10.01.2014, 14:17
I want when the engine have lower than 25% health to dont start but it start
PHP код:
MD:engine(playerid, params[])
{
GetVehicleHealth(vehicleid, vhp);
if(vhp < 250.0)
{
SendClientMessage(playerid, COLOR_GREY, "You cant start the vehicle's engine when it is broken.");
return 1;
}
new engine, lights, alarm, doors, bonnet, boot, objective, vehicleid, string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_GREY, "You are not driving a vehicle.");
if(vehicleid == 509 || vehicleid == 481 || vehicleid == 510) return SendClientMessage(playerid, COLOR_GREY, "Bicycles have no engine.");
vehicleid = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
if(!engine)
{
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
{SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vLocked], bonnet, boot, objective);}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
{SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vVLocked], bonnet, boot, objective);}
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVVeh])
{SetVehicleParamsEx(vehicleid, 1, lights, alarm, PlayerInfo[playerid][vVVLocked], bonnet, boot, objective);}
{
if(masked[playerid] == 1)
SendNearbyMessage(playerid, 15, "Someone turns the vehicle's engine ON", COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
EngineStatus[playerid] = 1;
}
format(string, sizeof(string), "* %s turns the vehicle's engine ON", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
EngineStatus[playerid] = 1;
}
else
{
if(vhp < 250.0)
{
SendClientMessage(playerid, COLOR_GREY, "You cant start the vehicle's engine when it is broken.");
return 1;
}
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh])
{SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vLocked], bonnet, boot, objective);}
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh])
{SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vVLocked], bonnet, boot, objective);}
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVVeh])
{SetVehicleParamsEx(vehicleid, 0, lights, alarm, PlayerInfo[playerid][vVVLocked], bonnet, boot, objective);}
{
if(masked[playerid] == 1)
SendNearbyMessage(playerid, 15, "Someone turns the vehicle's engine OFF", COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
EngineStatus[playerid] = 0;
}
format(string, sizeof(string), "* %s turns the vehicle's engine OFF", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
EngineStatus[playerid] = 0;
}
return 1;
}