CMD Crash Server
#1

Hello Every One i Need Help when I set some one Leader then after some mint if some budy leave or join server crash help plz thanks
Код:
CMD:setleader(playerid,params[])
{
	new ID;
	new lvls;
	new Nam[ MAX_PLAYER_NAME ];
	new pname[ MAX_PLAYER_NAME ];
	new str[128];
	if(IsPlayerAdmin(playerid)|| Player[playerid][pAdmin] >= 5)
	{
    if(sscanf(params,"ui",ID,lvls)) return SendClientMessage(playerid,0xFF9900AA, "USAGE: /setleader [ID] [ 1-2]");
    if(lvls > 2) return SendClientMessage(playerid,0xFF0000FF,"LEVELS AVAILABLE 1-10!");
    if(!IsPlayerConnected(ID))return SendClientMessage(playerid,0xFF9900AA,"That user is not connected.");
    if(Player[ID][pLeader] == lvls) return SendClientMessage(playerid,0xFF0000FF, "ERROR: That person is already this Leader level!");
    GetPlayerName(playerid,Nam, MAX_PLAYER_NAME);
    GetPlayerName(ID,pname,MAX_PLAYER_NAME);
    format(str, sizeof(str),"%s has set your Leader level to %d on the server.",Nam,lvls);
    SendClientMessage(ID,0xFF9900AA,str);
    format(str, sizeof(str),"You had set %s Leader to %d!",pname,lvls);
    SendClientMessage(playerid,0xFF9900AA,str);
    Player[ID][pLeader] = lvls;
	}
	else
	{
SendClientMessage(playerid, COLOR_ORANGE, "You Need to Rcon admin Or Higher Admin to use this Cmd");
	}
   	return 1;
}
here is Disconeect
public OnPlayerDisconnect(playerid, reason)
{
if(TentEnable[playerid]==1)
{
        DestroyObject(Tent[playerid]);
}
if(floorEnable[playerid]==1)
{
        DestroyObject(floor[playerid]);
}
if ( FogEnabled[playerid] )
{
	DestroyObject( FogObject[playerid] );
	}
	SendDeathMessage(INVALID_PLAYER_ID,playerid,201);
	Delete3DTextLabel( label[ playerid ] );
  	SpeedEnabled[playerid] = false;
   	new pName[24];
    new str[128];
    GetPlayerName(playerid, pName, 24);
    switch(reason)
        {
            case 0: format(str, 128, "%s has left the server. (Timeout)", pName);
            case 1: format(str, 128, "%s has left the server. (Leaving)", pName);
            case 2: format(str, 128, "%s has left the server. (Kicked)", pName);
        }
    SendClientMessageToAll(0xAFAFAFAA, str);
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",Player[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",Player[playerid][pKills]);
    INI_WriteInt(File,"Deaths",Player[playerid][pDeaths]);
    INI_WriteInt(File,"Score",GetPlayerScore(playerid));
    INI_WriteInt(File,"Skin",Player[playerid][Skin]);
    INI_WriteInt(File,"Ban",Player[playerid][pBan]);
    INI_WriteInt(File,"Color",GetPlayerColor(playerid));
	INI_WriteInt(File,"Team",gTeam[playerid]);
	INI_WriteInt(File,"Ninja",Player[playerid][pninja]);
	INI_WriteInt(File,"clothes",Player[playerid][pclothes]);
	INI_WriteInt(File,"ninjaskin",Player[playerid][pskin]);
    INI_WriteInt(File,"Leader",Player[playerid][pLeader]);
 	INI_WriteInt(File,"UseSpawnPos",Player[playerid][pUsePos]);
  	INI_WriteFloat(File,"FloatA",Player[playerid][pA]);
   	INI_WriteFloat(File,"FloatX",Player[playerid][pX1]);
    INI_WriteFloat(File,"FloatY",Player[playerid][pY1]);
    INI_WriteFloat(File,"FloatZ",Player[playerid][pZ1]);
    INI_WriteInt(File,"HasSavedPos",Player[playerid][pHasSavedPos]);
	INI_WriteInt(File,"Bombs",Player[playerid][Bomb]);
	INI_WriteInt(File,"Cowboyhat",Player[playerid][hat1]);
	INI_WriteInt(File,"whitehat",Player[playerid][hat2]);
	INI_WriteInt(File,"blackhat",Player[playerid][hat3]);
	INI_Close(File);
    return 1;
}
here is the crash logs
[18:02:51] [debug] Server crashed while executing server.amx
[18:02:51] [debug] AMX backtrace:
[18:02:51] [debug] #0 00000032 in ?? (0x00000032, 0x00000000, 0x660000aa, 0x00000000, 0x00000057, 0x00000061, 0x00000072, 0x0000005f, 0x00000052, 0x00000065, ... <2 arguments>) from server.amx
[18:02:51] [debug] #1 00000032 in public SSCANF_OnPlayerDisconnect () from server.amx
[18:02:51] [debug] #2 native CallLocalFunction () [080d2bb0] from samp47440
[18:02:51] [debug] #3 00010b9c in public Streamer_OnPlayerDisconnect (0x00000002, 0x00000001) from server.amx
[18:02:51] [debug] #4 native CallLocalFunction () [080d2bb0] from samp47440
[18:02:51] [debug] #5 00010240 in ?? (0x00000002, 0x00000001) from server.amx
[18:02:51] [debug] #6 000052fc in public OnPlayerDisconnect (0x00000002, 0x00000001) from server.amx
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