09.02.2014, 13:56
Hi
I face many problens with destroy old vehicle (unused)
Now when i drive a vehicle after 5 seconds my car is gone.. now can i make currentvehicle and old vehicle so when player spawn new vehicle delete the old and when he death destroy both? I hope some 1 can help because im suffering from this problem!
Underonplayerdeath
Under command cars for example
my codes:
I face many problens with destroy old vehicle (unused)
Now when i drive a vehicle after 5 seconds my car is gone.. now can i make currentvehicle and old vehicle so when player spawn new vehicle delete the old and when he death destroy both? I hope some 1 can help because im suffering from this problem!
Underonplayerdeath
Код:
if(CurrentSpawnedVehicle[playerid] != -1)
{
DestroyVehicle(CurrentSpawnedVehicle[playerid]);
}
Код:
CreateVehicleEx(playerid,582, X,Y,Z+1, Angle, random(126), random(126), -1);
Код:
stock CreateVehicleEx(playerid, modelid, Float:posX, Float:posY, Float:posZ, Float:angle, Colour1, Colour2, respawn_delay)
{
new world = GetPlayerVirtualWorld(playerid);
new interior = GetPlayerInterior(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
DestroyVehicle(GetPlayerVehicleID(playerid));
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
if(CurrentSpawnedVehicle[playerid] != -1)
{
DestroyVehicle(CurrentSpawnedVehicle[playerid]);
}
CurrentSpawnedVehicle[playerid] = CreateVehicle(modelid, posX, posY, posZ, angle, Colour1, Colour2, respawn_delay);
LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior);
SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world);
SetVehicleZAngle(CurrentSpawnedVehicle[playerid], angle);
PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0);
SetPlayerInterior(playerid, interior);
}
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(IsVehicleOccupied(CurrentSpawnedVehicle[playerid])) {} else DestroyVehicle(CurrentSpawnedVehicle[playerid]);
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
if(CurrentSpawnedVehicle[playerid] != -1)
{
DestroyVehicle(CurrentSpawnedVehicle[playerid]);
}
CurrentSpawnedVehicle[playerid] = CreateVehicle(modelid, posX, posY, posZ, angle, Colour1, Colour2, respawn_delay);
LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior);
SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world);
SetVehicleZAngle(CurrentSpawnedVehicle[playerid], angle);
PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0);
SetPlayerInterior(playerid, interior);
}
return 1;
}


, Float:y, Float:z, Float:angle, color1, color2, respawn_delay)