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Maybe you are using a plugin which uses multi-threading? What plugins (and their version numbers) are you using?
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Sorry, can't name all the versions, there is so many!
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Could you post your update_zones function? Do you call it with a timer, if yes whats its interval?
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Whats this "normal unknown@fcf08492 6564461 8.15% 175.4 0.0 47.7 6.48% 314.1 0.0 1828.7"
The CPU eater function?
update_zones eating too much of the CPU cycles.
You need to optimize your update_zones code.Is it in a loop or OnPlayerUpdate or somewhere?Show your code.
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Quote:
Originally Posted by Yashas
Whats this "normal unknown@fcf08492 6564461 8.15% 175.4 0.0 47.7 6.48% 314.1 0.0 1828.7"
The CPU eater function?
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Probably. The function name seems unknown, this could happen if the profiler plugin profiled a function in a filterscript not compiled with debug symbols. But the problem is, that ALL 8 cores seemed to be used by the SA:MP server. This could only cause a plugin.
EDIT:
Just realized I understood things wrong (2nd time today :/ ). Then your problem is likely the 'update_zones' callback or the 'IsPlayerInZone' function. Try optimizing them.