pawn Код:
#include <a_samp>
#define TEAM_RED 1
#define TEAM_COLOR_RED COLOR_DARK_RED
#define TEAM_BLUE 2
#define TEAM_COLOR_BLUE COLOR_DARK_BLUE
#define COLOR_DARK_RED 0x700000AA
#define COLOR_DARK_BLUE 0x000069AA
#define COLOR_RED 0xFF0000AA
#define COLOR_BLUE 0x0000F6AA
#define COLOR_GREEN 0x33FF33AA
#define COLOR_DARK_GREEN 0x6D9000AA
new gTeam[MAX_PLAYERS];
new Sniper;
new RedHeart;
new BlueHeart;
main()
{
print("Ultimate TDM by Alive Launched...");
}
public OnGameModeInit()
{
SetGameModeText("Ultimate TDM");
UsePlayerPedAnims();
Sniper = CreatePickup(358, 2, -812.1102, 2750.7627, 73.2797);
RedHeart = CreatePickup(1240, 2, -812.2223, 2766.4456, 63.7689);
BlueHeart = CreatePickup(1240, 2, -808.6461, 2735.1990, 63.7924);
AddPlayerClass(0,-796.8313,2815.6621,71.8465,93.4485,0,0,0,0,0,0); // TEAM RED
AddPlayerClass(299,-798.0907,2692.8171,71.8808,90.9418,0,0,0,0,0,0); // TEAM BLUE
CreateObject(8417, -812.671143, 2689.990234, 70.745613, 0, 179.622440866, 0); // object (4)
CreateObject(8417, -812.528870, 2800.358887, 70.703995, 0, 179.622440866, 0); // object (5)
CreateObject(8417, -812.680664, 2706.629639, 70.719994, 0, 179.622440866, 0); // object (6)
CreateObject(8417, -812.535217, 2818.949707, 70.513741, 89.3813588468, 179.622440866, 0); // object (9)
CreateObject(8417, -812.794495, 2689.355957, 71.492943, 89.3813588468, 179.622440866, -180.000020054); // object (10)
CreateObject(8210, -832.838684, 2808.268799, 73.719978, 0, 0, -89.9999813789); // object (15)
CreateObject(8210, -792.242737, 2808.004639, 73.978264, 0, 0, -270.000001432); // object (16)
CreateObject(8210, -792.424194, 2698.727051, 73.991264, 0, 0, -270.000001432); // object (17)
CreateObject(8210, -833.013550, 2698.985352, 73.753464, 0, 0, -89.9999813789); // object (18)
CreateObject(8417, -812.528137, 2746.643311, 62.727783, 0, 179.622440866, 0); // object (19)
CreateObject(8210, -832.878235, 2753.163818, 65.736572, 0, 0, -89.9999813789); // object (20)
CreateObject(8210, -833.022095, 2753.153320, 73.732613, 0, 0, -89.9999813789); // object (21)
CreateObject(8210, -792.242126, 2753.504150, 66.000069, 0, 0, -270.000001432); // object (22)
CreateObject(8210, -792.234802, 2753.519287, 73.978432, 0, 0, -270.000001432); // object (23)
CreateObject(8210, -813.787720, 2726.775635, 64.935013, 0, 0, -360.000040107); // object (25)
CreateObject(8417, -812.538391, 2761.430908, 62.725014, 0, 179.622440866, 0); // object (26)
CreateObject(8210, -814.289124, 2780.182129, 64.921417, 0, 0, -539.999888273); // object (27)
CreateObject(12918, -800.608032, 2783.020996, 70.615738, 0, 0, -180.859399451); // object (28)
CreateObject(12918, -812.611938, 2783.190674, 70.611969, 0, 0, -180.859399451); // object (29)
CreateObject(12918, -824.592224, 2783.367432, 70.632370, 0, 0, -180.859399451); // object (30)
CreateObject(12918, -824.733826, 2724.657959, 70.672279, 0, 0, -360.859304913); // object (31)
CreateObject(12918, -812.757690, 2724.494873, 70.673889, 0, 0, -360.859304913); // object (32)
CreateObject(12918, -801.110535, 2724.322266, 70.677948, 0, 0, -360.859304913); // object (33)
CreateObject(17058, -811.407837, 2750.804688, 62.755844, 0, 0, 0); // object (35)
CreateObject(13645, -821.893921, 2751.205322, 66.881577, 0, 0, 0); // object (38)
CreateObject(13645, -821.875427, 2750.674316, 66.881516, 0, 0, -180.000020054); // object (39)
CreateObject(13645, -811.289246, 2751.121582, 66.881516, 0, 0, 0); // object (40)
CreateObject(13645, -811.247681, 2750.510742, 66.875252, 0, 0, -180.000020054); // object (41)
CreateObject(13645, -801.431519, 2751.032471, 66.901070, 0, 0, 0); // object (42)
CreateObject(13645, -801.406738, 2750.318115, 66.881516, 0, 0, -180.000020054); // object (43)
CreateObject(8572, -795.486633, 2748.945068, 65.078156, 0, 0, -270.000001432); // object (48)
CreateObject(8572, -827.289307, 2752.746582, 65.070404, 0, 0, -449.99996419); // object (49)
CreateObject(17950, -796.447205, 2815.272217, 72.890785, 0, 0, 89.9999813789); // object (51)
CreateObject(17950, -828.688660, 2815.365723, 72.699753, 0, 0, -89.9999813789); // object (52)
CreateObject(17950, -796.546265, 2692.901611, 72.940605, 0, 0, 89.9999813789); // object (53)
CreateObject(17950, -828.841187, 2693.126221, 72.684875, 0, 0, -89.9999813789); // object (54)
CreateObject(11442, -812.426147, 2706.922852, 70.960045, 0, 0, -179.999962758); // object (56)
CreateObject(11442, -811.639587, 2801.848145, 70.922668, 0, 0, 0); // object (57)
CreateObject(11443, -799.262634, 2798.806152, 71.002228, 0, 0, 0); // object (58)
CreateObject(11443, -822.692017, 2710.349609, 70.864830, 0, 0, -179.999962758); // object (59)
CreateObject(11441, -800.737671, 2708.776123, 71.038223, 0, 0, 0); // object (60)
CreateObject(11441, -824.735046, 2798.493896, 70.837524, 0, 0, -180.000020054); // object (61)
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = TEAM_RED;
GameTextForPlayer(playerid,"~y~Team ~b~~n~BLUE",1000,4);
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_BLUE;
GameTextForPlayer(playerid,"~y~Team ~r~~n~RED",1000,4);
}
}
SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == TEAM_RED)
{
SetPlayerColor(playerid,TEAM_COLOR_RED);
}
else if(gTeam[playerid] == TEAM_BLUE)
{
SetPlayerColor(playerid,TEAM_COLOR_BLUE);
}
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,1541.2833, -1362.4741, 329.6457);
SetPlayerCameraLookAt(playerid,1541.2833, -1362.4741, 329.6457);
SetPlayerCameraPos(playerid,1540.8374,-1358.4910,329.4645);
SetPlayerTeamFromClass(playerid, classid);
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
SetPlayerToTeamColour(playerid);
if(GetPlayerSkin(playerid) == 0)
{
SetPlayerArmour(playerid,100);
}
if(GetPlayerSkin(playerid) == 299)
{
SetPlayerArmour(playerid,100);
}
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_DARK_GREEN,"Welcome to Ultimate Team Death Match");
SendClientMessage(playerid,COLOR_DARK_GREEN,"...this server was made by Alive");
SendClientMessage(playerid,COLOR_DARK_GREEN,"For a list of commands just type /cmds");
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_RED)
{
SendClientMessage(playerid, COLOR_RED, "Your objective is to kill as more BLUE team members as you can.");
}
else if(gTeam[playerid] == TEAM_BLUE)
{
SendClientMessage(playerid, COLOR_BLUE, "Your objective is to kill as more RED team members as you can.");
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == Sniper)
{
GivePlayerWeapon(playerid, 34, 50);
SendClientMessage(playerid, COLOR_GREEN, "[SUCESS]Sniper picked up");
}
if(pickupid == RedHeart)
{
if(gTeam[playerid] == TEAM_RED)
{
SetPlayerHealth(playerid, 100.0);
return 1;
}
if(gTeam[playerid] == TEAM_BLUE)
{
SendClientMessage(playerid, COLOR_RED, "[ERROR]This is Red Team's health pickup...");
return 1;
}
}
if(pickupid == BlueHeart)
{
if(gTeam[playerid] == TEAM_BLUE)
{
SetPlayerHealth(playerid, 100.0);
return 1;
}
if(gTeam[playerid] == TEAM_RED)
{
SendClientMessage(playerid, COLOR_RED, "[ERROR]This is Blue Team's health pickup...");
return 1;
}
}
return 1;
}
whats wrong? i dont think it is bad...