27.01.2014, 10:46
(
Последний раз редактировалось AroseKhanNiazi; 11.03.2014 в 10:42.
)
fixed
new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1]; GetPlayerName(playerid, name, sizeof(name));
// global:
new PlayerName[MAX_PLAYERS][MAX_PLAYER_NAME];
// OnPlayerConnect:
GetPlayerName(playerid, PlayerName[playerid], MAX_PLAYER_NAME);
PlayerName[killerid]