27.02.2014, 23:10
(
Последний раз редактировалось Ananisiki; 10.03.2014 в 18:02.
)
~~~~~~~~
new playerscaged;
playerscaged += 1; // player caged
playerscaged -+ 1; // uncaged
if(playerscaged == 1)
{
format(string, sizeof string, "~y~1 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText3[playerid], string);
TextDrawShowForPlayer(playerid, CagedText0[playerid]);
}
if(playerscaged == 2)
{
format(string, sizeof string, "~y~2 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText4[playerid], string);
TextDrawShowForPlayer(playerid, CagedText1[playerid]);
}
if(playerscaged == 3)
{
format(string, sizeof string, "~y~3 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText5[playerid], string);
TextDrawShowForPlayer(playerid, CagedText2[playerid]);
}
if(playerscaged == 4)
{
format(string, sizeof string, "~y~4 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText6[playerid], string);
TextDrawShowForPlayer(playerid, CagedText3[playerid]);
}
if(playerscaged == 5)
{
format(string, sizeof string, "~y~5 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText7[playerid], string);
TextDrawShowForPlayer(playerid, CagedText4[playerid]);
}
if(playerscaged == 6)
{
format(string, sizeof string, "~y~6 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText8[playerid], string);
TextDrawShowForPlayer(playerid, CagedText5[playerid]);
}
if(playerscaged == 7)
{
format(string, sizeof string, "~y~7 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText9[playerid], string);
TextDrawShowForPlayer(playerid, CagedText6[playerid]);
}
if(playerscaged == 8)
{
format(string, sizeof string, "~y~8 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText10[playerid], string);
TextDrawShowForPlayer(playerid, CagedText7[playerid]);
}
if(Caged[i] == 1)
{
format(string, sizeof string, "~y~1 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText3[playerid], string);
}
if(Caged[i] == 2)
{
format(string, sizeof string, "~y~2 ~w~- %s (%d)", PlayerName(i), i);
TextDrawSetString(CagedText4[playerid], string);
}