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If possible somehow to add, that we can detect any keyboard key (the English default ones) - if that even is possible to have in pawn, my knowledge does not reach that far to answer that myself, sorry if it already exists. I only know that OnPlayerKeyStateChange exists which is pretty dope that we have at least that. :P
Agree with the create fire and disableplayerkey functions by the way. They would help a lot to make player not able to break certain server rules. For instance for RP servers you could disableplayerkey the key to fire if the player is in a vehicle and has desert eagle to prevent people from shooting with it (as it shoots very fast).
Posts: 221
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Support for HTTP_PUT and HTTP_DELETE in HTTP().
Posts: 227
Threads: 37
Joined: Sep 2013
1. when user open sa-mp client, it check there system if they have illegal sa-mp mods, and if they got, they will not be able to connect to servers that does not allow cheats.
2. Maybe, a login system for running sa-mp client, (as few players seem to be sharing computers)
3. To reduce ping, i don't know, compress data....
4. Create a dialog with two inputs, like username and password.
5. SetPlayerGameSpeed
6. In-game, voice chat, player don't like using external voice chat.
7. more car colors, like MTA.
Posts: 227
Threads: 37
Joined: Sep 2013
Quote:
SetPlayerResolution(playerid, resolutionid);
#define RES_1280_1024_32 5
or something?
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this is so stupid, u have no idea why user set there resolution to what it is, maybe they have shitty PC
.... think
Posts: 918
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Make an inbuild timerfix or increase the accuracy of the timers somehow.
Posts: 227
Threads: 37
Joined: Sep 2013
Quote:
1. when user open sa-mp client, it check there system if they have illegal sa-mp mods, and if they got, they will not be able to connect to servers that does not allow cheats.
Quote:
This has been suggested many times and won't be done, basically because it wouldn't be effective.
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Yes, it will, there is like 99% chance that someone will find a way to bypass it, but it will still keep a bunch of hackers out.
Posts: 227
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Quote:
Say whether the password is correct or not before the player enters the game.
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Making it easy for hacker to enter server?
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1.
A new start menu, the current one bores me a bit and when players tab the server glitches out. I suggest making something like a transparent background with all the options in the normal menu, the car would keep driving.
2.
Making the player download the server's custom.img when connecting, it would be really good for server owners to have custom objects, at this moment it's usefull for me.
Posts: 845
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Why isn't there a
? I was just about to read the 'stream_distance' value from the server.cfg and noticed there is actually no way to do this.
Posts: 845
Threads: 3
Joined: Jun 2010
Quote:
Originally Posted by [HLF]Southclaw
I would imagine that 1s update instead of 0.20s is there to reduce network traffic. The assumption is, that most of the time, server would only really need to know the camera vector with OnPlayerUpdate level of detail when the player is using a weapon.
Also, correct me if I'm wrong, but I think it also sends the camera data faster when you press the aim key as well.
When making a flying-camera script, you could make the LMB/RMB button into the 'move forward' instruction to make the direction a bit more responsive.
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That makes sense, but why doesn't the camera updating behaves like the position updating (only update it if there is a change)? This would also spare some network traffic (people are probably using the camera more often than they are moving, but this would still be an improvement). Although if doing it like that OnPlayerUpdate still should be called every second or it will break all AFK-check-scripts.
Even if the server internally doesn't need these camera updates, what about the gamemode? The server doesn't really know if these camera updates are used frequently (okay, it's technically possible for the server to find out: measure time between GetPlayerCameraPos calls and the smaller the time the more frequenter request camera updates).
[HLF]Southclaw
Unregistered
Quote:
Originally Posted by xZdadyZx
Just if you add this, you will make revolution with SAMP scripts...
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We can already do all of those things with the current 0.3z features.