18.01.2014, 16:45
Hello,
I tried to do:
It's impossible to destroy dynamic object ? I mean impossible to detect ?
Thanks
I tried to do:
pawn Code:
forward OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == BULLET_HIT_TYPE_OBJECT)
{
if(IsValidObject(hitid))
{
DestroyDynamicObject(hitid);
}
}
return 1;
}
Thanks