MYSQL HOUSE WONT SAVE
#1

They don't save in the database can someone help please if so post a reply or help me via skype mattekingen


Код:
stock SaveHouse(houseid)
{
 new string[2048];
 format(string, sizeof(string), "UPDATE `houses` SET \
  `Owned`=%d, \
  `Level`=%d, \
  `HInteriorWorld`=%d, \
  `Description`='%s', \
  `Owner`='%s', \
  `ExteriorX`=%f, \
  `ExteriorY`=%f, \
  `ExteriorZ`=%f, \
  `ExteriorR`=%f, \
  `InteriorX`=%f, \
  `InteriorY`=%f, \
  `InteriorZ`=%f, \
  `InteriorR`=%f,",
  HouseInfo[houseid][hOwned],
  HouseInfo[houseid][hLevel],
  HouseInfo[houseid][hHInteriorWorld],
  HouseInfo[houseid][hDescription],
  HouseInfo[houseid][hOwner],
  HouseInfo[houseid][hExteriorX],
  HouseInfo[houseid][hExteriorY],
  HouseInfo[houseid][hExteriorZ],
  HouseInfo[houseid][hExteriorR],
  HouseInfo[houseid][hInteriorX],
  HouseInfo[houseid][hInteriorY],
  HouseInfo[houseid][hInteriorZ],
  HouseInfo[houseid][hInteriorR]
 );

 format(string, sizeof(string), "%s \
  `Lock`=%d, \
  `Rentable`=%d, \
  `RentFee`=%d, \
  `Value`=%d, \
  `SafeMoney`=%d, \
  `Pot`=%d, \
  `Crack`=%d, \
  `Materials`=%d, \
  `Weapons0`=%d, \
  `Weapons1`=%d, \
  `Weapons2`=%d, \
  `Weapons3`=%d, \
  `Weapons4`=%d, \
  `GLUpgrade`=%d, \
  `CustomInterior`=%d, \
  `CustomExterior`=%d, \
  `ExteriorA`=%f, \
  `InteriorA`=%f WHERE `id`=%d",
  string,
  HouseInfo[houseid][hLock],
  HouseInfo[houseid][hRentable],
  HouseInfo[houseid][hRentFee],
  HouseInfo[houseid][hValue],
     HouseInfo[houseid][hSafeMoney],
  HouseInfo[houseid][hPot],
  HouseInfo[houseid][hCrack],
  HouseInfo[houseid][hMaterials],
  HouseInfo[houseid][hWeapons][0],
  HouseInfo[houseid][hWeapons][1],
  HouseInfo[houseid][hWeapons][2],
  HouseInfo[houseid][hWeapons][3],
  HouseInfo[houseid][hWeapons][4],
  HouseInfo[houseid][hGLUpgrade],
  HouseInfo[houseid][hCustomInterior],
  HouseInfo[houseid][hCustomExterior],
  HouseInfo[houseid][hExteriorA],
  HouseInfo[houseid][hInteriorA],
  houseid+1
 ); // Array starts from zero, MySQL starts at 1 (this is why we are adding one).

 mysql_function_query(MainPipeline, string, false, "OnQueryFinish", "i", SENDDATA_THREAD);
}

stock CreateHouse(houseid)
{
 new string[2048];
 format(string, sizeof(string), "INSERT INTO `houses` VALUES \
  `Owned`=%d, \
  `Level`=%d, \
  `HInteriorWorld`=%d, \
  `Description`='%s', \
  `Owner`='%s', \
  `ExteriorX`=%f, \
  `ExteriorY`=%f, \
  `ExteriorZ`=%f, \
  `ExteriorR`=%f, \
  `InteriorX`=%f, \
  `InteriorY`=%f, \
  `InteriorZ`=%f, \
  `InteriorR`=%f,",
  HouseInfo[houseid][hOwned],
  HouseInfo[houseid][hLevel],
  HouseInfo[houseid][hHInteriorWorld],
  HouseInfo[houseid][hDescription],
  HouseInfo[houseid][hOwner],
  HouseInfo[houseid][hExteriorX],
  HouseInfo[houseid][hExteriorY],
  HouseInfo[houseid][hExteriorZ],
  HouseInfo[houseid][hExteriorR],
  HouseInfo[houseid][hInteriorX],
  HouseInfo[houseid][hInteriorY],
  HouseInfo[houseid][hInteriorZ],
  HouseInfo[houseid][hInteriorR]
 );

 format(string, sizeof(string), "%s \
  `Lock`=%d, \
  `Rentable`=%d, \
  `RentFee`=%d, \
  `Value`=%d, \
  `SafeMoney`=%d, \
  `Pot`=%d, \
  `Crack`=%d, \
  `Materials`=%d, \
  `Weapons0`=%d, \
  `Weapons1`=%d, \
  `Weapons2`=%d, \
  `Weapons3`=%d, \
  `Weapons4`=%d, \
  `GLUpgrade`=%d, \
  `CustomInterior`=%d, \
  `CustomExterior`=%d, \
  `ExteriorA`=%f, \
  `InteriorA`=%f WHERE `id`=%d",
  string,
  HouseInfo[houseid][hLock],
  HouseInfo[houseid][hRentable],
  HouseInfo[houseid][hRentFee],
  HouseInfo[houseid][hValue],
     HouseInfo[houseid][hSafeMoney],
  HouseInfo[houseid][hPot],
  HouseInfo[houseid][hCrack],
  HouseInfo[houseid][hMaterials],
  HouseInfo[houseid][hWeapons][0],
  HouseInfo[houseid][hWeapons][1],
  HouseInfo[houseid][hWeapons][2],
  HouseInfo[houseid][hWeapons][3],
  HouseInfo[houseid][hWeapons][4],
  HouseInfo[houseid][hGLUpgrade],
  HouseInfo[houseid][hCustomInterior],
  HouseInfo[houseid][hCustomExterior],
  HouseInfo[houseid][hExteriorA],
  HouseInfo[houseid][hInteriorA],
  houseid+1
 ); // Array starts from zero, MySQL starts at 1 (this is why we are adding one).

 mysql_function_query(MainPipeline, string, false, "OnQueryFinish", "i", SENDDATA_THREAD);
}

stock SaveHouses()
{
 for(new i = 0; i < MAX_HOUSES; i++)
 {
  SaveHouse(i);
 }
 return 1;
}

stock LoadHouse(houseid)
{
 new string[128];
 printf("[LoadHouse] Loading HouseID %d's data from database...", houseid);
 format(string, sizeof(string), "SELECT * FROM `houses` WHERE `id`=%d",houseid+1); // Array starts at zero, MySQL starts at one.
 mysql_function_query(MainPipeline, string, true, "OnLoadHouse", "i", houseid);
}

forward OnLoadHouse(index);
public OnLoadHouse(index)
{
 new string[64];
 new rows, fields;
 cache_get_data(rows, fields, MainPipeline);

 for(new field;field<fields;field++)
 {
     cache_get_row(index, field, string, MainPipeline);
  switch(field)
  {
      case 0:  HouseInfo[index][hSQLId] = strval(string);
   case 1:  HouseInfo[index][hOwned] = strval(string);
   case 2:  HouseInfo[index][hLevel] = strval(string);
   case 3:  HouseInfo[index][hHInteriorWorld] = strval(string);
   case 4:  format(HouseInfo[index][hDescription], 16, "%s", string);
   case 5:  format(HouseInfo[index][hOwner], 24, "%s", string);
   case 6:  HouseInfo[index][hExteriorX] = floatstr(string);
   case 7:  HouseInfo[index][hExteriorY] = floatstr(string);
   case 8:  HouseInfo[index][hExteriorZ] = floatstr(string);
   case 9:  HouseInfo[index][hExteriorR] = floatstr(string);
   case 10:  HouseInfo[index][hInteriorX] = floatstr(string);
   case 11: HouseInfo[index][hInteriorY] = floatstr(string);
   case 12: HouseInfo[index][hInteriorZ] = floatstr(string);
   case 13: HouseInfo[index][hInteriorR] = floatstr(string);
   case 14: HouseInfo[index][hLock] = strval(string);
   case 15: HouseInfo[index][hRentable] = strval(string);
   case 16: HouseInfo[index][hRentFee] = strval(string);
   case 17: HouseInfo[index][hValue] = strval(string);
   case 18: HouseInfo[index][hSafeMoney] = strval(string);
   case 19: HouseInfo[index][hPot] = strval(string);
   case 20: HouseInfo[index][hCrack] = strval(string);
   case 21: HouseInfo[index][hMaterials] = strval(string);
   case 22: HouseInfo[index][hWeapons][0] = strval(string);
   case 23: HouseInfo[index][hWeapons][1] = strval(string);
   case 24: HouseInfo[index][hWeapons][2] = strval(string);
   case 25: HouseInfo[index][hWeapons][3] = strval(string);
   case 26: HouseInfo[index][hWeapons][4] = strval(string);
   case 27: HouseInfo[index][hGLUpgrade] = strval(string);
   case 28: HouseInfo[index][hPickupID] = strval(string);
   case 29: HouseInfo[index][hCustomInterior] = strval(string);
   case 30: HouseInfo[index][hCustomExterior] = strval(string);
   case 31: HouseInfo[index][hExteriorA] = floatstr(string);
   case 32: HouseInfo[index][hInteriorA] = floatstr(string);
  }
 }
 if(HouseInfo[index][hOwned]) {
  if(!HouseInfo[index][hRentable]) format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[index][hOwner], HouseInfo[index][hLevel], index);
  else format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room", HouseInfo[index][hOwner], HouseInfo[index][hRentFee], HouseInfo[index][hLevel], index);
 }
 else format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[index][hDescription],HouseInfo[index][hValue],HouseInfo[index][hLevel],index);

 HouseInfo[index][hPickupID] = CreatePickupEx(1273, 23, HouseInfo[index][hExteriorX], HouseInfo[index][hExteriorY], HouseInfo[index][hExteriorZ]);
 HouseInfo[index][hTextID] = CreateDynamic3DTextLabel(string, COLOR_GREEN, HouseInfo[index][hExteriorX..
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