[Map] Loja de Roupa
#1

Olб pessoal,estou de volta a postar mapas,eu dei uma boa parada por causa do pouco tempo que tenho de fazer e hoje eu pensei em fazer um para postar para vocкs,hoje eu fiz um mapa de uma loja de roupa que pode ser usado nos mais variados gкneros de GM,a loja fica em um local bem fбcil de se achar e deu tambйm uma boa cara б aquele local.Bem o mapa possue exterior e interior tudo texturizado para melhorar ainda mais.Possui vбrias peзas de roupas de diferente lojas,no lado de fora eu pus uma placa informando as marcas das lojas que vendem ali.
Print:










Remove:
PHP код:
RemoveBuildingForPlayer(playerid40701719.7422, -1770.781323.42970.25);
RemoveBuildingForPlayer(playerid15311724.7344, -1741.500014.10160.25);
RemoveBuildingForPlayer(playerid6201700.8516, -1778.398412.49220.25);
RemoveBuildingForPlayer(playerid6201701.3047, -1794.429712.54690.25);
RemoveBuildingForPlayer(playerid6201701.1484, -1753.226612.35160.25);
RemoveBuildingForPlayer(playerid6201701.2578, -1764.484412.43750.25);
RemoveBuildingForPlayer(playerid6201700.8984, -1743.984412.45310.25);
RemoveBuildingForPlayer(playerid39861719.7422, -1770.781323.42970.25);
RemoveBuildingForPlayer(playerid39831722.5000, -1775.398414.51560.25);
RemoveBuildingForPlayer(playerid40711722.5000, -1775.398414.51560.25); 
Create:
PHP код:
ParedeC[0]= CreateObject(194491720.05554, -1771.4343314.04230,   0.000000.000000.00000);
CreateObject(15691720.09375, -1769.4783912.55890,   0.000000.00000270.00000);
CreateObject(15691720.09033, -1772.3710912.55890,   0.000000.0000090.00000);
CreateObject(187621719.60657, -1776.5621312.50990,   90.000000.00000359.39554);
CreateObject(187621719.65454, -1779.8737812.50990,   90.000000.000005.34730);
CreateObject(187621719.60657, -1776.5621315.65150,   90.000000.00000359.39551);
CreateObject(187621719.65454, -1779.8737815.66470,   90.000000.000005.34730);
CreateObject(187621719.83362, -1781.8653613.64440,   0.000000.000005.79410);
CreateObject(187621719.62146, -1766.8547412.50990,   90.000000.00000358.12729);
CreateObject(187621719.73987, -1763.9017312.50990,   90.000000.00000353.77689);
CreateObject(187621720.05957, -1761.3632813.64440,   0.000000.00000350.43240);
CreateObject(187621719.74988, -1763.9017315.61950,   90.000000.00000353.77689);
CreateObject(187621719.62146, -1766.8547415.64930,   90.000000.00000358.12729);
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ParedeC[2]= CreateObject(194491734.79834, -1782.3960014.04330,   0.000000.0000090.00000);
ParedeC[3]= CreateObject(194491725.12439, -1761.0358914.04230,   0.000000.0000090.00000);
ParedeC[4]= CreateObject(194491734.74402, -1761.0349114.04230,   0.000000.0000090.00000);
ParedeC[5]= CreateObject(194491739.63916, -1777.6683314.04229,   0.000000.000000.00000);
ParedeC[6]= CreateObject(194491739.63306, -1768.1694314.04230,   0.000000.000000.00000);
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ParedeA[1]= CreateObject(193781725.34155, -1775.5571312.50660,   0.00000, -90.000000.00000);
ParedeA[2]= CreateObject(193781735.83154, -1780.9632612.49660,   0.00000, -90.000000.00000);
ParedeA[3]= CreateObject(193781735.81873, -1775.4550812.50660,   0.00000, -90.000000.00000);
ParedeA[4]= CreateObject(193781735.82019, -1765.8291012.50660,   0.00000, -90.000000.00000);
ParedeA[5]= CreateObject(193781724.79517, -1780.8833012.49660,   0.00000, -90.000000.00000);
for(new 
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ParedeB[2]= CreateObject(194301725.36694, -1773.3466812.52010,   0.00000, -90.000000.00000);
ParedeB[3]= CreateObject(194301725.35754, -1768.5354012.52010,   0.00000, -90.000000.00000);
ParedeB[4]= CreateObject(194301727.90320, -1767.5865512.52010,   0.00000, -90.0000090.00000);
ParedeB[5]= CreateObject(194301727.91760, -1774.2907712.52010,   0.00000, -90.0000090.00000);
ParedeB[6]= CreateObject(194301730.45642, -1775.2340112.52010,   0.00000, -90.000000.00000);
ParedeB[7]= CreateObject(194301730.44800, -1766.6438012.52010,   0.00000, -90.000000.00000);
ParedeB[8]= CreateObject(194301732.99170, -1767.5817912.52010,   0.00000, -90.0000090.00000);
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ParedeB[17]= CreateObject(194301730.58899, -1760.6173112.52010,   0.00000, -90.0000090.00000);
for(new 
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CreateObject(23851733.05334, -1782.2879612.59210,   0.000000.00000180.00000);
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CreateObject(27741734.35291, -1782.310305.19330,   0.000000.000000.00000);
CreateObject(27081737.11572, -1781.9960912.59060,   0.000000.00000180.00000);
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CreateObject(23721724.28906, -1763.7689212.59180,   0.000000.00000270.00000);
CreateObject(23821724.35583, -1763.5698213.31130,   0.000000.00000270.00000);
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CreateObject(27061726.20825, -1762.0222213.32810,   0.000000.000000.00000);
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CreateObject(7001701.01526, -1744.3045712.60150,   0.000000.000000.00000);
Muro[17]= CreateObject(194351700.27930, -1742.4758312.45350,   0.000000.0000090.00000);
Muro[18]= CreateObject(194351701.49524, -1742.4853512.44350,   0.000000.0000090.00000);
for(new 
0!= 28i++) SetObjectMaterial(Muro[i],0,17573,"contachou1_lae2","shingles6");
CreateObject(28851725.55176, -1775.6308615.60320,   -90.000000.000000.00000);
CreateObject(28851734.81213, -1775.6395315.60320,   -90.000000.000000.00000);
CreateObject(28851725.35388, -1768.9602115.60320,   -90.000000.000000.00000);
CreateObject(28851736.21484, -1769.0051315.60320,   -90.000000.000000.00000);
CreateObject(28851725.44189, -1762.7249815.60320,   -90.000000.000000.00000);
CreateObject(28851725.72644, -1756.1872615.60320,   -90.000000.000000.00000);
CreateObject(28851736.20886, -1762.4220015.60320,   -90.000000.000000.00000);
CreateObject(28851736.57837, -1756.1569815.60320,   -90.000000.000000.00000);
Parede[0]= CreateObject(194501724.21790, -1785.6951914.25880,   0.000000.0000090.00000);
Parede[1]= CreateObject(194501733.80273, -1785.7099614.26880,   0.000000.0000090.00000);
Parede[2]= CreateObject(194501741.47131, -1785.7187514.27880,   0.000000.0000090.00000);
Parede[3]= CreateObject(194501724.81274, -1756.0305214.35880,   0.000000.0000090.00000);
Parede[4]= CreateObject(194501734.42090, -1756.0277114.35880,   0.000000.0000090.00000);
Parede[5]= CreateObject(194501740.91492, -1756.0334514.35880,   0.000000.0000090.00000);
Parede[6]= CreateObject(193581719.50110, -1784.0096414.24540,   0.000000.000000.00000);
Parede[7]= CreateObject(193581720.06995, -1757.7242414.36540,   0.000000.000000.00000);
Parede[8]= CreateObject(193581720.07239, -1759.3497314.36540,   0.000000.000000.00000);
CreateObject(15691720.01917, -1773.1722412.53640,   0.000000.0000090.00000);
CreateObject(15691720.01550, -1770.1856712.53640,   0.000000.00000270.00000);
CreateObject(187621719.61047, -1771.5720215.65150,   90.000000.00000359.39551);
Parede[29]= CreateObject(194311719.13733, -1760.6789614.36450,   0.000000.0000090.00000);
Parede[9]= CreateObject(194501718.36194, -1765.4108911.69260,   0.000000.00000359.17670);
Parede[30]= CreateObject(194311719.34167, -1773.2092314.22930,   0.000000.0000090.00000);
Parede[10]= CreateObject(194501718.61401, -1777.9510511.69260,   0.000000.00000359.17670);
Parede[31]= CreateObject(194311719.26941, -1782.6865214.27420,   0.000000.0000090.00000);
Vidro[0]= CreateObject(38511718.42566, -1762.6193810.30140,   -90.000000.00000359.59390);
Vidro[1]= CreateObject(38511718.39624, -1766.5792210.30140,   -90.000000.00000359.59390);
Vidro[2]= CreateObject(38511718.39624, -1768.2312010.30140,   -90.000000.00000359.59390);
Vidro[3]= CreateObject(38511718.69397, -1775.2395010.30140,   -90.000000.00000359.59390);
Vidro[4]= CreateObject(38511718.64368, -1779.2251010.30140,   -90.000000.00000359.59390);
Vidro[5]= CreateObject(38511718.63708, -1780.7703910.30140,   -90.000000.00000359.59390);
Parede[32]= CreateObject(194311719.04504, -1770.1569814.36150,   0.000000.0000090.00000);
Parede[11]= CreateObject(194501719.98389, -1765.4056416.08780,   0.0000090.00000359.00000);
Parede[12]= CreateObject(194501720.36914, -1777.9764416.03780,   0.0000090.00000359.00000);
Parede[13]= CreateObject(194501724.21790, -1785.6951917.57250,   0.000000.0000090.00000);
Parede[14]= CreateObject(194501733.80273, -1785.7099617.57550,   0.000000.0000090.00000);
Parede[15]= CreateObject(194501741.47131, -1785.7187517.57230,   0.000000.0000090.00000);
Parede[16]= CreateObject(193581719.50110, -1784.0096417.58160,   0.000000.000000.00000);
Parede[17]= CreateObject(194501724.81274, -1756.0305217.58160,   0.000000.0000090.00000);
Parede[18]= CreateObject(194501734.42090, -1756.0277117.58160,   0.000000.0000090.00000);
Parede[19]= CreateObject(194501740.91492, -1756.0334517.58160,   0.000000.0000090.00000);
Parede[20]= CreateObject(193581721.02747, -1782.3348417.58160,   0.000000.0000090.00000);
Parede[21]= CreateObject(194501722.49695, -1778.0256317.58160,   0.000000.000000.00000);
Parede[22]= CreateObject(193581720.79578, -1773.1297617.58160,   0.000000.0000090.00000);
Parede[23]= CreateObject(193581719.27795, -1771.5876517.58160,   0.000000.000000.00000);
Parede[24]= CreateObject(193581720.79297, -1770.0616517.58160,   0.000000.0000090.00000);
Parede[25]= CreateObject(194501722.33386, -1765.3425317.58160,   0.000000.000000.00000);
Parede[26]= CreateObject(193581721.61755, -1760.4698517.58160,   0.000000.0000090.00000);
Parede[27]= CreateObject(193581720.08984, -1758.8354517.58160,   0.000000.000000.00000);
Parede[28]= CreateObject(193581720.09839, -1757.7072817.58160,   0.000000.000000.00000);
for(new 
0!= 33i++) SetObjectMaterial(Parede[i],0,6205,"lawartg","luxorwall01_128");
Vidro[6]= CreateObject(38511720.12878, -1763.4779113.92934,   0.000000.00000356.51361);
Vidro[7]= CreateObject(38511719.63525, -1778.5257613.91493,   0.000000.000000.00000);
CreateObject(189811731.67273, -1762.5373519.26770,   0.0000090.000000.00000);
CreateObject(189811731.67249, -1776.7790519.27770,   0.0000090.000000.00000);
Vidro[8]= CreateObject(38511720.07275, -1764.8857417.75620,   0.000000.000000.00000);
Vidro[9]= CreateObject(38511719.59424, -1777.4801017.75620,   0.000000.000000.00000);
for(new 
0!= 10i++) SetObjectMaterial(Vidro[i],0,1649,"wglass","carshowwin2");
new 
myobjCreateObject(39831722.45996, -1775.3984414.51480,   0.000000.000000.00000);
SetObjectMaterial(myobj2,19373,"all_walls","desgreengrass");
SetObjectMaterial(myobj1,3997,"cityhall_lan","sl_plazatile01");
new 
PlacaCreateObject(58111718.7911, -1747.074113.2218,   0.000000.000000.00000);
SetObjectMaterial(Placa1,17517,"templae2land","bincoslae2_128");
SetObjectMaterial(Placa2,2735,"cj_zip_sign","CJ_ZIP_3");
SetObjectMaterial(Placa3,18025,"genintclothessport","prolaps01");
SetObjectMaterial(Placa4,18024,"intclotheshiphopt","CJ_SUBURB_WIN");
SetObjectMaterial(Placa5,17517,"templae2land","bincoslae2_128"); 
Topo:
PHP код:
new Parede[33];
new 
ParedeA[6];
new 
ParedeB[18];
new 
ParedeC[12];
new 
Vidro[10];
new 
Muro[28]; 
Nгo se esqueзam de usar a include postada acima,senгo nгo irб funcionar.
Agradeзo a todos que verгo o mapa,e espero que faзam bom uso,atй mais.
Reply
#2

REMOVED
Reply
#3

Eu tentei jб e nгo deu :/
Reply
#4

como sempre, um grande mapa.

parabens, gostei.

@ barba

coloca entre [img] [/*img]

o link sem o *
Reply
#5

Quote:
Originally Posted by Schocc
Посмотреть сообщение
O chгo parece estar com buraco, altere a textura.
Gostei do mapa, sу o chгo ali achei estranho, aparenta alguns objetos estar flutuando.

@Mappers: Vocкs tem que dar um jeito de postar as imagens no prуprio tуpico, nгo й tгo difнcil.
parece um buraco mesmo '---', fora isso esta joia
Reply
#6

Do interior ? й uma textura branca para combinar Verde = Branco,mas eu posso alterar.
Reply
#7

Bom mapa. Parabйns.
Reply
#8

REMOVED
Reply
#9

bem legal p/beins
Reply
#10

Obrigado a todos pelos comentбrios positivos.
@Schocc,eu atualizei o chгo,mas nгo deu tempo de mim postar um print,mas se quiser podemos conversar sobre o mapa й sу me add: barbnegra.
Reply


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