[Map] Car park next to LSPD V1
#1

Introduction

Hello SAMP community
I'm releasing this car park V1 because it might be useful for Role-play servers and i will be adding new stuff to it soon.

Details

Map name: Car park next to LSPD V1
Lines: 154
Credits: Made by Mckarlis

Screenshots







code


Код:
RemoveBuildingForPlayer(playerid, 4057, 1479.5547, -1693.1406, 19.5781, 0.25);
RemoveBuildingForPlayer(playerid, 4210, 1479.5625, -1631.4531, 12.0781, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1430.1719, -1719.4688, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1451.6250, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1467.9844, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1485.1719, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1505.1797, -1727.6719, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1702.3594, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1676.6875, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1656.2500, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1636.2344, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1433.7109, -1619.0547, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1443.2031, -1592.9453, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 4186, 1479.5547, -1693.1406, 19.5781, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3985, 1479.5625, -1631.4531, 12.0781, 0.25);
RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1465.8359, -1608.3750, 15.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1466.4844, -1598.0938, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1451.3359, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1471.3516, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1494.3594, -1608.3750, 15.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1488.5313, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1498.0547, -1598.0938, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.3594, -1616.9688, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1504.8906, -1596.7031, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1721.6328, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1705.2734, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1688.0859, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1668.0781, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1647.6406, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1524.8281, -1621.9609, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1525.3828, -1611.1563, 16.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1528.9531, -1605.8594, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 5004, 2030.1406, -2417.6953, 12.3125, 0.25);
RemoveBuildingForPlayer(playerid, 5008, 2030.1406, -2417.6953, 12.3125, 0.25);
CreateObject(5004, 1573.72, -1651.57, 12.13,   0.00, 0.00, 0.00);
CreateObject(5004, 1577.31, -1763.87, 12.13,   0.00, 0.00, 0.00);
CreateObject(982, 1523.68, -1709.23, 13.03,   0.00, 0.00, 0.00);
CreateObject(983, 1521.41, -1724.31, 13.03,   0.00, 0.00, 314.90);
CreateObject(982, 1523.68, -1683.70, 13.03,   0.00, 0.00, 0.00);
CreateObject(982, 1523.68, -1658.10, 13.03,   0.00, 0.00, 0.00);
CreateObject(982, 1523.68, -1632.50, 13.03,   0.00, 0.00, 0.00);
CreateObject(982, 1435.42, -1709.23, 13.03,   0.00, 0.00, 0.00);
CreateObject(982, 1435.42, -1683.70, 13.03,   0.00, 0.00, 0.00);
CreateObject(982, 1435.42, -1658.10, 13.03,   0.00, 0.00, 0.00);
CreateObject(982, 1435.42, -1632.50, 13.03,   0.00, 0.00, 0.00);
CreateObject(984, 1523.66, -1613.28, 13.03,   0.00, 0.00, 0.00);
CreateObject(984, 1435.42, -1613.28, 13.03,   0.00, 0.00, 0.00);
CreateObject(983, 1523.66, -1605.78, 13.03,   0.00, 0.00, 0.00);
CreateObject(983, 1521.39, -1600.34, 13.03,   0.00, 0.00, 45.00);
CreateObject(983, 1435.42, -1605.78, 13.03,   0.00, 0.00, 0.00);
CreateObject(983, 1437.68, -1600.35, 13.03,   0.00, 0.00, 135.00);
CreateObject(982, 1452.76, -1598.12, 13.03,   0.00, 0.00, 90.00);
CreateObject(982, 1478.33, -1598.12, 13.03,   0.00, 0.00, 90.00);
CreateObject(982, 1503.87, -1598.12, 13.03,   0.00, 0.00, 90.00);
CreateObject(983, 1515.89, -1598.12, 13.03,   0.00, 0.00, 90.00);
CreateObject(982, 1506.31, -1726.55, 13.03,   0.00, 0.00, 90.00);
CreateObject(7419, 1470.03, -1644.59, 6.08,   0.00, 0.00, 90.00);
CreateObject(982, 1471.81, -1726.55, 13.03,   0.00, 0.00, 90.00);
CreateObject(983, 1437.70, -1724.29, 13.03,   0.00, 0.00, 45.20);
CreateObject(982, 1452.81, -1726.55, 13.03,   0.00, 0.00, 90.00);
CreateObject(984, 1441.82, -1691.00, 13.03,   0.00, 0.00, 90.00);
CreateObject(984, 1517.24, -1691.00, 13.03,   0.00, 0.00, 90.00);
CreateObject(984, 1484.66, -1720.16, 13.03,   0.00, 0.00, 0.00);
CreateObject(984, 1484.66, -1695.64, 13.03,   0.00, 0.00, 0.00);
CreateObject(19425, 1474.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1471.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1468.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1465.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1462.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1459.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1456.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1453.48, -1724.93, 12.28,   0.00, 0.00, 90.00);
CreateObject(19425, 1437.09, -1714.93, 12.28,   0.00, 0.00, 0.00);
CreateObject(19425, 1437.09, -1711.93, 12.28,   0.00, 0.00, 0.00);
CreateObject(19425, 1437.09, -1708.93, 12.28,   0.00, 0.00, 0.00);
CreateObject(19425, 1437.09, -1705.93, 12.28,   0.00, 0.00, 0.00);
CreateObject(19425, 1437.09, -1702.93, 12.28,   0.00, 0.00, 0.00);
CreateObject(19425, 1437.09, -1699.93, 12.28,   0.00, 0.00, 0.00);
CreateObject(1283, 1430.17, -1719.47, 15.32,   3.14, 0.00, 3.14);
CreateObject(1283, 1443.20, -1592.95, 15.32,   356.86, 0.00, -1.57);
CreateObject(1283, 1528.95, -1605.86, 15.32,   356.86, 0.00, 0.00);
CreateVehicle(420, 1473.0101, -1723.4564, 12.9460, 0.0000, -1, -1, 100);
CreateVehicle(420, 1470.0101, -1723.4564, 12.9460, 0.0000, -1, -1, 100);
CreateVehicle(420, 1467.0101, -1723.4564, 12.9460, 0.0000, -1, -1, 100);
Reply
#2

That is pretty useful for Roleplay servers, good job!
Reply
#3

Quote:
Originally Posted by Naruto_Emilio
Посмотреть сообщение
That is pretty useful for Roleplay servers, good job!
Thank you im glad you liked it.
Reply
#4

good work looks nice.
Reply
#5

nice..
Reply
#6

Nice, Will be good for high playerbase RP servers...
Rep'd, I wish I will get back....
Reply
#7

Thank you and ill rep back after you rep me
Reply
#8

Still waiting... xD
Reply
#9

repped
Reply
#10

It's pretty well mapped. But it's in wrong place. Middle of center. Rep anyways.
Reply


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