Код:
if(strcmp(cmd, "/crb", true) == 0)
{
if(IsACop(playerid) || IsAnAgent(playerid) || IsASoldier(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Command: {FFFFFF}/crb [Roadblock ID]");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Available Roadblocks:");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock");
SendClientMessage(playerid, COLOR_GRAD1, "| 2: Medium Roadblock");
SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock");
SendClientMessage(playerid, COLOR_GRAD1, "| 4: Cone");
SendClientMessage(playerid, COLOR_GRAD1, "| 5: Detour Sign");
SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will Be sign");
SendClientMessage(playerid, COLOR_GRAD1, "| 7: Line Closed Sign");
SendClientMessage(playerid, COLOR_GRAD1, "| 8: Flare");
return 1;
}
new rb = strval(tmp);
if (rb == 1)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1459,plocx,plocy,plocz,ploca);
format(string,sizeof(string),"Officer %s has placed a Small Roadblock at his position, over.", sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
return 1;
}
else if (rb == 2)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
format(string,sizeof(string),"Officer %s has placed a Medium Roadblock at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
return 1;
}
else if (rb == 3)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
format(string,sizeof(string),"[HQ]: Officer %s has placed a Big Roadblock at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
SetPlayerPos(playerid, plocx, plocy+1.3, plocz);
return 1;
}
else if (rb == 4)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
format(string,sizeof(string),"Officer %s has placed a Cone at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
return 1;
}
else if (rb == 5)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
format(string,sizeof(string),"Officer %s has placed a Detour Sign at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 6)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
format(string,sizeof(string),"Officer %s has placed a Will be at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 7)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
format(string,sizeof(string),"Officer %s has placed a Line Closed Sign at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 8)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(18728,plocx,plocy,plocz-0.7,ploca+180);
format(string,sizeof(string),"Officer %s has placed a Flare at his position, over.",sendername);
SendRadioMessage(14,COLOR_BLUE,string);
GameTextForPlayer(playerid,"~w~Flare ~g~Placed!",3000,1);
return 1;
}
}
return 1;
}