24.01.2014, 19:11 
	
	
	
		Title says it all, any way to change this into your script? Since it must be a protection for Bot spawning.
	
	
	
	
#define MAX_CONNECTIONS_FROM_IP 25 // maximal connections from 1 ip .. u need to define it at ur top of your gamemod
public OnPlayerConnect(playerid)
// MAX IP'S are connecting ..
    new connecting_ip[32+1];
    GetPlayerIp(playerid,connecting_ip,32);
    new num_players_on_ip = GetNumberOfPlayersOnThisIP(connecting_ip);
    if(num_players_on_ip > MAX_CONNECTIONS_FROM_IP) {
        printf("MAXIPs: Connecting player(%d) exceded %d IP connections from %s.", playerid,    MAX_CONNECTIONS_FROM_IP, connecting_ip);
        SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: {FFFFFF}You have exceeded the max IPs limiit.");
        FixedKick(playerid);
        return 1;
    }
    // DONE 
Stock of GetNumberOfPlayersOnThisIP
stock GetNumberOfPlayersOnThisIP(test_ip[])
{
    new against_ip[32+1];
    new x = 0;
    new ip_count = 0;
    for(x=0; x<MAX_PLAYERS; x++) {
        if(IsPlayerConnected(x)) {
            GetPlayerIp(x,against_ip,32);
            if(!strcmp(against_ip,test_ip)) ip_count++;
        }
    }
    return ip_count;
} 
Stock of FixedKick
stock FixedKick(playerid) {
    KillTimer(kick_gTimer[playerid]);
    kick_gTimer[playerid] = SetTimerEx("DelayedKick", 500, false, "i", playerid);
    return 1;
} 
forward DelayedKick(playerid);
public DelayedKick(playerid) {
    if (!IsPlayerConnected(playerid)) return 1;
    Kick(playerid);
    return 1;
}