22.01.2014, 22:46
This can still be scripted if you create a scripted health system with onplayertakedamage/onplayergivedamage as indicator to what health reduce.
It was much more elegant the other way around, check if they are paused then return 0 in OnPlayerWeaponShoot. Sucks people had to complain about it I thought it was about damn time we had this.....
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It's not a goddamn bug, why don't you get it? |
a) if AFK player should be invincible then it IS a bug
b) if we should be able to kill AFK player, then he's HP should go down - it IS a bug Kalcor didn't mention anywhere that AFK players are now killable, so it's propably a) |
In the past, AFK players were only invincible because clients reported when they took damage (rather than when they gave damage) |
The new sync probably fixed this accidentally, and it might have been reverted to maintain the behaviour of the past 7 years on this issue. Just my hypothesis, anyway! |
Good. Lets hope its stays that ways. Script an IsPlayerPaused then check in OnPlayerWeaponShoot IsPlayerPaused(hitid) and return 0; Its a simple fix if you don't want paused players to take damage. So it should stay this way for DM servers that need to have this feature. |
It wasn't even fixed in RC3.
Can't you undersand that this is a BUG!? Player health is reduced only when he exits AFK and killer is still streamed for him! Try this: 1. Teleport both players to LV
Player 1 health should be reduced immediately after hit, not after he exits AFK. That's why it's a BUG and propably will be fixed.2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right? 3. Make player 1 exit AFK - he's health is reduced and eventually he died. And now this: 1. Teleport both players to LV 2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right? 3. Teleport player 2 to LS 4. Make player 1 exit AFK - he's health is NOT reduced and he remains alive. Or this: 1. Teleport both players to LV 2. Make player 1 enter AFK and try to kill him (as player 2) while he is AFK. It's not working, right? 3. Make player 2 enter AFK. 4. Make player 1 exit AFK - he's health is NOT reduced and he remains alive. |
This can be fixed by using server-sided health and armour. You can set player's armour or health when he come back. If it's scriptable, it shouldn't be fixed by Kalcor because programming is much harder than scripting. |