[Map] Realistic Church [V1.0]
#1

Hello everyone, this is an old map I done and seeing as I do not use it for anything I thought why not release it. It is a realistic church which would be great for roleplay servers, this is version 1.0 of the map in version 2.0 I will eventually release an interior to go with it. Enjoy the map.

VERSION 1.0:
  • Realistic features
  • Fences around the back to help prevent non roleplay driving
  • Map causes no lag what-so-ever








Create Object codes:

pawn Код:
RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 1531, 1724.7344, -1741.5000, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 4215, 1777.5547, -1775.0391, 36.7500, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1700.8516, -1778.3984, 12.4922, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.3047, -1794.4297, 12.5469, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.1484, -1753.2266, 12.3516, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.2578, -1764.4844, 12.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1700.8984, -1743.9844, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1791.1797, -1816.6328, 14.6250, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1788.5078, -1816.5703, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1796.9609, -1817.3906, 14.6250, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1801.8828, -1817.3047, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1727.6172, -1423.7656, 14.1719, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1831.4688, -1798.2031, 12.7031, 0.25);
CreateObject(9931, 1752.21997, -1775.28003, 29.10000,   0.00000, 0.00000, 90.00000);
CreateObject(8132, 1727.34998, -1746.72998, 15.08000,   0.00000, 0.00000, 90.00000);
CreateObject(673, 1803.35999, -1816.79004, 13.10000,   0.00000, 0.00000, 0.00000);
CreateObject(673, 1795.70996, -1816.82996, 13.10000,   0.00000, 0.00000, 0.00000);
CreateObject(673, 1787.68005, -1816.20996, 13.10000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1801.52002, -1818.50000, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(3992, 1755.59998, -1782.30005, 12.46000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1797.56995, -1817.71997, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1793.20996, -1816.06995, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1800.23999, -1815.81006, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1790.75000, -1817.06006, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1788.85999, -1815.84998, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1786.98999, -1817.03003, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1802.84998, -1815.77002, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1794.02002, -1818.38000, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(14468, 1797.01001, -1816.29004, 13.55000,   0.00000, 0.00000, 0.00000);
CreateObject(7952, 1810.90002, -1782.63000, 13.30000,   0.00000, 0.00000, 0.00000);
CreateObject(700, 1810.65002, -1781.13000, 13.07000,   356.85999, 0.00000, 0.00000);
CreateObject(700, 1810.65002, -1759.69995, 13.07000,   356.85999, 0.00000, 0.00000);
CreateObject(700, 1810.65002, -1803.56995, 13.07000,   356.85999, 0.00000, 0.00000);
CreateObject(1280, 1809.37000, -1744.42004, 12.94000,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1809.32996, -1753.48999, 12.94000,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1809.32996, -1766.14001, 12.94000,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1809.32996, -1786.08997, 12.94000,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1809.32996, -1775.76001, 12.94000,   0.00000, 0.00000, 0.06000);
CreateObject(1280, 1809.32996, -1796.07996, 12.94000,   0.00000, 0.00000, 0.00000);
CreateObject(717, 1805.32996, -1742.95996, 12.76000,   0.00000, 0.00000, 0.00000);
CreateObject(717, 1773.10999, -1742.73999, 12.76000,   0.00000, 0.00000, 0.00000);
CreateObject(7662, 1700.39001, -1786.83997, 13.28000,   0.00000, 0.00000, 0.00000);
CreateObject(717, 1700.27002, -1775.08997, 12.88000,   0.00000, 0.00000, 0.00000);
CreateObject(717, 1700.27002, -1765.24597, 12.88000,   0.00000, 0.00000, 0.00000);
CreateObject(1280, 1702.63000, -1781.50000, 12.94000,   0.00000, 0.00000, 180.00000);
CreateObject(1280, 1702.63000, -1792.18994, 12.94000,   0.00000, 0.00000, 180.00000);
CreateObject(1280, 1702.63000, -1748.08997, 12.94000,   0.00000, 0.00000, 180.00000);
CreateObject(1280, 1702.63000, -1758.30005, 12.94000,   0.00000, 0.00000, 180.00000);
CreateObject(6965, 1720.35999, -1771.62000, 15.98000,   0.00000, 0.00000, -31.68000);
CreateObject(6964, 1720.35999, -1771.62000, 12.01000,   0.00000, 0.00000, 0.00000);
CreateObject(10032, 1789.29004, -1779.73999, 12.56000,   0.00000, 0.00000, 90.00000);
CreateObject(8406, 1787.13000, -1742.56995, 18.00000,   0.00000, 0.00000, 0.00000);
CreateObject(8407, 1799.89001, -1743.28003, 14.00000,   0.00000, 0.00000, 0.00000);
CreateObject(970, 1738.41370, -1807.31067, 13.10050,   0.00000, 0.00000, -14.52000);
CreateObject(970, 1742.41431, -1808.34314, 13.10050,   0.00000, 0.00000, -14.52000);
CreateObject(970, 1746.36243, -1809.40295, 13.10050,   0.00000, 0.00000, -15.40800);
CreateObject(970, 1758.30029, -1812.66602, 13.10050,   0.00000, 0.00000, -15.12000);
CreateObject(970, 1754.31055, -1811.56677, 13.10050,   0.00000, 0.00000, -15.36000);
CreateObject(970, 1750.35754, -1810.49023, 13.10050,   0.00000, 0.00000, -15.14400);
CreateObject(970, 1762.29382, -1813.74792, 13.10050,   0.00000, 0.00000, -15.12000);
CreateObject(970, 1766.27197, -1814.81860, 13.10050,   0.00000, 0.00000, -15.12000);
CreateObject(970, 1770.24365, -1815.87927, 13.10050,   0.00000, 0.00000, -14.66400);
CreateObject(970, 1774.24939, -1816.92957, 13.10050,   0.00000, 0.00000, -14.66400);
CreateObject(970, 1778.23657, -1817.99341, 13.10050,   0.00000, 0.00000, -15.21600);
CreateObject(970, 1782.19226, -1819.06909, 13.10050,   0.00000, 0.00000, -15.21600);
CreateObject(970, 1699.58582, -1777.96680, 13.10050,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1699.58582, -1772.30286, 13.10050,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1699.58582, -1762.19885, 13.10050,   0.00000, 0.00000, 90.00000);
CreateObject(970, 1699.58582, -1768.17493, 13.10050,   0.00000, 0.00000, 90.00000);
Create Dynamic Object codes:

pawn Код:
RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 1531, 1724.7344, -1741.5000, 14.1016, 0.25);
RemoveBuildingForPlayer(playerid, 4215, 1777.5547, -1775.0391, 36.7500, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1700.8516, -1778.3984, 12.4922, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.3047, -1794.4297, 12.5469, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.1484, -1753.2266, 12.3516, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1701.2578, -1764.4844, 12.4375, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1700.8984, -1743.9844, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1791.1797, -1816.6328, 14.6250, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1788.5078, -1816.5703, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1796.9609, -1817.3906, 14.6250, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1801.8828, -1817.3047, 13.3516, 0.25);
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1727.6172, -1423.7656, 14.1719, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1831.4688, -1798.2031, 12.7031, 0.25);
CreateDynamicObject(9931, 1752.21997, -1775.28003, 29.10000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8132, 1727.34998, -1746.72998, 15.08000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(673, 1803.35999, -1816.79004, 13.10000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(673, 1795.70996, -1816.82996, 13.10000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(673, 1787.68005, -1816.20996, 13.10000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1801.52002, -1818.50000, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3992, 1755.59998, -1782.30005, 12.46000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1797.56995, -1817.71997, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1793.20996, -1816.06995, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1800.23999, -1815.81006, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1790.75000, -1817.06006, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1788.85999, -1815.84998, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1786.98999, -1817.03003, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1802.84998, -1815.77002, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1794.02002, -1818.38000, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(14468, 1797.01001, -1816.29004, 13.55000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(7952, 1810.90002, -1782.63000, 13.30000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(700, 1810.65002, -1781.13000, 13.07000,   356.85999, 0.00000, 0.00000);
CreateDynamicObject(700, 1810.65002, -1759.69995, 13.07000,   356.85999, 0.00000, 0.00000);
CreateDynamicObject(700, 1810.65002, -1803.56995, 13.07000,   356.85999, 0.00000, 0.00000);
CreateDynamicObject(1280, 1809.37000, -1744.42004, 12.94000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1280, 1809.32996, -1753.48999, 12.94000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1280, 1809.32996, -1766.14001, 12.94000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1280, 1809.32996, -1786.08997, 12.94000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1280, 1809.32996, -1775.76001, 12.94000,   0.00000, 0.00000, 0.06000);
CreateDynamicObject(1280, 1809.32996, -1796.07996, 12.94000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(717, 1805.32996, -1742.95996, 12.76000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(717, 1773.10999, -1742.73999, 12.76000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(7662, 1700.39001, -1786.83997, 13.28000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(717, 1700.27002, -1775.08997, 12.88000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(717, 1700.27002, -1765.24597, 12.88000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1280, 1702.63000, -1781.50000, 12.94000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1280, 1702.63000, -1792.18994, 12.94000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1280, 1702.63000, -1748.08997, 12.94000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(1280, 1702.63000, -1758.30005, 12.94000,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(6965, 1720.35999, -1771.62000, 15.98000,   0.00000, 0.00000, -31.68000);
CreateDynamicObject(6964, 1720.35999, -1771.62000, 12.01000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(10032, 1789.29004, -1779.73999, 12.56000,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(8406, 1787.13000, -1742.56995, 18.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(8407, 1799.89001, -1743.28003, 14.00000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(970, 1738.41370, -1807.31067, 13.10050,   0.00000, 0.00000, -14.52000);
CreateDynamicObject(970, 1742.41431, -1808.34314, 13.10050,   0.00000, 0.00000, -14.52000);
CreateDynamicObject(970, 1746.36243, -1809.40295, 13.10050,   0.00000, 0.00000, -15.40800);
CreateDynamicObject(970, 1758.30029, -1812.66602, 13.10050,   0.00000, 0.00000, -15.12000);
CreateDynamicObject(970, 1754.31055, -1811.56677, 13.10050,   0.00000, 0.00000, -15.36000);
CreateDynamicObject(970, 1750.35754, -1810.49023, 13.10050,   0.00000, 0.00000, -15.14400);
CreateDynamicObject(970, 1762.29382, -1813.74792, 13.10050,   0.00000, 0.00000, -15.12000);
CreateDynamicObject(970, 1766.27197, -1814.81860, 13.10050,   0.00000, 0.00000, -15.12000);
CreateDynamicObject(970, 1770.24365, -1815.87927, 13.10050,   0.00000, 0.00000, -14.66400);
CreateDynamicObject(970, 1774.24939, -1816.92957, 13.10050,   0.00000, 0.00000, -14.66400);
CreateDynamicObject(970, 1778.23657, -1817.99341, 13.10050,   0.00000, 0.00000, -15.21600);
CreateDynamicObject(970, 1782.19226, -1819.06909, 13.10050,   0.00000, 0.00000, -15.21600);
CreateDynamicObject(970, 1699.58582, -1777.96680, 13.10050,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(970, 1699.58582, -1772.30286, 13.10050,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(970, 1699.58582, -1762.19885, 13.10050,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(970, 1699.58582, -1768.17493, 13.10050,   0.00000, 0.00000, 90.00000);
- Cvnnor
Reply
#2

Good map, can you provide more screenshots?
Reply
#3

Quote:
Originally Posted by LeGGGeNNdA
Посмотреть сообщение
Good map, can you provide more screenshots?
Sure thing, give me around 5 minutes.
Reply
#4

UPDATE:
  • Added more screenshots
  • Added CreateDynamicObject code
Reply
#5

Very good! Keep it up.
Reply
#6

Using it in my Server Thanks, +Rep
Reply
#7

Ah, church. What a beautiful church and good work. Keep going.
Reply
#8

beautiful and nice
+rep
Reply
#9

Eh... Would've been better with an interior... I guess it's nice how-ever.
Reply
#10

Thank you to all.
Reply
#11

Neat church, This could use some more objects but it is okay Continue mapping; Interesting things to come I hope. (Y)
Reply
#12

I like the mapping, it looks very clean..- as preavious poster stated..- also, you might wanna add some more unqiue features.
Reply
#13

Awesome , Nice Bro
Reply
#14

I love this shiet, too bad I don't like the location, but the map is excellent, good job.
Reply
#15

Thanks for the constructive criticism. Bare in mind this was the first map I ever done, I'm going to release more very soon
Reply
#16

Looking Good
Reply
#17

It looks beautiful. You could fill the empty space, though.
Reply
#18

Nice Work , keep it up!
Reply
#19

Simple and pretty. Well done.
Reply
#20

Thank you all.
Reply


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