16.01.2014, 15:29
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If that OnPlayerWeaponShot public works for unoccupied vehicles too, I'll find where you live and hug you so hard till you poop.
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If that OnPlayerWeaponShot public works for unoccupied vehicles too, I'll find where you live and hug you so hard till you poop.
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I have a question, could OnPlayerWeaponShot be extended to detect all kind of hits or something? Right now it's awesome that you can detect if you shot an object but it would be even more awesome if it could also detect all kind of hits, whether it be melee or a missile.
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People will adapt.
It's actually a lot lot better for proper competitive dm, tdm, A/D etc. Just takes some getting used to. You cant hide behind your ping and mow down newbies that don't know how to aim anymore, thats all ![]() |
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ, Float:distance) // Float:distance
Also, I'm assuming OnPlayerWeaponShot is called when 'playerid' fires his weapon at a player/vehicle/object (and the bullet hits) so what about objects, is it any object or dynamic (destroyable) ones only?
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