11.02.2014, 20:53
tipo um cara da um tiro com sniper em qualquer parte do corpo do cara ae ele morre so com um tiro ajuda
#include <a_samp> #define SERVER_MAX_PLAYERS 61 new RecentlyShot[SERVER_MAX_PLAYERS]; public OnFilterScriptInit() { print("\n\n_______________________________________ _______ ____________________"); print(" Lanзa Sistema Headshot por: Lucas_Rocha!"); print(" By: allef_Monster!"); print(" ---------------------------------------------------------------------"); LoadModules(0,1); print("___________________________________________ _______ ________________\n\n"); return 1; } public OnFilterScriptExit() { print("\n\n_______________________________________ _______ ____________________"); print(" Lanзa Sistema de Headshot por: Lucas_Rocha descarregado!"); print(" By: allef_Monster!"); print(" ---------------------------------------------------------------------"); LoadModules(0,1); print("___________________________________________ _______ ________________\n\n"); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, 0xFFFFFFFF, "Esse Servidor Utiliza Sistema de HeadShot!"); LoadModules(playerid,2); return 1; } public OnPlayerSpawn(playerid) { RecentlyShot[playerid] = 0; return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE && newkeys & KEY_HANDBRAKE) { if(RecentlyShot[playerid] == 0) { RecentlyShot[playerid] = 1; SetTimerEx("AntiSpam", 1000, false, "d", playerid); if(GetPlayerWeapon(playerid) == 34) { new Float:blahx, Float:blahy, Float:blahz; HeadshotCheck(playerid, blahx, blahy, blahz); return 1; } return 1; } return 1; } return 1; } forward AntiSpam(playerid); public AntiSpam(playerid) { RecentlyShot[playerid] = 0; return 1; } stock PlayerName(playerid) { new name[24]; GetPlayerName(playerid, name, sizeof(name)); return name; } stock HeadshotCheck(playerid, &Float, &Float:y, &Float:z) { new Float:fx,Float:fy,Float:fz; GetPlayerCameraFrontVector(playerid, fx, fy, fz); new Float:cx,Float:cy,Float:cz; GetPlayerCameraPos(playerid, cx, cy, cz); for(new Float:i = 0.0; i < 50; i = i + 0.5) { x = fx * i + cx; y = fy * i + cy; z = fz * i + cz; #if defined SHOWPATH CreatePickup(1239, 4, x, y, z, -1); #endif for(new player = 0; player < SERVER_MAX_PLAYERS; player ++) { if(IsPlayerConnected(playerid)) { if(player != playerid) { if(GetPlayerSpecialAction(player) == SPECIAL_ACTION_DUCK) { if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z)) { new string[128]; format(string, sizeof(string), "[Aviso]Headshot: %s levou um Headshot do %s", PlayerName(player), PlayerName(playerid)); SendClientMessageToAll(0xFF9900AA, string); GameTextForPlayer(playerid, "~r~HEADSHOT!", 2000, 6); GameTextForPlayer(player, "~r~HEADSHOT!", 2000, 6); SetPlayerHealth(player, 0.0); CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34); } } else { if(IsPlayerInRangeOfPoint(player, 0.3, x, y, z - 0.7)) { new string[128]; format(string, sizeof(string), "[Aviso]HeadShot: %s levou um Headshot do %s", PlayerName(player), PlayerName(playerid)); SendClientMessageToAll(0xFF9900AA, string); GameTextForPlayer(playerid, "~r~HEADSHOT!", 2000, 6); GameTextForPlayer(player, "~r~HEADSHOT!", 2000, 6); SetPlayerHealth(player, 0.0); CallRemoteFunction("OnPlayerDeath", "ddd", player, playerid, 34); } } } } } } return 1; } stock LoadModules(playerid,funcao) { if(funcao==1) print("Esse Servidor Utiliza Sistema de HeadShot!"); if(funcao==2) { SendClientMessage(playerid, 0xFFFFFFFF, "Vocк Bobiou e Levou 1 HeadShot"); } } |
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) {
if ( bodypart == BODY_PART_HEAD && weaponid >= 22 && weaponid <= 34 ) {
SetPlayerHealth(damagedid, 0.0);
GameTextForPlayer(playerid, "~r~Headshot!", 1000, 4);
}
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(GetPlayerWeapon(issuerid)) == 34)// Geta ID Da Arma No Caso 34 Sniper Rifle
{
new Float:hp;
GetPlayerHealth(playerid,hp);//Geta Para Ver A Vida
SetPlayerHealth(playerid, hp -100);// Seta A Vida A 0
}
}
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(GetPlayerSkin(issuerid)) == 286)//Skin Do FBI
{
if(GetPlayerWeapon(issuerid)) == 34)// ID Da Arma No Caso 34 Sniper Rifle
{
new Float:hp;
GetPlayerHealth(playerid,hp);//Geta Para Ver A Vida
SetPlayerHealth(playerid, hp -100);// Seta A Vida A 0
}
}
}