Cuff Command help
#1

This code allows for all players to use and I am struggling how to restrict it to only certain factions

Код:
CMD:cuff(playerid, params[])
{
	if(IsACop(playerid) || (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2))
	{
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		new string[128], giveplayerid;
		if(sscanf(params, "i", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
		if(IsPlayerConnected(giveplayerid))
		{
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
			//	if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
			 //	{

					format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
					SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
					TogglePlayerControllable(giveplayerid, 0);
					ClearAnimations(giveplayerid);
					SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                    SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
					PlayerCuffed[giveplayerid] = 2;
					SetPVarInt(giveplayerid, "PlayerCuffed", 2);
					SetPVarInt(giveplayerid, "IsFrozen", 1);
					//Frozen[giveplayerid] = 1;
					PlayerCuffedTime[giveplayerid] = 300;
				}
			//	else
			//	{
			//		SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
			//		return 1;
			//	}
		//	}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
	}
	return 1;
}
Reply
#2

Fixed.

Just remove the brackets around the player variable.

pawn Код:
CMD:cuff(playerid, params[])
{
    if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2)
    {
        if(GetPVarInt(playerid, "Injured") == 1) return SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");

        new string[128], giveplayerid;
        if(sscanf(params, "i", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");
        if(IsPlayerConnected(giveplayerid))
        {
            if (ProxDetectorS(8.0, playerid, giveplayerid))
            {
                if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
            //  if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
             // {

                    format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
                    SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
                    format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
                    SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
                    format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 0);
                    ClearAnimations(giveplayerid);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                    SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
                    PlayerCuffed[giveplayerid] = 2;
                    SetPVarInt(giveplayerid, "PlayerCuffed", 2);
                    SetPVarInt(giveplayerid, "IsFrozen", 1);
                    //Frozen[giveplayerid] = 1;
                    PlayerCuffedTime[giveplayerid] = 300;
                }
            //  else
            //  {
            //      SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
            //      return 1;
            //  }
        //  }
            else
            {
                SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
                return 1;
            }
        }
        else
        {
            SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
            return 1;
        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)