)
#1

I have a problem in the work of the pizza. What I need to do is to travel who point to point and end the misson and taking my money. But when I get to the first point it means I have to continue the rest of the points, but the system does not show them and their commands can also be found in the filterscript.

The Pizza filterscript codes:
PHP код:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
new PizzaJob[256];
public 
OnFilterScriptInit()
{
   
    
AddStaticVehicle(448,2122.1677,-1784.2250,12.9837,180.4585,0,0); // Pizza 1
    
AddStaticVehicle(448,2121.9895,-1784.7623,12.9867,181.5936,0,0); // Pizza 1
    
AddStaticVehicle(448,2118.8469,-1784.5692,12.9880,181.5090,0,0); // Pizza 2
    
AddStaticVehicle(448,2115.7837,-1784.6464,12.9860,181.6605,0,0); // Pizza 3
   
}
public 
OnPlayerCommandText(playeridcmdtext[])
{
    if (
strcmp("/pizza"cmdtexttrue10) == 0)
    {
        if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
        {
            
PizzaJob[playerid] = 1;
            new 
name[MAX_PLAYER_NAME], string[48];
            
GetPlayerName(playeridnamesizeof(name));
            
format(stringsizeof(string), "* %s is now a Pizzaboy."name );
            
SendClientMessageToAll(COLOR_YELLOWstring);
            
SetPlayerCheckpoint(playerid,2012.6134,-1729.3796,13.1536,10);
            
SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
            return 
1;
        }
        
SendClientMessage(playeridCOLOR_RED,"You have to be on a pizza bike to start the job!");
    }
    return 
0;
}
public 
OnPlayerEnterVehicle(playeridvehicleidispassenger)
{
     if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
         
SendClientMessage(playeridCOLOR_RED"* You can start the pizza courier by using /pizza");
     }
     return 
0;
}
public 
OnPlayerEnterCheckpoint(playerid)
{
     if(
GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
        if(
PizzaJob[playerid] == 1){
            
PizzaJob[playerid] = 2;
            
SetPlayerCheckpoint(playerid,2012.4771,-1640.1229,13.1431,10);
            
SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
            return 
1;
         }
        if(
PizzaJob[playerid] == 2){
            
PizzaJob[playerid] = 3;
            
SetPlayerCheckpoint(playerid,2387.0063,-1667.1498,13.1249,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 3){
            
PizzaJob[playerid] = 4;
            
SetPlayerCheckpoint(playerid,2414.9255,-1649.6678,13.1305,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 4){
            
PizzaJob[playerid] = 5;
            
SetPlayerCheckpoint(playerid,2517.6394,-1678.3141,13.9862,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 5){
            
PizzaJob[playerid] = 6;
            
SetPlayerCheckpoint(playerid,2441.1526,-2017.4093,13.1231,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 6){
            
PizzaJob[playerid] = 7;
            
SetPlayerCheckpoint(playerid,2486.2058,-2017.6384,13.1309,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 7){
            
PizzaJob[playerid] = 8;
            
SetPlayerCheckpoint(playerid,2520.9238,-2016.4714,13.1395,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 8){
            
PizzaJob[playerid] = 9;
            
SetPlayerCheckpoint(playerid,2464.7258,-2000.3944,13.1430,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 9){
            
PizzaJob[playerid] = 10;
            
SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 10){
            
PizzaJob[playerid] = 11;
            
SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
            return 
1;
         }
        if(
PizzaJob[playerid] == 11){
            
PizzaJob[playerid] = 0;
            
DisablePlayerCheckpoint(playerid);
            
SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $400 for delivering the pizzas.");
            
GivePlayerMoney(playerid,400);
         }
     }
     return 
1;
}
public 
OnPlayerExitVehicle(playeridvehicleid)
{
    if(
PizzaJob[playerid] > 0)
    {
        
PizzaJob[playerid] = 0;
        
SendClientMessage(playeridCOLOR_RED"* You have left your job, you won't be payed.");
        
DisablePlayerCheckpoint(playerid);
    }

Pictures of the problem:





Now its need to show me more points on the map and in the front but not showing...



+Rep for helpers
Reply
#2

Try

pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
        if(PizzaJob[playerid] == 1){
            PizzaJob[playerid] = 2;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2012.4771,-1640.1229,13.1431,10);
            SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
            return 1;
         }
        if(PizzaJob[playerid] == 2){
            PizzaJob[playerid] = 3;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2387.0063,-1667.1498,13.1249,10);
            return 1;
         }
        if(PizzaJob[playerid] == 3){
            PizzaJob[playerid] = 4;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2414.9255,-1649.6678,13.1305,10);
            return 1;
         }
        if(PizzaJob[playerid] == 4){
            PizzaJob[playerid] = 5;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2517.6394,-1678.3141,13.9862,10);
            return 1;
         }
        if(PizzaJob[playerid] == 5){
            PizzaJob[playerid] = 6;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2441.1526,-2017.4093,13.1231,10);
            return 1;
         }
        if(PizzaJob[playerid] == 6){
            PizzaJob[playerid] = 7;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2486.2058,-2017.6384,13.1309,10);
            return 1;
         }
        if(PizzaJob[playerid] == 7){
            PizzaJob[playerid] = 8;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2520.9238,-2016.4714,13.1395,10);
            return 1;
         }
        if(PizzaJob[playerid] == 8){
            PizzaJob[playerid] = 9;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2464.7258,-2000.3944,13.1430,10);
            return 1;
         }
        if(PizzaJob[playerid] == 9){
            PizzaJob[playerid] = 10;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
            return 1;
         }
        if(PizzaJob[playerid] == 10){
            PizzaJob[playerid] = 11;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
            return 1;
         }
        if(PizzaJob[playerid] == 11){
            PizzaJob[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $400 for delivering the pizzas.");
            GivePlayerMoney(playerid,400);
         }
     }
     return 1;
}
//forgot one.. or you can disable only once on start of this code
Reply
#3

I think my streamer or other includes do it, but I go to test it - and thanks for the reply.
Reply
#4

Does not work.
Reply
#5

I edit the topic, Now it is more clear?
Reply
#6

Hello, what about trying a new approach?

Using "switch" instead of "if" (in case you dont know https://sampwiki.blast.hk/wiki/Control_Structures#switch_2)

pawn Код:
public OnPlayerEnterCheckpoint(playerid)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
        switch(PizzaJob[playerid])
        {
            case 1: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2012.4771,-1640.1229,13.1431,10);
                SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
            }
            case 2: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2387.0063,-1667.1498,13.1249,10);
            }
            case 3: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2414.9255,-1649.6678,13.1305,10);
            }
            case 4: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2517.6394,-1678.3141,13.9862,10);
            }
            case 5: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2441.1526,-2017.4093,13.1231,10);
            }
            case 6: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2486.2058,-2017.6384,13.1309,10);
            }
            case 7: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2520.9238,-2016.4714,13.1395,10);
            }
            case 8: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2464.7258,-2000.3944,13.1430,10);
            }
            case 9: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
            }
            case 10: {
                PizzaJob[playerid]++;
                SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
            }
            case 11: {
                PizzaJob[playerid] = 0;
                DisablePlayerCheckpoint(playerid);
                SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $400 for delivering the pizzas.");
                GivePlayerMoney(playerid,400);
            }
        }
     }
     return 1;
}
EDIT: forgot to disable the last CheckPoint
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#7

Don't put +Rep for helpers, please...just don't.

Especially when people with 0 rep cannot give a positive reputation.
Reply
#8

This works fine! as FS
pawn Код:
#include <a_samp>
#define FILTERSCRIPT
#if defined FILTERSCRIPT

#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA

new PizzaJob[256];

public OnFilterScriptInit()
{

    AddStaticVehicle(448,2122.1677,-1784.2250,12.9837,180.4585,0,0); // Pizza 1
    AddStaticVehicle(448,2121.9895,-1784.7623,12.9867,181.5936,0,0); // Pizza 1
    AddStaticVehicle(448,2118.8469,-1784.5692,12.9880,181.5090,0,0); // Pizza 2
    AddStaticVehicle(448,2115.7837,-1784.6464,12.9860,181.6605,0,0); // Pizza 3

}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/pizza", cmdtext, true, 10) == 0)
    {
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
        {
            PizzaJob[playerid] = 1;
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "* %s is now a Pizzaboy.", name );
            SendClientMessageToAll(COLOR_YELLOW, string);
            SetPlayerCheckpoint(playerid,2012.6134,-1729.3796,13.1536,10);
            SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
            return 1;
        }
        SendClientMessage(playerid, COLOR_RED,"You have to be on a pizza bike to start the job!");
    }
    return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
         SendClientMessage(playerid, COLOR_RED, "* You can start the pizza courier by using /pizza");
     }
     return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 448)
     {
        if(PizzaJob[playerid] == 1){
            PizzaJob[playerid] = 2;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2012.4771,-1640.1229,13.1431,10);
            SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
            return 1;
         }
        if(PizzaJob[playerid] == 2){
            PizzaJob[playerid] = 3;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2387.0063,-1667.1498,13.1249,10);
            return 1;
         }
        if(PizzaJob[playerid] == 3){
            PizzaJob[playerid] = 4;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2414.9255,-1649.6678,13.1305,10);
            return 1;
         }
        if(PizzaJob[playerid] == 4){
            PizzaJob[playerid] = 5;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2517.6394,-1678.3141,13.9862,10);
            return 1;
         }
        if(PizzaJob[playerid] == 5){
            PizzaJob[playerid] = 6;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2441.1526,-2017.4093,13.1231,10);
            return 1;
         }
        if(PizzaJob[playerid] == 6){
            PizzaJob[playerid] = 7;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2486.2058,-2017.6384,13.1309,10);
            return 1;
         }
        if(PizzaJob[playerid] == 7){
            PizzaJob[playerid] = 8;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2520.9238,-2016.4714,13.1395,10);
            return 1;
         }
        if(PizzaJob[playerid] == 8){
            PizzaJob[playerid] = 9;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2464.7258,-2000.3944,13.1430,10);
            return 1;
         }
        if(PizzaJob[playerid] == 9){
            PizzaJob[playerid] = 10;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2240.8374,-1886.9504,13.1486,10);
            return 1;
         }
        if(PizzaJob[playerid] == 10){
            PizzaJob[playerid] = 11;
            DisablePlayerCheckpoint(playerid);
            SetPlayerCheckpoint(playerid,2095.5488,-1815.7517,12.9792,10);
            return 1;
         }
        if(PizzaJob[playerid] == 11){
            PizzaJob[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $400 for delivering the pizzas.");
            GivePlayerMoney(playerid,400);
         }
     }
     return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
    if(PizzaJob[playerid] > 0)
    {
        PizzaJob[playerid] = 0;
        SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed.");
        DisablePlayerCheckpoint(playerid);
    }
}

#endif
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#9

Not working...
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#10

Quote:
Originally Posted by HelpYou
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