11.05.2009, 03:58
Whats the code to load vehicles from file's?
I know its possable, but I don't know how to do it.
I have this file that I downloaded with a game mod not sure which.
But like i said I'm not sure the code to put in.
I know its possable, but I don't know how to do it.
I have this file that I downloaded with a game mod not sure which.
Quote:
The base vehicle list has been added to the 0.2X server distribution for anyone that may have current use for them. The following people have contributed to the SA-MP base vehicle list :- FILENAME AUTHOR CURRENT REVISION bone.txt : Simon : 1.2 flint.txt : kenny01 : 1.4 lv_airport.txt : Alex : 1.1 lv_law.txt : damospiderman : 1.4 lv_gen.txt : damospiderman : 1.5 whetstone.txt : Wacko : 1.2 sf_gen.txt : dugi : 2.6 sf_airport.txt : dugi : 1.4 sf_law.txt : dugi : 1.9 tierra.txt : Kye : 1.2 red_county.txt : Trix : 1.2 ls_law.txt : jax : 1.1 ls_gen_inner.txt: jax : 1.3 ls_gen_outer.txt: jax : 1.3 ls_airport.txt : jax : 1.0 ------------------------------------------------------------------- Below is a useful function for loading static vehicles from a desired file :- Example calling from your OnGameModeInit() callback: ------------------------------------------------------------------- new total_vehicles_from_files=0; total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/flint.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/tierra.txt"); ------------------------------------------------------------------- LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d|%f|%f|%f|%f|%d|%d",vehicletype, //SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,Spawn Z,SpawnRot,Color1,Color2,-1); vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } ------------------------------------------------------------------- // Tokenise by a delimiter // Return string and index of the end determined by the // provided delimiter in delim token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } ------------------------------------------------------------------- |