15.02.2014, 07:46
Hello, im wondering that sometimes when a player spawn its take 2 seconds to respond I think that because of many functions , how to imporove something like that:
Код:
public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid,0); //Killing Spree Streaks[playerid] = 0; //End KS //SPARules TextDrawHideForPlayer(playerid,text45); TextDrawHideForPlayer(playerid,text46); TextDrawHideForPlayer(playerid,text28); TextDrawHideForPlayer(playerid,text34); TextDrawHideForPlayer(playerid,text29); //End if(Spawned[playerid] == 0) { Spawned[playerid] = 1; // ShowPlayerDialog(playerid, Radio_MSG, DIALOG_STYLE_MSGBOX, "SPA Radio Question:", "Would you turn off the music?\n{F81414}Yes to Stop music\n{FFAF00}No To keep listing!", "Yes", "No"); ShowPlayerDialog(playerid, Radio_Channels, DIALOG_STYLE_LIST, "Select a Station","{00F2FF}Stunt Paradise Radio\n{FF0000}Arabic Channel Music\n{00FF1E}Arabic Channel Music 2\n{0026FF}English Music 2\n{B7FF00}USA News And Music\n{F3FF02}Jordon Hala FM\n{F300FF}Arabic Hot Music\n{C9FFAB}Israel FM\n{C3C3C3}Sweden FM\n{FFF1AF}Egypt FM\n{FFFF00}Input a URL!\n{FFFFFF}Turn Off Radio I wont listen Music!","Ok", "Cancel"); } //AntiSpawn Kill 6/12/13 if(DMZone[playerid] >= 0) { SetPlayerHealth(playerid, 100000); SetTimerEx("AntiSpawnkill",4000,0,"i",playerid); } new rand; rand = random(sizeof(RandomPlayerSpawns)); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,27,30000); GivePlayerWeapon(playerid,23,30000); GivePlayerWeapon(playerid,31,30000); GivePlayerWeapon(playerid,32,30000); GivePlayerWeapon(playerid,6,1); PlayerInfo[playerid][SpawnAngle] = 0.0; //so when you leave and another player comes, the camera will start from start PlayerInfo[playerid][SpawnDance] = true; //to not execute to much timers //KillTimer( PlayerInfo[playerid][SpawnTimer] ); //to kill it, since its useless now PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up SetCameraBehindPlayer(playerid); //to prevent some bugs PlayCrimeReportForPlayer(playerid, playerid, 3); PlayerPlaySound(playerid, 1098,-119.9460,23.1096,12.2238); if(DMZone[playerid] == 0) { SetPlayerWeather(playerid,18); SetPlayerPos(playerid, RandomPlayerSpawns[rand][0], RandomPlayerSpawns[rand][1], RandomPlayerSpawns[rand][2]); SetPlayerVirtualWorld(playerid,0); SetPlayerWeather(playerid,PlayerWeatherOnSpawns[rand][0]); SetPlayerTime(playerid,PlayerWeatherOnSpawns[rand][1],0); } if(DMZone[playerid] == 1) { rand = random(sizeof(RandomPlayerSpawnsSniper)); ResetPlayerWeapons(playerid); SetPlayerPos(playerid, RandomPlayerSpawnsSniper[rand][0], RandomPlayerSpawnsSniper[rand][1], RandomPlayerSpawnsSniper[rand][2]); // SendClientMessage(playerid, RED,"* Server: {FFFFFF}For leave dm type {F3FF02}/LeaveDm"); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); SetPlayerInterior(playerid, 0); GivePlayerWeapon(playerid, 34, 1000); SetPlayerVirtualWorld(playerid,105); } if(DMZone[playerid] == 2) { rand = random(sizeof(RandomPlayerSpawnsarea69)); SetPlayerPos(playerid, RandomPlayerSpawnsarea69[rand][0], RandomPlayerSpawnsarea69[rand][1], RandomPlayerSpawnsarea69[rand][2]); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); GivePlayerWeapon(playerid, 32, 100); GivePlayerWeapon(playerid, 28, 100); GivePlayerWeapon(playerid, 27, 100); GivePlayerWeapon(playerid, 23, 100); SetPlayerVirtualWorld(playerid,110);//Area69 } if(DMZone[playerid] == 3) { rand = random(sizeof(RandomPlayerSpawnsMinigun)); SetPlayerPos(playerid, RandomPlayerSpawnsMinigun[rand][0], RandomPlayerSpawnsMinigun[rand][1], RandomPlayerSpawnsMinigun[rand][2]); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 38, 100000); SetPlayerVirtualWorld(playerid,103); } if(DMZone[playerid] == 4) { rand = random(sizeof(RandomPlayerSpawnsCtd)); SetPlayerPos(playerid, RandomPlayerSpawnsCtd[rand][0], RandomPlayerSpawnsCtd[rand][1], RandomPlayerSpawnsCtd[rand][2]); SetPlayerInterior(playerid, 5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 16, 10); GivePlayerWeapon(playerid, 31, 1000); GivePlayerWeapon(playerid, 32, 1000); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); SetPlayerVirtualWorld(playerid,102); } if(DMZone[playerid] == 5) { rand = random(sizeof(RandomPlayerSpawnsbf)); MapLoading(playerid); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); SetPlayerFacingAngle(playerid,176.60); SetPlayerPos(playerid, RandomPlayerSpawnsbf[rand][0], RandomPlayerSpawnsbf[rand][1], RandomPlayerSpawnsbf[rand][2]); SetPlayerArmour(playerid,50); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,36,5000000); GivePlayerWeapon(playerid,39,5000000); GivePlayerWeapon(playerid,28,5000000); GivePlayerWeapon(playerid,30,5000000); SetPlayerVirtualWorld(playerid,111); } if(DMZone[playerid] == 6) { rand = random(sizeof(RandomPlayerSpawnsWar)); MapLoading(playerid); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); SetPlayerFacingAngle(playerid,176.60); SetPlayerPos(playerid, RandomPlayerSpawnsWar[rand][0], RandomPlayerSpawnsWar[rand][1], RandomPlayerSpawnsWar[rand][2]); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 31, 800000); GivePlayerWeapon(playerid, 25, 800000); GivePlayerWeapon(playerid, 23, 800000); GivePlayerWeapon(playerid, 34, 800000); GivePlayerWeapon(playerid, 16, 1); SetPlayerVirtualWorld(playerid,100); } if(DMZone[playerid] == 7) { rand = random(sizeof(RandomPlayerSpawnsFlame)); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,37,9999999); SetPlayerPos(playerid, RandomPlayerSpawnsFlame[rand][0], RandomPlayerSpawnsFlame[rand][1], RandomPlayerSpawnsFlame[rand][2]); SetPlayerVirtualWorld(playerid,101); } if(DMZone[playerid] == 8) { rand = random(sizeof(RandomPlayerSpawnsMinigun2)); MapLoading(playerid); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 38, 100000); SetPlayerPos(playerid, RandomPlayerSpawnsMinigun2[rand][0], RandomPlayerSpawnsMinigun2[rand][1], RandomPlayerSpawnsMinigun2[rand][2]); SetPlayerVirtualWorld(playerid,104); } if(DMZone[playerid] == 9) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,25,5000000); GivePlayerWeapon(playerid,30,5000000); GivePlayerWeapon(playerid,24,5000000); SetPlayerSkin(playerid, 285); SetPlayerColor(playerid, YELLOW); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); SetPlayerPos(playerid,-2178.14, -263.84, 36.51); SetPlayerVirtualWorld(playerid,108); } if(DMZone[playerid] == 10) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,4,5000000); GivePlayerWeapon(playerid,30,5000000); GivePlayerWeapon(playerid,34,5000000); GivePlayerWeapon(playerid,27,5000000); SetPlayerSkin(playerid, 73); SetPlayerColor(playerid, GREEN); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); SetPlayerPos(playerid, -2142.16, -131.50, 36.51); SetPlayerVirtualWorld(playerid,108); } if(DMZone[playerid] == 11) { MapLoading(playerid); SetPlayerColor(playerid, BLUE); ResetPlayerWeapons(playerid); SetPlayerColor(playerid, BLUE); SetPlayerPos(playerid,-1031.81,658.91,13.31); //Zombieplayerpos GivePlayerWeapon(playerid,44,0); //zombiegun GivePlayerWeapon(playerid,25,50); //zombiegun GivePlayerWeapon(playerid,23,40); //zombiegun GivePlayerWeapon(playerid,34,24); //zombiegun GivePlayerWeapon(playerid,30,100); //ZombieGun GivePlayerWeapon(playerid,9,5); //HumanGun SetPlayerSkin(playerid,162); //ZombieSkin SetPlayerWeather(playerid,19); DMZone[playerid] = 11; SetPlayerFacingAngle(playerid,180.00); SetPlayerTeam(playerid,10); SetPlayerVirtualWorld(playerid,104); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); } if(DMZone[playerid] == 12) { MapLoading(playerid); SetPlayerColor(playerid, GREEN); ResetPlayerWeapons(playerid); SetPlayerPos(playerid,-875.32,659.59,14.75); //HunmanPs SetPlayerSkin(playerid,285); //HumanSkin GivePlayerWeapon(playerid,28,50); //HumanGun GivePlayerWeapon(playerid,6,2); //HumanGun GivePlayerWeapon(playerid,24,100); //HumanGun GivePlayerWeapon(playerid,33,50); //HumanGun GivePlayerWeapon(playerid,9,5); //HumanGun GivePlayerWeapon(playerid,34,50); //HumanGun SetPlayerWeather(playerid,19); SetPlayerFacingAngle(playerid,91.66); SetPlayerVirtualWorld(playerid,104); SetPlayerTeam(playerid,11); GameTextForPlayer(playerid, "~G~~W~deathmatch~N~~W~type ~r~/leavedm ~W~to exit", 5000, 5); } return 1; }