17.02.2014, 09:28
(
Последний раз редактировалось PLAYHARD112; 17.02.2014 в 17:39.
)
i have created a ultra dm/derby with maps plus cmds......i have also used my gunpack fs in this i know that u will like it ....have fun smashing people to their death
cmds:/ultradm ,,/gunpack1,,,/gunpack2
+REP IF U LIKE IT
+REP IF U LIKE
cmds:/ultradm ,,/gunpack1,,,/gunpack2
+REP IF U LIKE IT
Код:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #if defined FILTERSCRIPT /////from here the maps start :)//// AddStaticVehicleEx(557,2182.8999000,-3216.1001000,31.2000000,0.0000000,245,245,15); //Monster B AddStaticVehicleEx(557,2177.1999500,-3216.6001000,31.4000000,0.0000000,245,245,15); //Monster B AddStaticVehicleEx(557,2172.5000000,-3216.8999000,31.4000000,0.0000000,245,245,15); //Monster B AddStaticVehicleEx(557,2167.3999000,-3217.1999500,31.2000000,0.0000000,245,245,15); //Monster B AddStaticVehicleEx(506,2180.8000500,-3189.3999000,30.9000000,0.0000000,132,4,15); //Super GT AddStaticVehicleEx(506,2175.8999000,-3189.3999000,30.9000000,0.0000000,132,4,15); //Super GT AddStaticVehicleEx(506,2178.6999500,-3191.1999500,30.9000000,0.0000000,132,4,15); //Super GT AddStaticVehicleEx(506,2173.1999500,-3189.0000000,30.9000000,0.0000000,132,4,15); //Super GT AddStaticVehicleEx(506,2170.3000500,-3189.0000000,30.9000000,0.0000000,132,4,15); //Super GT AddStaticVehicleEx(495,1891.8000500,-3201.6001000,32.1000000,330.0000000,134,68,15); //Sandking AddStaticVehicleEx(495,1892.3000500,-3208.8000500,31.6000000,330.0000000,134,68,15); //Sandking AddStaticVehicleEx(495,1892.5999800,-3216.6999500,31.6000000,318.0000000,134,68,15); //Sandking AddStaticVehicleEx(495,1893.3000500,-3224.5000000,31.6000000,316.0000000,134,68,15); //Sandking AddStaticVehicleEx(424,1876.5000000,-3227.6999500,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1879.3000500,-3227.3999000,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1882.5000000,-3227.1999500,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1885.9000200,-3227.1001000,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1897.3000500,-3200.8000500,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1900.4000200,-3200.3999000,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1903.8000500,-3200.5000000,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,1907.3000500,-3200.1001000,30.7000000,0.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,2187.1999500,-3211.8999000,30.9000000,58.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,2187.1999500,-3204.6001000,30.9000000,84.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,2186.6999500,-3197.8999000,30.9000000,88.0000000,90,87,15); //BF Injection AddStaticVehicleEx(424,2186.6001000,-3192.3000500,30.9000000,88.0000000,90,87,15); //BF Injection CreateObject(8171,2031.6992200,-3201.0996100,29.9000000,0.0000000,0.0000000,2.0000000); //object(vgssairportland06) (1) CreateObject(8171,2121.0000000,-3204.5000000,30.1000000,0.0000000,0.0000000,272.0000000); //object(vgssairportland06) (3) CreateObject(8171,1944.8994100,-3211.0996100,29.8000000,0.0000000,0.0000000,272.0000000); //object(vgssairportland06) (4) CreateObject(7303,2150.6999500,-3219.0000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (1) CreateObject(7303,2132.1999500,-3219.3999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (2) CreateObject(7303,2110.1999500,-3220.6999500,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (3) CreateObject(7303,2088.0000000,-3221.0000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (4) CreateObject(7303,2059.3999000,-3221.6999500,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (5) CreateObject(7303,2054.1001000,-3191.5000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (6) CreateObject(7303,2084.6999500,-3190.1999500,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (8) CreateObject(7303,2110.1001000,-3190.3999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (9) CreateObject(7303,2152.6001000,-3187.8999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (13) CreateObject(7303,2133.5000000,-3187.5000000,32.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (14) CreateObject(7303,1998.6999500,-3194.0000000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (16) CreateObject(7303,2000.3000500,-3227.3999000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (17) CreateObject(7303,1973.4000200,-3223.0000000,32.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (18) CreateObject(7303,1974.5999800,-3195.8000500,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (19) CreateObject(7303,1952.0000000,-3226.1001000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (20) CreateObject(7303,1917.0999800,-3227.3999000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (21) CreateObject(7303,1948.8000500,-3195.1001000,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (22) CreateObject(7303,1918.6999500,-3196.6999500,30.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_addboard05) (23) CreateObject(1225,2039.5999800,-3207.5000000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1) CreateObject(1225,2033.8000500,-3214.3999000,30.7000000,0.0000000,8.0000000,0.0000000); //object(barrel4) (3) CreateObject(1225,2026.9000200,-3208.1001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4) CreateObject(1225,2010.8000500,-3216.1999500,28.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5) CreateObject(1225,2010.9000200,-3219.1001000,30.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6) CreateObject(1225,2010.9000200,-3214.1001000,30.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7) CreateObject(1225,2008.5000000,-3204.3999000,30.4000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8) CreateObject(1225,2009.0000000,-3200.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9) CreateObject(1225,2009.0000000,-3198.1999500,30.6000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (10) CreateObject(1225,2031.8000500,-3201.1999500,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (13) CreateObject(1225,2054.8999000,-3217.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (21) CreateObject(1225,2051.6999500,-3206.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (22) CreateObject(1225,2057.6999500,-3206.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (23) CreateObject(1225,2065.8000500,-3206.0000000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (24) CreateObject(1225,2074.3999000,-3205.6999500,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (25) CreateObject(1225,2088.8999000,-3205.6001000,30.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (26) CreateObject(1225,1948.8000500,-3211.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (27) CreateObject(1225,1955.1999500,-3211.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (28) CreateObject(1225,1960.5000000,-3211.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (29) CreateObject(1225,1966.8000500,-3211.3000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (30) CreateObject(1225,1971.3000500,-3211.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (31) CreateObject(1225,1976.0000000,-3210.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (32) CreateObject(1225,2018.0999800,-3269.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (33) CreateObject(1225,2020.5000000,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (34) CreateObject(1225,2023.4000200,-3268.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (35) CreateObject(1225,2025.8000500,-3268.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (36) CreateObject(1225,2027.9000200,-3268.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (37) CreateObject(1225,2031.5999800,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (38) CreateObject(1225,2034.3000500,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (39) CreateObject(1225,2038.5999800,-3269.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (40) CreateObject(1225,2042.8000500,-3268.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (41) CreateObject(1225,2047.5000000,-3269.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (42) CreateObject(1225,2049.6999500,-3268.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (43) CreateObject(1225,2017.9000200,-3266.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (44) CreateObject(1225,2022.3000500,-3266.5000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (45) CreateObject(1225,2025.3000500,-3266.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (46) CreateObject(1225,2028.0999800,-3267.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (47) CreateObject(1225,2032.4000200,-3265.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (48) CreateObject(1225,2039.1999500,-3265.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (49) CreateObject(1225,2046.9000200,-3265.3000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (50) CreateObject(1225,2018.4000200,-3262.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (51) CreateObject(1225,2018.4000200,-3262.8000500,31.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (52) CreateObject(1225,2049.5000000,-3261.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (53) CreateObject(1225,2048.8000500,-3261.6999500,31.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (54) CreateObject(1225,2046.4000200,-3134.5000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (55) CreateObject(1225,2044.8000500,-3134.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (56) CreateObject(1225,2042.5000000,-3134.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (57) CreateObject(1225,2040.5000000,-3134.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (58) CreateObject(1225,2038.0000000,-3134.8999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (59) CreateObject(1225,2036.0000000,-3135.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (60) CreateObject(1225,2033.0000000,-3135.0000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (61) CreateObject(1225,2030.1999500,-3134.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (62) CreateObject(1225,2027.3000500,-3135.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (63) CreateObject(1225,2023.6999500,-3135.0000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (64) CreateObject(1225,2019.5000000,-3135.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (65) CreateObject(1225,2014.4000200,-3135.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (66) CreateObject(1225,2015.8000500,-3137.3000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (67) CreateObject(1225,2018.5000000,-3137.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (68) CreateObject(1225,2020.5999800,-3137.1999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (69) CreateObject(1225,2023.5000000,-3137.1001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (70) CreateObject(1225,2025.5000000,-3137.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (71) CreateObject(1225,2030.0000000,-3137.3999000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (72) CreateObject(1225,2033.3000500,-3136.6999500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (73) CreateObject(1225,2036.5999800,-3136.6001000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (74) CreateObject(1225,2040.8000500,-3136.8000500,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (75) CreateObject(1225,2044.4000200,-3137.0000000,30.3000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (76) CreateObject(1225,1931.4000200,-3277.5000000,23.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (77) CreateObject(1254,2074.1999500,-3205.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (1) CreateObject(1254,2041.3000500,-3206.1999500,30.1000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (5) CreateObject(1254,1922.0000000,-3223.3000500,30.1000000,0.0000000,0.0000000,0.0000000); //object(killfrenzy) (6) CreateObject(1318,2033.4000200,-3207.3999000,30.4000000,0.0000000,0.0000000,0.0000000); //object(arrow) (1) CreateObject(3374,2015.1999500,-3231.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1) CreateObject(3374,2015.3000500,-3236.8999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2) CreateObject(3374,2015.4000200,-3244.1999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3) CreateObject(3374,2015.5999800,-3254.3000500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4) CreateObject(3374,2051.0000000,-3233.1001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5) CreateObject(3374,2051.3000500,-3242.1001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6) CreateObject(3374,2051.3000500,-3253.0000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (7) CreateObject(3374,2051.8000500,-3265.3999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8) CreateObject(3374,2046.5000000,-3134.3000500,32.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9) CreateObject(3374,2047.5999800,-3142.8999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10) CreateObject(3374,2047.8000500,-3153.3000500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11) CreateObject(3374,2048.1999500,-3164.6999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12) CreateObject(3374,2047.1999500,-3175.1999500,32.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13) CreateObject(3374,2012.1999500,-3136.6999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14) CreateObject(3374,2012.4000200,-3143.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15) CreateObject(3374,2012.1999500,-3150.3999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16) CreateObject(3374,2012.5999800,-3158.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (17) CreateObject(3374,2013.0000000,-3167.1999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (18) CreateObject(3374,2013.5000000,-3177.0000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (19) CreateObject(3374,2013.3000500,-3185.5000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (20) CreateObject(3374,2015.9000200,-3264.1999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (22) CreateObject(3374,2018.9000200,-3147.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (23) CreateObject(3374,2018.9000200,-3148.8000500,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (24) CreateObject(3374,2028.1999500,-3146.6999500,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (25) CreateObject(3374,2028.0999800,-3147.3999000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (26) CreateObject(3374,2038.8000500,-3145.0000000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (27) CreateObject(3374,2038.5999800,-3145.5000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (28) CreateObject(3374,2022.3000500,-3261.3999000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (29) CreateObject(3374,2022.5000000,-3262.0000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (30) CreateObject(3374,2033.0999800,-3260.6001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (31) CreateObject(3374,2033.0000000,-3261.3000500,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (32) CreateObject(3374,2044.5999800,-3260.1001000,31.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (33) CreateObject(3374,2044.5000000,-3260.8000500,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (34) CreateObject(3374,2027.9000200,-3148.1999500,37.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (36) CreateObject(3374,2038.3000500,-3146.1999500,37.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (37) CreateObject(3374,2036.5999800,-3146.3000500,40.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (38) CreateObject(3374,2034.8000500,-3146.6001000,43.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (39) CreateObject(3374,2029.6999500,-3148.6001000,40.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (40) CreateObject(3374,2030.5999800,-3148.8000500,43.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (41) CreateObject(3374,2019.3000500,-3149.3999000,37.1000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (42) CreateObject(3374,2019.0999800,-3149.5000000,40.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (43) CreateObject(3374,2019.8000500,-3149.8999000,43.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (44) CreateObject(3374,2020.0999800,-3150.3000500,46.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (45) CreateObject(3374,2023.4000200,-3149.6999500,48.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (47) CreateObject(3374,2027.0000000,-3149.5000000,50.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (48) CreateObject(3374,2029.0000000,-3149.1001000,51.7000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (49) CreateObject(3374,2033.0000000,-3148.3000500,46.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (50) CreateObject(3374,2032.9000200,-3148.6001000,49.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (51) CreateObject(3374,2046.6999500,-3144.0000000,34.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (52) CreateObject(3374,2046.0999800,-3145.1999500,37.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (53) CreateObject(3374,2045.4000200,-3146.6001000,40.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (54) CreateObject(3374,2045.0999800,-3147.0000000,43.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (55) CreateObject(3374,2044.5000000,-3148.3000500,46.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (56) CreateObject(3374,2043.3000500,-3147.1999500,49.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (57) CreateObject(3374,2041.3000500,-3147.3999000,50.2000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (58) CreateObject(3374,2039.3000500,-3148.0000000,50.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (59) CreateObject(3374,2037.3000500,-3147.6999500,51.6000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (60) CreateObject(3374,2033.0000000,-3150.3999000,52.4000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (61) CreateObject(6865,2019.0000000,-3152.1001000,31.9000000,0.0000000,0.0000000,40.0000000); //object(steerskull) (1) CreateObject(6865,2046.5000000,-3149.6001000,31.9000000,0.0000000,0.0000000,39.9960000); //object(steerskull) (2) CreateObject(6965,2033.5000000,-3207.6001000,29.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1) CreateObject(16782,2004.9000200,-3190.6001000,35.9000000,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (1) CreateObject(2985,2029.6240200,-3207.9267600,29.1264600,0.0000000,0.0000000,0.0000000); //object(minigun_base) (1) CreateObject(9833,2032.1999500,-3149.8999000,54.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1) CreateObject(3528,2032.5999800,-3153.8999000,46.6000000,0.0000000,0.0000000,268.0000000); //object(vgsedragon) (1) CreateObject(9833,2032.3000500,-3150.3999000,33.1000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2) CreateObject(3524,2025.8000500,-3155.6001000,32.8000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1) CreateObject(3524,2042.8000500,-3154.8999000,32.8000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2) CreateObject(3524,2026.1999500,-3085.8999000,30.1000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3) CreateObject(3524,1916.6999500,-3212.1001000,32.7000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (4) CreateObject(3524,1906.5000000,-3212.3999000,32.7000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (5) CreateObject(3524,1900.5999800,-3212.3000500,32.7000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (6) CreateObject(3524,2154.8000500,-3203.6001000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (7) CreateObject(3524,2145.6999500,-3203.3999000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (8) CreateObject(3524,2137.5000000,-3204.0000000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (9) CreateObject(3524,2126.8000500,-3204.6001000,33.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (10) CreateObject(3524,1994.0000000,-3308.6999500,27.4000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (11) CreateObject(2780,2020.8000500,-3152.3000500,46.4000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1) CreateObject(2780,2040.5999800,-3136.8000500,31.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2) CreateObject(2780,2032.5000000,-3138.1001000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3) CreateObject(2780,2026.5000000,-3138.0000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (4) CreateObject(2780,2021.4000200,-3138.1999500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5) CreateObject(2780,2044.5000000,-3135.5000000,32.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (6) CreateObject(2780,2044.5000000,-3258.8000500,34.6000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (7) CreateObject(2780,2032.6999500,-3258.8999000,32.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (8) CreateObject(2780,2023.4000200,-3260.0000000,33.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (9) CreateObject(2780,2019.6999500,-3268.8999000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (10) CreateObject(2780,2022.9000200,-3266.5000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (11) CreateObject(2780,2029.5999800,-3269.6999500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (12) CreateObject(2780,2035.5999800,-3263.5000000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (13) CreateObject(2780,2045.0000000,-3265.8000500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (14) CreateObject(2780,2049.8000500,-3264.3999000,30.2000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (15) CreateObject(2780,2040.0000000,-3264.3999000,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (16) CreateObject(2780,1994.6999500,-3196.1001000,81.2000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (17) CreateObject(2780,2033.3000500,-3200.6999500,29.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (18) CreateObject(2780,2034.0999800,-3214.3999000,30.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (19) CreateObject(2780,2009.8000500,-3226.1999500,29.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (20) CreateObject(2780,2004.9000200,-3193.0000000,29.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (21) CreateObject(2780,1898.0999800,-3213.6999500,29.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (22) CreateObject(2780,2043.9000200,-3149.1999500,48.9000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (23) /* Objects converted: 192 Vehicles converted: 25 Vehicle models found: 4 ---------------------- */ // the teleport commands//:) if (strcmp(cmdtext, "/ultradm", true) == 0) { if (GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2174.6999511719,-3202.1000976563,32.7000000762939); SetVehicleZAngle(GetPlayerVehicleID(playerid), 273.9670); } else { SetPlayerPos(playerid,2174.6999511719,-3202.1000976563,32.7000000762939); SetPlayerFacingAngle(playerid, 273.9670); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 1, 1); GameTextForPlayer(playerid,"Welcome to ultra dm kill everyone :)",3500,6); SetCameraBehindPlayer(playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/gunpack2", cmdtext, true, 10) == 0) { GameTextForPlayer(playerid,"YOU HAVE BEEN ARMED UP!!",5000,2); GivePlayerWeapon(playerid,22,400); GivePlayerWeapon(playerid,25,400); GivePlayerWeapon(playerid,26,400); GivePlayerWeapon(playerid,27,400); GivePlayerWeapon(playerid,28,400); GivePlayerWeapon(playerid,29,400); GivePlayerWeapon(playerid,30,400); GivePlayerWeapon(playerid,31,400); GivePlayerWeapon(playerid,32,400); return 1; } return 0; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/gunpack1", cmdtext, true, 10) == 0) { GameTextForPlayer(playerid,"YOU HAVE BEEN ARMED UP!!",5000,2); GivePlayerWeapon(playerid,34,400); GivePlayerWeapon(playerid,35,400); GivePlayerWeapon(playerid,36,400); GivePlayerWeapon(playerid,37,400); GivePlayerWeapon(playerid,16,400); GivePlayerWeapon(playerid,17,400); GivePlayerWeapon(playerid,18,400); GivePlayerWeapon(playerid,3,400); GivePlayerWeapon(playerid,4,400); GivePlayerWeapon(playerid,5,400); GivePlayerWeapon(playerid,7,400); GivePlayerWeapon(playerid,8,400); return 1; } return 0; }