27.12.2013, 21:33
I talk about this kind of attacks:
Since SAMP server detects such things, give us a callback which is being called whenever something isn't right.
Make a seperate config stat in server.cfg which let us set how many players can join from the same IP and so on.
Its obvious that one player can't connect to server twice without being disconnected.
Ofcourse I can use some server log reader script etc, but why I should use it, if samp server itself register such things, just doesn't share, what I wish is a full control over incomming connections, even if they are just initalizing.
Still, thank you about what is done so far , just wish such things would be finished, not left in the server log only, there was that plugin with callback which being called about print() to server log, add it by default, I could live with current features, just increase security.
Im sorry if I feel like a noob , but from what I know how these things works, it should be quick job, thank you.
Code:
[00:16:38] (1) Invalid client connecting from 88.212.*.* [00:16:38] [join] sil_ioiJwzhxP has joined the server (21:95.132.2.49) [00:16:38] [join] sil_HRoN4bXF9 has joined the server (21:95.132.2.49) [00:16:38] [join] sil_K27uG6PVn has joined the server (21:95.132.2.49) [00:16:39] [join] sil_ImiEpYls1 has joined the server (21:95.132.2.49) [00:16:39] [join] sil_mNbAvEAsU has joined the server (21:95.132.2.49) [00:16:39] [join] sil_Z7e0WkcdQ has joined the server (21:95.132.2.49) [00:16:39] [join] sil_JFPfi7UCI has joined the server (21:95.132.2.49) [00:16:39] [join] sil_yVHCVp63A has joined the server (21:95.132.2.49) [00:16:39] [join] sil_ITj64pLXD has joined the server (21:95.132.2.49) [00:16:39] [join] sil_bBgqsZaGC has joined the server (21:95.132.2.49) [00:16:39] [join] sil_aR9iEVNNd has joined the server (21:95.132.2.49) [00:16:40] [join] sil_5jlU3yUI1 has joined the server (21:95.132.2.49) [00:16:40] [join] sil_UPXXB9bhs has joined the server (21:95.132.2.49) [00:16:40] [join] sil_R777BZ48z has joined the server (21:95.132.2.49) [00:16:40] [join] sil_PpcnQbnwk has joined the server (21:95.132.2.49)
Make a seperate config stat in server.cfg which let us set how many players can join from the same IP and so on.
Its obvious that one player can't connect to server twice without being disconnected.
Ofcourse I can use some server log reader script etc, but why I should use it, if samp server itself register such things, just doesn't share, what I wish is a full control over incomming connections, even if they are just initalizing.
Still, thank you about what is done so far , just wish such things would be finished, not left in the server log only, there was that plugin with callback which being called about print() to server log, add it by default, I could live with current features, just increase security.
Im sorry if I feel like a noob , but from what I know how these things works, it should be quick job, thank you.