[Map] Royal Casino at Los Santos
#1

Greetings Everyone.
Yesterday i just uploaded 2 maps, and today i will upload my new map again.
Its a Royal Casino but its mapped at Los Santos.
Take a look at the Picture's & Code's Below ^^.


Picture's






Code's
Code:
RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 1531, 1724.7344, -1741.5000, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 4215, 1777.5547, -1775.0391, 36.7500, 0.25);
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1791.1797, -1816.6328, 14.6250, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1788.5078, -1816.5703, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1796.9609, -1817.3906, 14.6250, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1801.8828, -1817.3047, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9063, 12.5234, 0.25);
CreateDynamicObject(9070, 1744.99915, -1754.87659, 24.90000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(9071, 1792.06897, -1754.86511, 24.90000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(8501, 1793.72778, -1783.78564, 24.90000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(9072, 1746.64221, -1783.73340, 24.90000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3532, 1803.57019, -1815.35828, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1799.35034, -1815.37549, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1795.02576, -1815.39355, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1803.52161, -1816.86621, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1799.02014, -1817.01868, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1795.03882, -1817.13025, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(7315, 1802.06409, -1790.04993, 27.50000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3532, 1790.68445, -1815.29443, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1790.62488, -1817.01929, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(640, 1806.16858, -1811.43408, 13.26000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(640, 1806.16553, -1806.09375, 13.26000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(644, 1805.47656, -1796.92126, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1811.35791, -1790.81982, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1811.39160, -1781.91333, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1811.44910, -1772.11255, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1811.36536, -1766.89294, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1811.43225, -1757.06812, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1811.32410, -1748.06775, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1805.43738, -1742.20068, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1730.02698, -1741.79883, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1724.04358, -1747.67554, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1724.11523, -1756.76331, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1724.01099, -1766.45190, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1724.14673, -1771.93689, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1723.95020, -1781.67908, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1724.02844, -1790.66235, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(644, 1729.82813, -1796.65430, 12.80000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1786.35925, -1815.32458, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1786.43457, -1816.60767, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1803.68884, -1818.05994, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1799.13208, -1818.28662, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1795.48877, -1818.77759, 13.69000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3532, 1791.23145, -1818.35034, 13.69000,   0.00000, 0.00000, 76.97997);
CreateDynamicObject(3532, 1787.28186, -1817.55444, 13.69000,   0.00000, 0.00000, 76.97997);
CreateDynamicObject(2773, 1754.46643, -1771.12549, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1754.43445, -1767.77551, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1756.35486, -1767.76904, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1756.38770, -1771.11609, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1787.54749, -1767.56006, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1787.55298, -1770.87073, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1785.62610, -1767.56042, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2773, 1785.63818, -1770.87244, 13.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1360, 1787.58630, -1741.85559, 13.30000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(1360, 1754.54407, -1741.72363, 13.30000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(970, 1785.87622, -1741.49915, 13.00000,   0.00000, 0.00000, -50.00000);
CreateDynamicObject(970, 1756.25867, -1741.51697, 13.00000,   0.00000, 0.00000, 50.00000);
CreateDynamicObject(970, 1759.66846, -1739.92749, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(970, 1782.47205, -1739.90845, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(970, 1778.33191, -1739.89221, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(970, 1763.81177, -1739.90125, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1776.31909, -1740.06018, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1786.13403, -1742.06580, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1784.41162, -1740.07959, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1765.76453, -1740.03674, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1757.69336, -1740.06763, 13.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1215, 1756.05872, -1742.07434, 13.00000,   0.00000, 0.00000, 0.00000);
CreateVehicle(411, 1804.6847, -1811.6002, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1802.0812, -1811.6096, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1799.5415, -1811.6544, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1797.0007, -1811.6323, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1794.5205, -1811.5908, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1792.0588, -1811.5988, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1789.5948, -1811.5667, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1787.0734, -1811.5822, 13.2000, 0.0000, 0, 0, 100);
CreateVehicle(411, 1784.4121, -1811.6135, 13.2000, 0.0000, 0, 0, 100);
Ok, Thanks For Look At My Map.
You Also Need Streamer Plugin : https://sampforum.blast.hk/showthread.php?tid=102865
Regards
Symphony ^^


Credits Go To
JernejL - For SA-MP Map Editor
Incognito - For Streamer
Me - For the map
Reply
#2

I like it 9.1/10.i know i am noone to rate this cool map.
Reply
#3

Good job.
Reply
#4

Very Nice!
Reply
#5

Looks good. I've seen this on a couple of other servers in the past two weeks or so. Are you sure you made this?
Reply
#6

Quote:
Originally Posted by Alwinstaff
View Post
I like it 9.1/10.i know i am noone to rate this cool map.
Thank ^^
Quote:
Originally Posted by KhaledElkhourashi
View Post
Good job.
Thank you.
Quote:
Originally Posted by SpeedFreak26
View Post
Very Nice!
Thank you, glad you like it.
Quote:
Originally Posted by MattGregory
View Post
Looks good. I've seen this on a couple of other servers in the past two weeks or so. Are you sure you made this?
Yes i made it, I got this idea from SA-RP, so i map it like this. (Not 100% same)
Reply
#7

Good job mate
Reply
#8

Quote:
Originally Posted by Symphony
View Post
Yes i made it, I got this idea from SA-RP, so i map it like this. (Not 100% same)
Fair enough.
Reply
#9

Lol... Yeah .
Reply
#10

That's not the best place where to map it but it looks cool. Try adding some more bushes or trees around in a way that it'll make the area look better
+2
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