27.12.2013, 20:51
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Last edited by Pettersen; 28/12/2013 at 11:41 PM.
)
**DELETE
//--Includes--//
#include <a_samp>
#include <YSI\y_ini>
#define PATH "/Users/%s.ini"
//--Dialogs--//
enum //Enums are better so you don't track every Dialog id.. But you can use defines if you would like too
{
DIALOG_REGISTER,
DIALOG_LOGIN,
DIALOG_CLASS,
MILITARY_CLASS,
CIVIL_CLASS,
}
/*#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_CLASS 3
#define MILITARY_CLASS 4
#define CIVIL_CLASS 5*/
enum pInfo
{
pPass,
pCash,
pAdmin,
pKills,
pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];
main(){}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login", "Type your password below to login.", "Login", "Quit");
}
else ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering", "Type your password below to register a new account.", "Register", "Quit");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
return 1;
}
public OnPlayerRequestSpawn(playerid) return 0;
public OnPlayerRequestClass(playerid, classid)
{
ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Class", "MILITARY\nCIVIL", "Choose", "");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID) PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch (dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering", "You have entered an invalid password.\nType your password below to register a new account.", "Register", "Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",0);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
return 1;
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
}
else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "You have entered an incorrect password.\nType your password below to login.", "Login", "Quit");
}
return 1;
}
case DIALOG_CLASS:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
SetPlayerTeam(playerid, MILITARY_CLASS);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
SpawnPlayer(playerid);
}
case 1:
{
SetPlayerTeam(playerid, CIVIL_CLASS);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
SpawnPlayer(playerid);
}
}
}
}
return 0;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
stock UserPath(playerid)
{
new string[40], playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
/*Credits to Dracoblue*/
stock udb_hash(buf[])
{
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
I don't think anyone can get the passwords because you save them inside your own files and not actual public files available to anyone. Besides a hacker cannot just "change" ID to another playerid ingame either so that wouldn't make him able to control the other player either to look at what he types in. But I don't know.
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//--Includes--//
#include <a_samp>
#include <YSI\y_ini>
#define PATH "/Users/%s.ini"
native WP_Hash(buffer[], len, const str[]);
//--Dialogs--//
enum //Enums are better so you don't track every Dialog id.. But you can use defines if you would like too
{
DIALOG_REGISTER,
DIALOG_LOGIN,
DIALOG_CLASS,
MILITARY_CLASS,
CIVIL_CLASS,
}
/*#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_CLASS 3
#define MILITARY_CLASS 4
#define CIVIL_CLASS 5*/
enum pInfo
{
pPass[128],
pCash,
pAdmin,
pKills,
pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];
main(){}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_data", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Login", "Type your password below to login.", "Login", "Quit");
}
else ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering", "Type your password below to register a new account.", "Register", "Quit");
return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_String("Password", PlayerInfo[playerid][pPass], 128);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_Close(File);
return 1;
}
public OnPlayerRequestSpawn(playerid) return 0;
public OnPlayerRequestClass(playerid, classid)
{
ShowPlayerDialog(playerid, DIALOG_CLASS, DIALOG_STYLE_LIST, "Class", "MILITARY\nCIVIL", "Choose", "");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID) PlayerInfo[killerid][pKills]++;
PlayerInfo[playerid][pDeaths]++;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch (dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registering", "You have entered an invalid password.\nType your password below to register a new account.", "Register", "Quit");
new Password[128]; WP_Hash(Password, sizeof(Password), inputtext);
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "data");
INI_WriteString(File, "Password", Password);
INI_WriteInt(File, "Cash",0);
INI_WriteInt(File, "Admin",0);
INI_WriteInt(File, "Kills",0);
INI_WriteInt(File, "Deaths",0);
INI_Close(File);
return 1;
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
new Password[128]; WP_Hash(Password, sizeof(Password), inputtext);
if(!strcmp(PlayerInfo[playerid][pPass], Password, false))
{
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
}
else ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", "You have entered an incorrect password.\nType your password below to login.", "Login", "Quit");
return 1;
}
case DIALOG_CLASS:
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
SetPlayerTeam(playerid, MILITARY_CLASS);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
SpawnPlayer(playerid);
}
case 1:
{
SetPlayerTeam(playerid, CIVIL_CLASS);
SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
SpawnPlayer(playerid);
}
}
}
}
return 0;
}
stock UserPath(playerid)
{
new string[40], playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
Same bug
![]() Or can some just make a login system (download) and add class selection in dialog like this? http://i.imgur.com/6GjNnhV.png |