25.01.2014, 19:44
I want /me and /do commands in RP and with range
ZCMD or anything
ZCMD or anything
stock NearBy(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
}
return 1;
}
#include <zcmd>
#define COLOR_PURPLE 0xC2A2DAFF
CMD:me(playerid, params[])
{
new string[128];
new name[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1, "You must be logged in!");
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /me [action]");
format(string, sizeof(string), "* %s %s", name, params);
Nearby(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
return 1;
}
CMD:do(playerid, params[])
{
new string[128];
new name[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, name, sizeof(name));
if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, -1, "You must be logged in!");
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /do [action]");
format(string, sizeof(string), "* %s (( %s ))", params, name);
Nearby(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
return 1;
}
#define COLOR_ACTION 0xC2A2DAAA
CMD:me(playerid, params[])
{
new
string[128],
text[100];
if(sscanf(params, "s[100]", text))
{
SendClientMessage(playerid, -1, "USAGE: /me [action]");
return 1;
}
else
{
format(string, sizeof(string), "* %s %s", GetICName(playerid), text);
ProxDetector(30.0, playerid, string, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION);
}
return 1;
}
CMD:do(playerid, params[])
{
new
string[128],
text[100];
if(sscanf(params, "s[100]", text))
{
SendClientMessage(playerid, -1, "USAGE: /do [action]");
return 1;
}
else
{
format(string, sizeof(string), "* %s (( %s ))", text, GetICName(playerid));
ProxDetector(30.0, playerid, string, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION, COLOR_ACTION);
}
return 1;
}
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}
#include <sscanf2>
#include <foreach>