[Map] Area 51 - War
#1

Descricao: usem e matenha os creditos

Imagem: http://imgur.com/pVQdr3b,n8RoR1z,9Jp...MSnp3V,uA18USg

Код:
AddStaticVehicleEx(411,-2350.0000000,-1605.5999800,483.3999900,255.4980000,13,3,15); //Infernus
AddStaticVehicleEx(411,-2350.8000500,-1608.5000000,483.3999900,255.4930000,146,5,15); //Infernus
AddStaticVehicleEx(411,-2351.6001000,-1611.4000200,483.3999900,255.4930000,132,156,15); //Infernus
AddStaticVehicleEx(429,-2352.5000000,-1615.9000200,483.3999900,255.0000000,122,2,15); //Banshee
AddStaticVehicleEx(429,-2353.3999000,-1619.0999800,483.3999900,254.9980000,99,168,15); //Banshee
AddStaticVehicleEx(429,-2354.1999500,-1622.1999500,483.3999900,254.9980000,99,168,15); //Banshee
AddStaticVehicleEx(522,-2355.1999500,-1625.9000200,483.2999900,254.7500000,3,105,15); //NRG-500
AddStaticVehicleEx(522,-2355.6999500,-1627.9000200,483.2999900,254.7450000,117,134,15); //NRG-500
AddStaticVehicleEx(522,-2356.3000500,-1629.9000200,483.2999900,254.7450000,70,8,15); //NRG-500
AddStaticVehicleEx(573,-2333.8999000,-1579.3000500,483.7999900,179.7490000,28,1,15); //Duneride
AddStaticVehicleEx(573,-2330.1999500,-1579.3000500,483.7999900,180.7440000,4,56,15); //Duneride
AddStaticVehicleEx(573,-2338.1001000,-1579.3000500,483.7000100,179.7470000,28,1,15); //Duneride
AddStaticVehicleEx(556,-2339.6999500,-1648.8000500,482.7000100,312.0000000,245,245,15); //Monster A
AddStaticVehicleEx(457,-1257.0999800,-1438.6999500,770.4000200,10.0000000,132,148,15); //Caddy
AddStaticVehicleEx(457,-1247.6999500,-1437.1999500,770.4000200,9.9980000,132,148,15); //Caddy
AddStaticVehicleEx(457,-1250.8000500,-1437.8000500,770.4000200,9.9980000,132,148,15); //Caddy
AddStaticVehicleEx(503,-1216.0999800,-1451.1999500,770.5999800,8.5000000,31,37,15); //Hotring Racer B
AddStaticVehicleEx(503,-1209.8000500,-1450.0999800,770.5999800,8.4980000,31,37,15); //Hotring Racer B
AddStaticVehicleEx(504,-1214.5999800,-1421.1999500,770.5999800,189.2500000,100,100,15); //Bloodring Banger
AddStaticVehicleEx(504,-1210.3000500,-1432.6999500,770.5999800,99.4980000,100,100,15); //Bloodring Banger
AddStaticVehicleEx(571,-1272.9000200,-1461.3000500,770.0000000,8.5000000,48,79,15); //Kart
AddStaticVehicleEx(571,-1269.6999500,-1460.8000500,770.0000000,9.2480000,48,79,15); //Kart
AddStaticVehicleEx(571,-1266.5000000,-1460.3000500,770.0000000,9.2450000,48,79,15); //Kart
AddStaticVehicleEx(406,-1228.8000500,-1423.8000500,771.4000200,189.7500000,245,245,15); //Dumper
AddStaticVehicleEx(573,-1228.8000500,-1452.9000200,770.7999900,9.7500000,14,49,15); //Duneride
AddStaticVehicleEx(573,-1231.9000200,-1453.5000000,770.7999900,9.7450000,14,49,15); //Duneride
AddStaticVehicleEx(451,-1246.1999500,-1445.5999800,770.4000200,188.5000000,123,10,15); //Turismo
AddStaticVehicleEx(451,-1252.5000000,-1446.8000500,770.4000200,188.5000000,123,10,15); //Turismo
AddStaticVehicleEx(451,-1255.6999500,-1447.5000000,770.4000200,188.4980000,123,10,15); //Turismo
AddStaticVehicleEx(506,-1277.8000500,-1431.8000500,770.4000200,188.7500000,76,117,15); //Super GT
AddStaticVehicleEx(506,-1274.5000000,-1431.1999500,770.4000200,188.7450000,76,117,15); //Super GT
AddStaticVehicleEx(506,-1265.1999500,-1429.3000500,770.4000200,188.7450000,76,117,15); //Super GT
CreateObject(10464,-2215.3000500,-1579.9000200,495.1000100,0.0000000,1.0000000,7.5000000); //object(roadssfs10) (1)
CreateObject(10464,-2073.0000000,-1561.1999500,522.0999800,0.0000000,1.0000000,7.4980000); //object(roadssfs10) (2)
CreateObject(10464,-1927.9000200,-1541.9000200,549.5999800,0.0000000,0.7500000,7.7480000); //object(roadssfs10) (4)
CreateObject(10464,-1774.0000000,-1520.3000500,589.5000000,0.0000000,352.4970000,8.2450000); //object(roadssfs10) (5)
CreateObject(10464,-1639.1999500,-1500.9000200,636.2999900,0.0000000,352.4960000,8.2450000); //object(roadssfs10) (6)
CreateObject(10464,-1508.6999500,-1482.0999800,676.2999900,0.0000000,356.4960000,8.2450000); //object(roadssfs10) (7)
CreateObject(10464,-1358.0000000,-1459.3000500,734.0000000,0.0000000,343.7450000,9.2450000); //object(roadssfs10) (8)
CreateObject(3749,-2285.8000500,-1589.3000500,484.6000100,0.0000000,0.0000000,278.2500000); //object(clubgate01_lax) (1)
CreateObject(2780,-2286.8999000,-1589.1999500,476.8999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(2780,-2288.3999000,-1586.6999500,476.7000100,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateObject(2780,-2285.6001000,-1593.0999800,477.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3)
CreateObject(2780,-2283.6001000,-1583.5999800,474.7999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (4)
CreateObject(6189,-2222.6001000,-1664.9000200,466.2999900,0.0000000,4.5000000,267.7500000); //object(gaz_pier1) (1)
CreateObject(6189,-2094.3000500,-1669.9000200,466.2999900,0.0000000,4.4990000,267.7480000); //object(gaz_pier1) (6)
CreateObject(6189,-1966.9000200,-1675.0999800,466.2000100,0.0000000,4.4990000,267.7480000); //object(gaz_pier1) (7)
CreateObject(6189,-1842.6992200,-1680.0000000,466.2000100,0.0000000,4.4990000,267.7480000); //object(gaz_pier1) (8)
CreateObject(6189,-1713.6999500,-1685.0000000,466.2000100,0.0000000,4.4990000,267.7480000); //object(gaz_pier1) (9)
CreateObject(6189,-1609.5000000,-1688.8994100,466.2999900,0.0000000,4.4990000,267.7480000); //object(gaz_pier1) (10)
CreateObject(2780,-1553.1999500,-1686.1999500,476.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (5)
CreateObject(2780,-1553.1999500,-1691.3000500,475.6000100,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (6)
CreateObject(2780,-1553.4000200,-1695.9000200,475.2999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (7)
CreateObject(2780,-1553.3000500,-1700.0999800,475.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (8)
CreateObject(2780,-1553.0000000,-1702.5000000,474.7999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (9)
CreateObject(2780,-1554.9000200,-1680.8000500,478.3999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (10)
CreateObject(7388,-2301.1999500,-1694.0000000,480.1000100,0.0000000,0.0000000,0.0000000); //object(vrockpole) (2)
CreateObject(2780,-2285.5000000,-1726.3000500,469.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (11)
CreateObject(2780,-2276.3999000,-1708.4000200,478.2999900,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (14)
CreateObject(10464,-2371.1001000,-1600.8000500,470.7000100,0.0000000,3.7500000,7.7480000); //object(roadssfs10) (9)
CreateObject(997,-2300.0000000,-1581.5999800,478.7000100,0.0000000,0.0000000,9.0000000); //object(lhouse_barrier3) (1)
CreateObject(997,-2296.1999500,-1581.0000000,479.0000000,0.0000000,0.0000000,8.9980000); //object(lhouse_barrier3) (2)
CreateObject(997,-2292.3999000,-1580.5000000,478.8999900,0.0000000,0.0000000,8.9980000); //object(lhouse_barrier3) (3)
CreateObject(970,-2352.3000500,-1613.5999800,483.2000100,0.0000000,0.0000000,345.7500000); //object(fencesmallb) (4)
CreateObject(970,-2354.8999000,-1624.5000000,483.2000100,0.0000000,0.0000000,345.7450000); //object(fencesmallb) (5)
CreateObject(970,-2356.3999000,-1631.1999500,483.2000100,0.0000000,0.0000000,345.7450000); //object(fencesmallb) (6)
CreateObject(970,-2348.8999000,-1603.5999800,483.2000100,0.0000000,0.0000000,345.7450000); //object(fencesmallb) (7)
CreateObject(12990,-2319.6992200,-1566.0996100,481.2999900,0.0000000,2.9990000,0.0000000); //object(sw_jetty) (1)
CreateObject(12990,-2319.6999500,-1538.3000500,481.1000100,0.0000000,358.9990000,0.0000000); //object(sw_jetty) (3)
CreateObject(12990,-2319.5000000,-1515.0999800,481.2000100,0.0000000,354.7450000,359.2500000); //object(sw_jetty) (8)
CreateObject(12990,-2319.1999500,-1489.1999500,481.2000100,0.0000000,350.9930000,359.2470000); //object(sw_jetty) (9)
CreateObject(12990,-2318.8000500,-1460.4000200,480.8999900,0.0000000,346.7410000,359.2420000); //object(sw_jetty) (10)
CreateObject(12990,-2318.5000000,-1436.9000200,481.0000000,0.0000000,343.2400000,359.2420000); //object(sw_jetty) (11)
CreateObject(3578,-2301.0996100,-1579.1992200,479.2999900,0.0000000,9.7450000,0.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,-2311.6001000,-1579.3000500,480.8999900,0.0000000,8.2470000,0.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,-2334.1999500,-1575.0999800,483.2999900,0.0000000,1.0000000,0.0000000); //object(dockbarr1_la) (4)
CreateObject(18275,-2319.6999500,-1581.1999500,483.7999900,0.0000000,0.0000000,0.0000000); //object(cw2_mtbfinish) (1)
CreateObject(10815,-2171.8999000,-1612.1999500,471.6000100,0.0000000,6.7500000,48.0000000); //object(airprtgnd_02_sfse) (2)
CreateObject(10815,-2004.4000200,-1604.0999800,454.3999900,0.0000000,6.7460000,47.9990000); //object(airprtgnd_02_sfse) (4)
CreateObject(10815,-1818.8000500,-1594.1999500,444.1000100,0.0000000,6.7460000,47.9990000); //object(airprtgnd_02_sfse) (5)
CreateObject(10815,-1632.5000000,-1585.5999800,423.3999900,0.0000000,6.7460000,47.9990000); //object(airprtgnd_02_sfse) (7)
CreateObject(10815,-1418.8000500,-1574.5000000,406.0000000,0.0000000,6.7460000,47.9990000); //object(airprtgnd_02_sfse) (8)
CreateObject(10815,-1213.0999800,-1564.4000200,389.2000100,0.0000000,6.7460000,47.9990000); //object(airprtgnd_02_sfse) (9)
CreateObject(16409,-2341.0000000,-1651.0999800,482.7000100,0.0000000,0.0000000,220.0000000); //object(by_weehangr) (1)
CreateObject(3110,-2388.8999000,-1611.5999800,515.5000000,0.0000000,0.0000000,120.4990000); //object(md_billbolaeb) (1)
CreateObject(1267,-2391.1001000,-1610.3000500,518.0999800,0.0000000,0.0000000,0.0000000); //object(billbd2) (1)
CreateObject(918,-2202.1001000,-1654.4000200,482.1000100,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (1)
CreateObject(918,-2186.3000500,-1678.4000200,480.2999900,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (2)
CreateObject(918,-2185.3000500,-1662.0999800,481.6000100,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (3)
CreateObject(918,-2131.6001000,-1674.5999800,480.7000100,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (4)
CreateObject(918,-2184.8000500,-1654.5999800,482.2000100,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (5)
CreateObject(918,-2102.1999500,-1681.8000500,480.2999900,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (6)
CreateObject(918,-2088.5000000,-1667.0999800,481.5000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (7)
CreateObject(918,-2068.6001000,-1679.9000200,480.5000000,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (8)
CreateObject(918,-2069.1999500,-1664.0999800,481.7999900,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (9)
CreateObject(918,-2031.6999500,-1667.8000500,481.6000100,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (10)
CreateObject(918,-2022.3000500,-1682.8000500,480.2999900,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (11)
CreateObject(918,-2069.0000000,-1658.6999500,482.2000100,0.0000000,0.0000000,0.0000000); //object(cj_flame_drum) (12)
CreateObject(3374,-1982.9000200,-1688.0000000,481.2000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1)
CreateObject(3374,-1982.5999800,-1683.1999500,481.6000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2)
CreateObject(3374,-1949.8000500,-1662.6999500,483.2999900,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3)
CreateObject(3374,-1950.4000200,-1671.5999800,482.7999900,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4)
CreateObject(3374,-1901.0999800,-1691.1999500,481.2000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5)
CreateObject(3374,-1894.5000000,-1690.8000500,481.2000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6)
CreateObject(3374,-1857.6999500,-1668.0000000,483.1000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (7)
CreateObject(3374,-1849.1999500,-1673.4000200,482.7000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8)
CreateObject(3374,-1816.8000500,-1693.5999800,481.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9)
CreateObject(3374,-1807.5000000,-1691.6999500,481.3999900,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10)
CreateObject(3374,-1737.8000500,-1672.0999800,483.2000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11)
CreateObject(3374,-1739.4000200,-1677.3000500,482.7999900,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12)
CreateObject(3374,-1674.5000000,-1699.5000000,481.2000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13)
CreateObject(3374,-1674.9000200,-1693.9000200,481.7000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14)
CreateObject(3374,-1614.5999800,-1677.1999500,483.2999900,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15)
CreateObject(3374,-1614.5000000,-1684.0000000,482.7000100,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (16)
CreateObject(7073,-2260.6999500,-1692.0000000,498.0000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy1) (1)
CreateObject(7392,-2327.3000500,-1676.9000200,491.5000000,0.0000000,0.0000000,48.7500000); //object(vegcandysign1) (1)
CreateObject(8040,-1245.0000000,-1441.1999500,770.4000200,0.0000000,0.0000000,189.5000000); //object(airprtcrprk02_lvs) (2)
CreateObject(1299,-2349.1999500,-1645.9000200,483.2000100,0.0000000,0.0000000,0.0000000); //object(smashboxpile) (1)
CreateObject(1265,-2347.3000500,-1645.1999500,483.2000100,0.0000000,0.0000000,0.0000000); //object(blackbag2) (1)
CreateObject(1224,-2347.5000000,-1643.5000000,483.2999900,0.0000000,0.0000000,0.0000000); //object(woodenbox) (1)
CreateObject(11496,-2387.0000000,-1602.0000000,505.7999900,0.0000000,0.0000000,342.7500000); //object(des_wjetty) (1)
CreateObject(14410,-2342.8999000,-1592.0000000,486.2000100,0.0000000,0.0000000,79.2500000); //object(carter-stairs03) (1)
CreateObject(14410,-2356.0000000,-1592.3000500,492.6000100,0.0000000,0.0000000,101.7480000); //object(carter-stairs03) (2)
CreateObject(14410,-2367.6999500,-1594.5999800,497.2000100,0.0000000,359.5000000,99.9980000); //object(carter-stairs03) (3)
CreateObject(14410,-2379.6001000,-1594.0000000,502.7999900,0.0000000,359.4950000,72.9920000); //object(carter-stairs03) (5)
CreateObject(14410,-2342.3999000,-1592.0999800,485.7999900,0.0000000,0.0000000,79.2500000); //object(carter-stairs03) (6)
CreateObject(994,-2368.0000000,-1517.0999800,425.2999900,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (1)
CreateObject(2780,-2390.8999000,-1596.5000000,504.0000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (12)
Reply
#2

й, nгo ficou um Map incrнvel mais ficou bem organizado.

Parabйns
Reply
#3

Como voce disse, ficou bem simples mesmo '-' , Mas foi boa sua intenзao.
Reply
#4

Ruim.
Reply
#5

Legal...

Vocк sabe fazer texturas ?
Reply
#6

Quote:
Originally Posted by Delete_
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Ruim.
Fas melhor '-'
Reply
#7

Quote:
Originally Posted by DannielCooper
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Legal...

Vocк sabe fazer texturas ?
Nгo... quero aprender hehe
Reply
#8

Quote:
Originally Posted by LeandroCQC
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Fas melhor '-'
Ruim.
Reply
#9

Quote:
Originally Posted by Delete_
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Ruim.
Concordo com o Delete, velho isso nгo da nem pra chamar de mapa, Olha isso? Que lуgica tem coloca umas parede quebrada na Area51? Podia ter arvores etc nй?
Reply
#10

2/10 tem muito oq melhorar mano se esforзa
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