01.03.2014, 12:04
Hi,
I'm currently using SFCRRPG. I added a new shop to rob. But it doesn't work. It is Urban. When I get inside the shop, The checkpoint appears in the place. But, When I type /robstore it doesn't respond anything.
Here is the code of that robbery.
And the another problem is "How to find the zones a particular place?"
I mean the zone ID's for a particular place..
I'm currently using SFCRRPG. I added a new shop to rob. But it doesn't work. It is Urban. When I get inside the shop, The checkpoint appears in the place. But, When I type /robstore it doesn't respond anything.
Here is the code of that robbery.
pawn Код:
if(getCheckpointType(playerid) == CP_Urban)
{
if(zones[current_zone][zone_name] == zones[150][zone_name])
{
if(UrbanRobbedRecently >= 1)
{
SendClientMessage(playerid,COLOR_ERROR,"The Urban has been robbed recently.");
return 1;
}
if(rrand <= 30)
{
SendClientMessage(playerid,COLOR_ERROR,"Juniper Hill Binco robbery failed.");
UrbanRobbedRecently =320;
return 1;
}
UrbanRobbedRecently =320;
RobbingUrban[playerid] =25;
IncreaseWantedLevel(playerid,4);
IncreasePlayerScore(playerid,1);
SetProgressBarValue(robbery[playerid],RobbingUrban[playerid]);
ShowProgressBarForPlayer(playerid,robbery[playerid]);
format(string,sizeof(string),"~p~~n~~n~~n~~n~Robbing Urban.~n~~r~Finish Robbery in: %d seconds.",RobbingJHBinco[playerid]);
GameTextForPlayer(playerid,string,3000,3);
format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has begun to rob the Urban! Get To Urban and arrest the suspect.",PlayerName(playerid),playerid);
SendClientMessageToAllCops(string);
format(string,sizeof(string),"[ROBBERY] %s(%d) has begun a robbery at Urban ..",PlayerName(playerid),playerid);
SendClientMessageToAll(COLOR_RED,string);
format(string,sizeof(string),"4[ROBBERY] %s(%d) has begun a robbery at Urban ..",PlayerName(playerid),playerid);
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
return 1;
}
return 1;
}
I mean the zone ID's for a particular place..