some help :(
#1

hey guys im updating my Shop System

WHAT I WANT: i want you to help me in this .. I want some one to tell me how To make 2 Dialogs On 1 Fs
i mean this is the Cmd
Код:
	public OnPlayerCommandText(playerid, cmdtext[])
	{
	if(!strcmp(cmdtext, "/shop"))
	{
	ShowPlayerDialog(playerid, 67, DIALOG_STYLE_LIST, "Shop Menu By :Kells", "Weapons\n Cars\n ", "Buy", "Cancel");
	return 1;
	}
And
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
	//
	{
	if(dialogid == 67)
	{
	if(!response)
	return 1;
	switch(listitem)
{
    case 0:
    {
   ShowPlayerDialog(playerid, 68, DIALOG_STYLE_LIST, "Weapon Shop Menu By :Kells", "Knife - 100$\non-update- unknow$\nChainsaw - 100$\nGrenade - 1500$\nDesert Eagle - 1150$\nSawnoff Shotgun - 2500$\nMicro SMG - 1000$/Uzi - 500$\nMP5 - 500$\nSniper Rifle - 1000$\nFlamethower - 2000$\nSatchel Charge - 5000$\nFire Extinguisher - 5000$\nNight Vis Goggles - 1050$\nThermal Goggles - 1200$\nParachute - 100$", "Buy", "Cancel");
    }

    case 1:
    {
ShowPlayerDialog(playerid, 68, DIALOG_STYLE_LIST, "Weapon Shop Menu By :Kells", "test", "Buy", "Cancel");
    }
So If he select Weapons it shows The 1st dialog and if cars it shows 2nd But
i want When the player select the 1st (weapons) it show him A list of weapons if he select a weapon it gives it
the problem is when i do this
Код:
    case 1:
    {
    if(GetPlayerMoney(playerid) < 100)
    return SendClientMessage(playerid, 0x9EC73DAA, "You don't have enough cash to buy this Weapon.");
    GivePlayerMoney(playerid, -100);
    GivePlayerWeapon(playerid, 9, 1);
    SendClientMessage(playerid, 0x2641FEAA, "Enjoy Your Weapon");
    }
it say Case 1 is already defines what to do Thanks
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#2

anyone?
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#3

You mean when the player choose a weapon from dialog 68 it don't work?
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#4

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch(dialogid)
    {
        case 0:
        {
            if(response)
            {
                switch(listitem)
                {
                }
            }
        }
        case 1:
        {
            // ...
        }
    }
}
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