How to fix this
#1

this is car of Virgo Wilton

but Virgo Wilton not online


i will ask, how to remove car's offline player
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#2

Well this problem i was suffering from :
Код:

public OnPlayerExitVehicle(playerid, vehicleid)
{
    SetTimerEx("DesVeh", 60000, 0, "i", vehicleid);
    return 1;
}

forward DesVeh(vehid);
public DesVeh(vehid)
{
    for(new i;i<MAX_PLAYERS;i++)
    {
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInVehicle(i, vehid)) return 1;
        }
    }
    SetVehicleToRespawn(vehid);
    return 1;
}
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#3

anyone
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#4

Quote:
Originally Posted by kurniarocki
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anyone
You didnt se my post?
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#5

It all depends on the code.

You have to script it under OnPlayerDisconnect to destroy the player's vehicles if he has any.
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#6

Quote:
Originally Posted by Mahde
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You didnt se my post?
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Hey Mahdi It's me Dylano. So you needed some help on scripting ?
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#7

Quote:
Originally Posted by CuervO
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It all depends on the code.

You have to script it under OnPlayerDisconnect to destroy the player's vehicles if he has any.
this code OnPlayerDisconnect,, can you editing my code please
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
   
    new plname[24];
    GetPlayerName(playerid, plname, sizeof(plname));
    new playersip[24];
    GetPlayerIp(playerid, playersip, sizeof(playersip));
    new string2[128];
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
        SafeResetPlayerWeapons(playerid);
    }
    if(Searching[playerid] == 1)
    {
        RemovePlayerMapIcon(playerid, 500 + playerid);
        Searching[playerid] = 0;
    }
    if(Ronned[playerid] >= 1)
    {
        KillTimer(RonnTimer[playerid]);
    }
    if(PlayerCuffed[playerid])
    {
        KillTimer(cufftimer[playerid]);
    }

    if(playerid == beingvoted && reason != 2)
    {
        KillTimer(votetimer1);
        KillTimer(votetimer2);
        format(string2,sizeof(string2),"[VOTATION]: %s (%d) has logged out, votation over!",plname,playerid);
        SendClientMessageToAll(TEAM_GROVE_COLOR,string2);
        votetimer1 = SetTimer("ResetVotation",300000,false);
    }
    if(PlayerCuffed[playerid] > 0)
    {
        KillTimer(cufftimer[playerid]);
    }

    if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
    gActivePlayers[playerid]--;
    numplayers--;
    RemovePlayerMapIcon(playerid, 37 + playerid);
    TextDrawDestroy(Textdraw64[playerid]);
    TextDrawDestroy(Textdraw54[playerid]);
    TextDrawDestroy(Textdraw53[playerid]);
    TextDrawDestroy(Textdraw52[playerid]);
    TextDrawDestroy(Textdraw49[playerid]);
    TextDrawDestroy(Textdraw42[playerid]);
    TextDrawDestroy(Textdraw41[playerid]);
    TextDrawDestroy(Textdraw40[playerid]);
    TextDrawDestroy(Textdraw39[playerid]);
    TextDrawDestroy(Textdraw1[playerid]);
    KillTimer(TrainTimer[playerid]);
    KillTimer(MoneyTimer[playerid]);
    if(IsPlayerInEVehicle[playerid] != 9999)
    {
        new i = IsPlayerInEVehicle[playerid];
        Seats[i] --;
    }
    new string[24];
    new d,m,y,h,mi,s;
    getdate(y,m,d);
    gettime(h,mi,s);
    format(string, sizeof(string), "%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);
    strmid(PlayerInfo[playerid][pLastSeen], string, 0, strlen(string), 255);
    {
        strmid(PlayerInfo[playerid][pWhyLeft], "Kicked/Banned", 0, strlen("Kicked/Banned"), 255);
    }
    SaveGuns(playerid);
    OnPlayerUpdateEx(playerid);
    if(OfficerCourseStep[playerid] != 255)
    {
        SafeGivePlayerMoney(playerid, -2500);
    }
    if(OnOfficerTest[playerid] != 0)
    {
        SafeGivePlayerMoney(playerid, -5000);
    }
    if(ServerRestarted == 0)
    {
        UpdatePlayerPosition(playerid)
    }
    KillTimer(ChangeNameTimer);
    OnPlayerUpdateEx(playerid);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(TaxiAccepted[i] < 999)
            {
                if(TaxiAccepted[i] == playerid)
                {
                    TaxiAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
                    TaxiCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            else if(BusAccepted[i] < 999)
            {
                if(BusAccepted[i] == playerid)
                {
                    BusAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);
                    BusCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
        }
    }
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        admins --;
        if(AFK[playerid] == 1)
        {
            afkadmins --;
        }
    }
    KillTimer(DildoTimerReset);
    /*if(GettingCK[playerid] < 999)
    {
        if(IsPlayerConnected(GettingCK[playerid]))
        {
            SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");
            OnCK[GettingCK[playerid]] = 999;
        }
    }*/

    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
        if(IsPlayerConnected(TransportDriver[playerid]))
        {
            new string5[64];
            TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
            TransportTime[TransportDriver[playerid]] = 0;
            TransportCost[TransportDriver[playerid]] = 0;
            format(string5, sizeof(string5), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]);
            GameTextForPlayer(TransportDriver[playerid], string5, 5000, 1);
        }
    }
    if(GotHit[playerid] > 0)
    {
        if(GetChased[playerid] < 999)
        {
            if(IsPlayerConnected(GetChased[playerid]))
            {
                SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your Hit has left the server.");
                GoChase[GetChased[playerid]] = 999;
            }
        }
    }
    if(PlayersChannel[playerid] < 999)
    {
        IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
    }
    if(HireCar[playerid] != 299)
    {
        gLastDriver[HireCar[playerid]] = 300;
        gCarLock[HireCar[playerid]] = 0;
        UnLockCar(HireCar[playerid]);
        if(reason != 0)
        {
            SetVehicleToRespawn(HireCar[playerid]);
        }
    }
    if(GangCar[playerid] != 512)
    {
        gLastDriver[GangCar[playerid]] = 520;
        gCarLock[GangCar[playerid]] = 0;
        UnLockCar(GangCar[playerid]);
    }
    if (gLastCar[playerid] > 0)
    {
        gLastDriver[gLastCar[playerid]] = 300;
        if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
        {
            gCarLock[gLastCar[playerid]] = 0;
            UnLockCar(gLastCar[playerid]);
        }
    }
    if(PlayerBoxing[playerid] > 0)
    {
        if(Boxer1 == playerid)
        {
            if(IsPlayerConnected(Boxer2))
            {
                PlayerBoxing[Boxer2] = 0;
                SafeSetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
                SafeSetPlayerInterior(Boxer2, 5);
                GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
            }
        }
        else if(Boxer2 == playerid)
        {
            if(IsPlayerConnected(Boxer1))
            {
                PlayerBoxing[Boxer1] = 0;
                SafeSetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
                SafeSetPlayerInterior(Boxer1, 5);
                GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
            }
        }
        InRing = 0;
        RoundStarted = 0;
        Boxer1 = 255;
        Boxer2 = 255;
        TBoxer = 255;
    }
    if(TransportDuty[playerid] == 1)
    {
        TaxiDrivers -= 1;
    }
    else if(TransportDuty[playerid] == 2)
    {
        BusDrivers -= 1;
    }
/*  if(PlayerInfo[playerid][pJob] == 11)
    {
        if(JobDuty[playerid] == 1) { Medics -= 1; }
    }*/

    else if(PlayerInfo[playerid][pJob] == 7)
    {
        if(JobDuty[playerid] == 1) { Mechanics -= 1; }
    }
    else if(PlayerInfo[playerid][pJob] == 17)
    {
        if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
    }
    if (PlayerInfo[playerid][pRoadblock] != 0)
    {
        RemoveRoadblock(playerid);
    }
    BusrouteEast[playerid][0] = 0;
    BusrouteWest[playerid][0] = 0;
}
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#8

CuervO help me
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#9

CuervO please help mee
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#10

This is not a script request section -- this is a Scripting help one. I've already helped by telling what you need to do.

You need to despawn the vehicles at OnPlayerDisconnect if the player who disconnects owns any vehicle. I've got no way to know what variables are the vehicles stored in at.

You'd most probably need a loop if the players can own multiple vehicles.
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