03.02.2014, 11:20
Hello there, it's me again. This time i would like to know how to convert or what it is called filterscript to gamemode. So i could set cmd only available for cops.
I would like this filterscript make script what i can put into gamemode.pawn file
Quote:
/* © Stefantjuh97 Mail: S.dorst1997@gmail.com SAMP Forum name: Stefand. Release Date: 18-6-2012 Version: 3.0 Changelog V2.0 Fixed: - Headlights keep flashing when you are out of the vehicle. Thanks to BrandyPenguin - if you did /flash 2 times without /flashoff you had a bugged vehicle. Added: - Working for ambulance - Working for Firetruck Changelog V3.0 Fixed: - /flash for turning flash on and /flash for turning it off Thanks to BrandyPenguin Added: - Nothing */ #include <a_samp> #include <zcmd> #define FILTERSCRIPT forward FlasherFunc(); new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... }; new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... }; new LightPwr[MAX_VEHICLES]; new Flasher[MAX_VEHICLES] = 0; new FlasherState[MAX_VEHICLES]; new FlashTimer; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Police Flash lights V2.1"); print(" By Stefantjuh97"); print("--------------------------------------\n"); for (new x=0; x<MAX_VEHICLES; x++) { LightPwr[x]=1; Flasher[x]=0; FlasherState[x]=0; } FlashTimer = SetTimer("FlasherFunc",200,1); // "200" is the speed from the flashing headlights return 1; } public OnFilterScriptExit() { KillTimer(FlashTimer); for (new i = 0; i < MAX_VEHICLES; i++) { DestroyObject(obj[i]); DestroyObject(obj2[i]); } return 1; } public OnVehicleSpawn(vehicleid) { DestroyObject(obj[vehicleid]); DestroyObject(obj2[vehicleid]); Flasher[vehicleid] = 0; return 1; } public OnVehicleDeath(vehicleid, killerid) { DestroyObject(obj[vehicleid]); DestroyObject(obj2[vehicleid]); Flasher[vehicleid] = 0; return 1; } command(flash, playerid, params[]) { new vehicleid,panels,doors,lights,tires; vehicleid = GetPlayerVehicleID(playerid); if(!Flasher[vehicleid]) { if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER) { return SendClientMessage(playerid, -1, "* You are not the driver!"); } if (!GetVehicleModel(vehicleid)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!"); if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) { SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); if(LightPwr[vehicleid] == 1) UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires); else UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires); Flasher[vehicleid] = 0; } switch (GetVehicleModel(vehicleid)) { case 596: { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000); AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 597: { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000); AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 598: { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000); AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 599: { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000 000); AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000 000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 541://bullet { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000 000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 426://premier { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000 000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 427://enforcer { GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 416://Ambulance { GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 407://FireTruck { GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 560://sultan { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000 000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } case 490://FBI { obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000 000); GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); Flasher[vehicleid] = 1; } default: { return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!"); } } return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!"); } else { if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) { SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]); } GetVehicleDamageStatus(vehicleid,panels,doors,ligh ts,tires); if(LightPwr[vehicleid] == 1) UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires); else UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires); Flasher[vehicleid] = 0; } return 1; } public FlasherFunc() { new panelsx,doorsx,lightsx,tiresx; for (new p=0; p<MAX_VEHICLES; p++) { if (Flasher[p] == 1) { if (FlasherState[p] == 1) { GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,ti resx); UpdateVehicleDamageStatus(p, panelsx, doorsx, 4, tiresx); FlasherState[p] = 0; } else { GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,ti resx); UpdateVehicleDamageStatus(p, panelsx, doorsx, 1, tiresx); FlasherState[p] = 1; } } } return 1; } |