[FilterScript] AntiDeAmx
#1

Hey Here is a filterscript and a pawno code for AntiDeAmx.
I hope you like it.
Also sorry if this is already posted but i did not see any.

Here is the filterscript:
//=======================================

#if defined FILTERSCRIPT
#else

main()
{
print("\n");
print("main(), [INT]$|FuN*Gaming*Server|$[FuN"); // Idk those symbols -.-
print("\n");
}

AntiDeAMX()
{
new a[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused AntiDeAMX();
}

#endif

public Announce()
{
if(c == sizeof(Announcement)) c = 0;
SendClientMessageToAll(COLOR_LIGHTBLU, Announcement[c]);
c++;
return 1;
}

public OnGameModeInit()
{
for(new i =0, iModel, iVehicle; i < sizeof(g_Vehicles); i++)
{
iModel = g_vehicles[i][e_iModel] >= 400 ? g_Vehicles[i][e_iModel] : GetRandomMode1ByGroup( // and all the other stuff you put in there
// stuff
// stuff
//Put the setgamemodes,rconcommand's and stuff
///all the other stuff you put in here
}
AntiDeAMX();


The pawno code is:

// Under OnGameModeInit
antiDeAMX();

// Away from all callbacks
antiDeAMX()
{
new AntiDeAMX[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused AntiDeAMX
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#2

Has been posted before:

Here
And here
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#3

WTF LoL
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#4

Ultra fail.
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#5

Lol it's already exists !
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