[Map] A Prison in Los Santos [Not Very Good]
#1

Hello guys.....

I want to realease my third map

It's a prison

I know its bad but...

I just want to help the newbies.

Code
Code:
CreateObject(5756,2945.6999500,-1822.8000500,15.5000000,0.0000000,0.0000000,262.0000000); //object(road_lawn33) (1)
CreateObject(4101,3054.3999000,-1782.4000200,37.9000000,0.0000000,0.0000000,0.0000000); //object(expo_lan) (1)
CreateObject(7033,3076.6001000,-1825.0999800,24.9000000,0.0000000,0.0000000,90.0000000); //object(vgnhsegate02) (1)
CreateObject(7939,3066.5000000,-1841.9000200,22.3000000,0.0000000,0.0000000,0.0000000); //object(glfcrsgate29_vgn) (1)
CreateObject(987,3053.5000000,-1825.5000000,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(987,3041.6999500,-1825.8000500,20.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,3030.6999500,-1825.8000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
CreateObject(987,3018.6999500,-1825.9000200,20.3000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)
CreateObject(987,3024.8000500,-1837.5000000,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (7)
CreateObject(987,3036.1001000,-1837.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (8)
CreateObject(987,3048.0000000,-1837.3000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (9)
CreateObject(987,3055.1001000,-1837.5999800,20.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (10)
CreateObject(987,3087.1999500,-1837.5000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (11)
CreateObject(987,3099.1001000,-1837.3000500,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (12)
CreateObject(987,3110.6999500,-1837.5000000,20.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (13)
CreateObject(987,3110.8000500,-1825.5999800,20.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (14)
CreateObject(987,3110.6999500,-1813.6999500,20.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (15)
CreateObject(987,3110.6001000,-1801.9000200,20.4000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (16)
CreateObject(987,3099.1999500,-1789.8000500,20.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17)
CreateObject(987,3089.3999000,-1789.8000500,20.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (18)
CreateObject(987,3017.3999000,-1837.4000200,20.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (19)
CreateObject(987,2996.1001000,-1811.5999800,22.3000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (20)
CreateObject(3864,3108.1001000,-1835.5000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (1)
CreateObject(3864,3108.3999000,-1792.5999800,26.7000000,0.0000000,0.0000000,0.0000000); //object(ws_floodlight) (2)
CreateObject(3877,3111.8000500,-1836.4000200,22.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
CreateObject(3877,3111.8999000,-1795.5000000,22.1000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
CreateObject(3877,3085.6999500,-1837.5999800,22.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(9833,3115.0000000,-1790.3000500,23.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,3115.5000000,-1735.9000200,23.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,3095.6999500,-1826.0000000,23.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,3105.1999500,-1805.6999500,23.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(9833,3102.5000000,-1826.0999800,23.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5)

/*
Objects converted: 32
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 0.07 times!
*/
A image.
http://postimg.org/image/58yfnm0dv/

You'r free to use it.
Reply
#2

Not bad
Reply
#3

Thanks...
Reply
#4

Good job! Why you say it's bad?
Reply
#5

Thank you
Reply
#6

Nice map!
Keep it up!
Reply
#7

Nice map!
Reply
#8

not bad
Reply
#9

niceee
Reply
#10

Thanks all

Dont forget to +REP me if I helped you
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)