02.01.2014, 03:09
/drag cmd not working help me please
Код:
CMD:grab(playerid, params[]) return cmd_restrain(playerid, params); CMD:drag(playerid, params[]) return cmd_restrain(playerid, params); CMD:unrestrain(playerid, params[]) return cmd_restrain(playerid, params); CMD:restrain(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 5 || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 2) { new id, string[ 128 ]; if( sscanf( params, "u", id ) ) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /drag [playerid/partofname]"); if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified."); if(GetDistanceBetweenPlayers(id, playerid) > 4) return SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player!"); if(PlayerCuffed[id] == 0) return SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed."); if(PlayerCuffed[id] == 1) return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player."); if(id == playerid) return SendClientMessage(playerid, COLOR_GREY, "You can't restrain yourself!"); if(GetPlayerState(id) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first."); if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, COLOR_GREY, "You're in a car - get out first."); if(GetPVarInt(playerid, "PBM") > 0) return SendClientMessage(playerid, COLOR_WHITE, "You're not able to do this while in a paintball game."); if(PlayerCuffedTime[playerid] > 0) return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now."); if(GetPVarInt(playerid, "Injured") == 1) return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now."); if(PlayerInfo[playerid][pJailed] > 0) return SendClientMessage(playerid, COLOR_WHITE, "You can't use this in jail/prison."); if(PlayerCuffed[playerid] >= 1) return SendClientMessage(playerid, COLOR_WHITE, "You can't use this while tazed/cuffed."); if(GetPVarInt(id, "Injured") == 1) return SendClientMessage(playerid, COLOR_GREY, "You can't cuff injured people."); if(PlayerDragged[id] == 1) { format(string, sizeof(string), "* %s looks into %s's eyes and then slowly releases them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id)); ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GameTextForPlayer(id, "~r~Released!", 2500, 3); IsCopDragging[PlayerDraggedBy[id]] = INVALID_PLAYER_ID; PlayerDragged[id] = 0; PlayerDraggedBy[id] = INVALID_PLAYER_ID; DeletePVar(playerid, "Dragging"); } else { if(IsCopDragging[playerid] != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "You can't drag more than one person."); format(string, sizeof(string), "* %s quickly grabs %s by the right arm, restraining them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id)); ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GameTextForPlayer(id, "~r~Restrained!", 2500, 3); ApplyAnimation(id, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0, 1); SetPlayerSpecialAction(id, SPECIAL_ACTION_CUFFED); PlayerDragged[id] = 1; PlayerDraggedBy[id] = playerid; IsCopDragging[playerid] = id; SetPVarInt(playerid, "Dragging", id); } } else SendClientMessage(playerid, COLOR_GREY, " You're not a Cop / FBI!"); return true; }