Try this:
PHP код:
case TD_MENU_AMMUNATION:
{
if (IsPlayerInCheckpoint(playerid))
{
SendClientMessage(playerid, COLOR_ERROR, "Selection Cancelled.");
HideTextDrawMenu(playerid);
}
if (Option != -1)
{
if (Option >= 1 && Option <= Menu_Options[playerid] )
{
switch (Option)
{
case 1:
{
Item = 2;ItemAddon = 1;ItemName = "A Golf Club";
}
case 2:
{
Item = 5;ItemAddon = 1;ItemName = "A Baseball Bat";
}
case 3:
{
Item = 6;ItemAddon = 1;ItemName = "A Shovel";
}
case 4:
{
Item = 7;ItemAddon = 1;ItemName = "A Pool Cue";
}
case 5:
{
Item = 15;ItemAddon = 1;ItemName = "A Cane";
}
case 6:
{
Item = 9;ItemAddon = 1;ItemName = "A Chainsaw";
}
case 7:
{
Item = 22;ItemAddon = 150;ItemName = "A Pistol And 150 Ammo";
}
case 8:
{
Item = 23;ItemAddon = 150;ItemName = "A Silenced Pistol And 150 Ammo";
}
case 9:
{
Item = 24;ItemAddon = 150;ItemName = "A Desert Eagle And 150 Ammo";
}
case 10:
{
Item = 25;ItemAddon = 150;ItemName = "A Shotgun And 150 Ammo";
}
case 11:
{
Item = 26;ItemAddon = 150;ItemName = "A Sawn Off Shotgun And 150 Ammo";
}
case 12:
{
Item = 27;ItemAddon = 150;ItemName = "A Combat Shotgun And 150 Ammo";
}
case 13:
{
Item = 28;ItemAddon = 200;ItemName = "A Mac 10 And 200 Ammo";
}
case 14:
{
Item = 32;ItemAddon = 200;ItemName = "A Tec9 And 200 Ammo";
}
case 15:
{
Item = 29;ItemAddon = 200;ItemName = "A MP5 And 200 Ammo";
}
case 16:
{
Item = 30;ItemAddon = 200;ItemName = "A AK47 And 200 Ammo";
}
case 17:
{
Item = 31;ItemAddon = 200;ItemName = "A M4 And 200 Ammo";
}
case 18:
{
Item = 33;ItemAddon = 200;ItemName = "A Rifle And 200 Ammo";
}
case 19:
{
Item = 34;ItemAddon = 200;ItemName = "A Sniper Rifle And 200 Ammo";
}
case 20:
{
Item = 99;ItemAddon = 0;ItemName = "Body Armour";
}
}
if (GetPlayerMoney(playerid) < Menu_Item_Price[playerid][Option])
{
format(string, sizeof(string), "You Cannot Afford To Buy %s For $%i.",ItemName,Menu_Item_Price[playerid][Option]);
SendClientMessage(playerid, COLOR_ERROR, string);
return 1;
}
if (Option >= 1 && Option <= 6)
{
SetPlayerWeapon(playerid,Item,ItemAddon);
}
if (Option >= 7 && Option <= 19)
{
if (PlayerInfo[playerid][pTeam] != TEAM_LAW && PlayerInfo[playerid][pGunLic] == 0)
return SendClientMessage(playerid, COLOR_ERROR, "A Gun Permit is Required Before Purchasing This Weapon. Visit City Hall to Purchase Permits.");
SetPlayerWeapon(playerid,Item,ItemAddon);
}
if (Option == 20)
{
if (Armour >= 99)
{
return SendClientMessage(playerid, COLOR_ERROR, "Your Armor Is Already Full. Transaction Cancelled.");
}
SetPlayerArmour(playerid,100);
}
new Business;
if (GetPlayerVirtualWorld(playerid) > 0)
{
Business = PlayerInfo[playerid][pLastOutSideID];
}else{
Business = PlayerInfo[playerid][pCheckpoint];
}
//HouseInfo[Business][h_Budget] += Menu_Item_Price[playerid][Option];
GivePlayerMoney(playerid, 0 - Menu_Item_Price[playerid][Option]);
ApplyAnimation(playerid, "INT_SHOP","shop_pay", 3.0, 0, 0, 0, 0, 0, 1);
format(string, sizeof(string), "Purchased %s For $%d. Thankyou For Shopping At %s.",ItemName,Menu_Item_Price[playerid][Option],HouseInfo[Business][h_HouseIntName]);
SendClientMessage(playerid, COLOR_SERVER_HELP_MSG, string);
}else{
//format(string, sizeof(string), "Enter A Number 1 - %d",Menu_Options[playerid]);
SendClientMessage(playerid, COLOR_ERROR, "Selection Cancelled.");
HideTextDrawMenu(playerid);
}
}else{
SendClientMessage(playerid, COLOR_ERROR, "Selection Cancelled.");
HideTextDrawMenu(playerid);
}
}
return 1;
}