[FilterScript] Minigame - Fireball Madness
#1

Hi guys!
This is my first filterscript here!
(That not means i haven't got any others...)

This is the Fireball Madness!

If you type command /fireball, a fireball appears and it will chase you.
While you're running, the fireball can't catch you and your money is increasing.
When you stop running, the fireball kills you

Good for free roam and fun servers!

[ame="http://www.youtube.com/watch?v=M6eWAL-hbgk"]http://www.youtube.com/watch?v=M6eWAL-hbgk[/ame]
Код:
#include <a_samp>
 
new fireball;
new FireBaller[MAX_PLAYERS];
//colours
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BRIGHTRED 0xFF0000AA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_VIOLET 0x9955DEEE
#define COLOR_LIGHTRED 0xFF99AADD
#define COLOR_SEAGREEN 0x00EEADDF
#define COLOR_GRAYWHITE 0xEEEEFFC4
#define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
#define COLOR_GREENISHGOLD 0xCCFFDD56
#define COLOR_LIGHTBLUEGREEN 0x0FFDD349
#define COLOR_NEUTRALBLUE 0xABCDEF01
#define COLOR_LIGHTCYAN 0xAAFFCC33
#define COLOR_LEMON 0xDDDD2357
#define COLOR_MEDIUMBLUE 0x63AFF00A
#define COLOR_NEUTRAL 0xABCDEF97
#define COLOR_BLACK 0x00000000
#define COLOR_NEUTRALGREEN 0x81CFAB00
#define COLOR_DARKGREEN 0x12900BBF
#define COLOR_LIGHTGREEN 0x24FF0AB9
#define COLOR_DARKBLUE 0x300FFAAB
#define COLOR_BLUEGREEN 0x46BBAA00
#define COLOR_PINK 0xFF66FFAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_DARKRED 0x660000AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_PURPLE 0x800080AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_RED1 0xFF0000AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BROWN 0x993300AA
#define COLOR_CYAN 0x99FFFFAA
#define COLOR_TAN 0xFFFFCCAA
#define COLOR_PINK 0xFF66FFAA
#define COLOR_KHAKI 0x999900AA
#define COLOR_LIME 0x99FF00AA
#define COLOR_SYSTEM 0xEFEFF7AA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD1 0xB4B5B7FF
 

 
public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print("          Fireball MadnessMinigame             ");
        print("              successfully loaded                 ");
        print("            Created by Speedy552 :)          ");
        print("--------------------------------------\n");
        return 1;
}
 
public OnFilterScriptExit()
{
        return 1;
}
 
public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/fireball", cmdtext, true, 10) == 0)
        {
                SendClientMessage(playerid,COLOR_RED,"Run!!! A Fireball chases you!");
                new Float:x, Float:y, Float:z;
                GetPlayerPos(playerid,x,y,z);
                fireball = CreateObject( 18693,x+10, y+10, z-1, 0.0, 0.0, 0);
                SetTimer("OnPlayerUpdate", 3000, false);
                FireBaller[playerid] = 1;
                return 1;
        }
        return 0;
}
public OnPlayerUpdate(playerid)
{
        if (FireBaller[playerid] == 1)
        {
                new Float:x, Float:y, Float:z;
                new Float:ObjX, Float:ObjY, Float:ObjZ;
                new Float:PlayerX, Float: PlayerY, Float: PlayerZ;
                new Float:health;
                GivePlayerMoney(playerid, 1);
                GetPlayerPos(playerid,x,y,z);
                MoveObject(fireball, x, y, z-1, 7.00);
                GetPlayerPos(playerid,PlayerX,PlayerY,PlayerZ);
                GetObjectPos(fireball,ObjX,ObjY,ObjZ);
                if(IsPlayerInRangeOfPoint(playerid, 1.0, ObjX, ObjY, ObjZ))
                {
                        GetPlayerHealth(playerid,health);
                        SetPlayerHealth(playerid, health-20);
                }
        }
}
public OnPlayerDeath(playerid, killerid, reason)
{
    if (FireBaller[playerid] == 1)
    {
        new Float:x, Float:y, Float:z;
        FireBaller[playerid] = 0;
        DestroyObject(fireball);
        GetPlayerPos(playerid,x,y,z);
        MoveObject(fireball, x, y, z+2000, 5.00);
        SendClientMessage(playerid,COLOR_RED,"You have been catched by a fireball!");
    }
    return 1;
}
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#2

not bad
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#3

Nice Work
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#4

Looks really nice!
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#5

warning 217: loose indentation
C:\Users\Dipto47\Desktop\My server\filterscripts\Fireball.pwn(86) : warning 217: loose indentation
C:\Users\Dipto47\Desktop\My server\filterscripts\Fireball.pwn(87) : warning 217: loose indentation
C:\Users\Dipto47\Desktop\My server\filterscripts\Fireball.pwn(121) : error 001: expected token: ";", but found "-identifier-"
C:\Users\Dipto47\Desktop\My server\filterscripts\Fireball.pwn(125) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


Need help
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#6

Good and useful for mini games.

@dipto - show script line 86 to 125.
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#7

Fireball not coming in SA-MP 0.3z update it please
I tried compiling with latest includes and it got compiled without any error/warning but when in-game i typed /fire then it says the client message but i can't see fireball
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