[Map] A VIP In Los Santos[ Exterior ]
#1

Hello Guys. I'm releasing my 5th map
[VIP In Los Santos]
[V1]


Код:
CreateObject(8650,1286.9000200,-1326.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8648,1286.9000200,-1326.5000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall04_lvs) (1)
CreateObject(3851,1286.8000500,-1335.4000200,17.8000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (1)
CreateObject(3851,1286.8000500,-1324.0999800,17.8000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (2)
CreateObject(3851,1286.8000500,-1317.0999800,17.8000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (3)
CreateObject(3851,1287.4000200,-1341.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (4)
CreateObject(3851,1287.5000000,-1331.5999800,18.6000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (5)
CreateObject(3851,1287.4000200,-1320.4000200,18.6000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (6)
CreateObject(3851,1287.5000000,-1309.5000000,18.6000000,0.0000000,0.0000000,0.0000000); //object(carshowwin_sfsx) (7)
CreateObject(5340,1287.1999500,-1344.5999800,14.1000000,0.0000000,0.0000000,0.0000000); //object(modlas2) (1)
CreateObject(5340,1287.1999500,-1355.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(modlas2) (2)
CreateObject(970,1284.8000500,-1350.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,1284.8000500,-1350.9000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,1284.8000500,-1350.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
CreateObject(970,1285.0999800,-1348.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateObject(970,1285.0000000,-1347.9000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
CreateObject(970,1284.9000200,-1347.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
CreateObject(1491,1283.1999500,-1349.4000200,12.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (1)
CreateObject(1491,1283.1999500,-1350.6999500,12.4000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (2)
CreateObject(3749,1271.0000000,-1338.5000000,18.2000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (1)
CreateObject(3877,1286.9000200,-1310.5999800,14.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,1287.0999800,-1342.1999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(9833,1278.5000000,-1299.9000200,15.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1278.0999800,-1309.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1277.9000200,-1316.9000200,15.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1277.6999500,-1324.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(9833,1279.3000500,-1382.8000500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5)
CreateObject(9833,1279.0999800,-1376.1999500,15.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (6)
CreateObject(9833,1279.4000200,-1370.0999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (7)
CreateObject(9833,1280.0000000,-1363.0000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (8)
CreateObject(8656,1285.9000200,-1291.4000200,13.4000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall09_lvs) (1)
CreateObject(8652,1285.5999800,-1291.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (1)
CreateObject(8656,1286.1999500,-1384.8000500,13.5000000,0.0000000,0.0000000,90.0000000); //object(shbbyhswall09_lvs) (2)
CreateObject(8652,1285.6999500,-1385.0000000,15.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall12_lvs) (2)
CreateObject(970,1284.5999800,-1307.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
CreateObject(970,1284.5999800,-1307.1999500,14.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (14)
CreateObject(970,1284.5999800,-1307.1999500,15.3000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (15)
CreateObject(970,1285.0999800,-1310.0999800,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (16)
CreateObject(970,1285.0999800,-1310.0000000,14.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (17)
CreateObject(970,1285.0999800,-1310.0000000,15.3000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (18)
CreateObject(1491,1282.4000200,-1309.0000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (3)
CreateObject(1491,1282.4000200,-1310.1999500,12.5000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint01) (4)

/*
Objects converted: 42
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $502.53!
*/

A Image
http://postimg.org/image/of6oaztmb/

Another image
http://postimg.org/image/umpva9v99/
Reply
#2

Test again
Reply
#3

To Many Fountains.
Reply
#4

Quote:

To Many Fountains.

Will be deleted in next version
Reply
#5

NVM that reply
I want to test something
Reply
#6

This aint so good, anyway dont bother editing this. Start a new and better project
Reply
#7

Quote:

This aint so good, anyway dont bother editing this. Start a new and better project

Thanks for advice
Reply
#8

Not bad.. but yeah, "To Many Fountains".
Reply
#9

Will be updated.
Reply


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