Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsInGunGame[playerid] == 1)
{
IsInGunGame[playerid] = 1;
if(killerid != INVALID_PLAYER_ID)
{
new rank[MAX_PLAYERS];
KillScore[killerid]++;
DeathScore[playerid]++;
if(KillScore[killerid] == 1)
{
rank[killerid] = 1;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,24,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 1 = Desert Eagle");
}
else if(KillScore[killerid] == 2)
{
rank[killerid] = 2;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,32,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 2 = Tec 9");
}
else if(KillScore[killerid] == 3)
{
rank[killerid] = 3;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,28,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 3 = Uzi");
}
else if(KillScore[killerid] == 4)
{
rank[killerid] = 4;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,29,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 4 = SMG");
}
else if(KillScore[killerid] == 5)
{
rank[killerid] = 5;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,30,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 5 = Ak 47");
}
else if(KillScore[killerid] == 6)
{
rank[killerid] = 6;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,33,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 6 = Country Rifle");
}
else if(KillScore[killerid] == 7)
{
rank[killerid] = 7;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,34,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 7 = Sniper Rifle");
}
else if(KillScore[killerid] == 8)
{
rank[killerid] = 8;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,35,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 8 = Rocket Launcher");
}
else if(KillScore[killerid] == 9)
{
rank[killerid] = 9;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,36,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 9 = HS Rocket Launcher");
}
else if(KillScore[killerid] == 10)
{
rank[killerid] = 10;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,38,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 10 = MiniGun");
}
else if(KillScore[killerid] == 11)
{
rank[killerid] = 11;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,40,0);
GivePlayerWeapon(killerid,39,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 11 = C4");
}
else if(KillScore[killerid] == 12)
{
rank[killerid] = 12;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,37,1000);
SendClientMessage(killerid,COLOR_RED,"You Are On Level 12 = FlameThrower");
}
else if(KillScore[killerid] == 13)
{
rank[killerid] = 13;
ResetPlayerWeapons(killerid);
GivePlayerWeapon(killerid,4,0);
SendClientMessage(killerid,COLOR_RED,"You Are On The Last level = Knife!");
}
}
return 1;
}
else
{
IsInGunGame[playerid] = 0;
KillScore[killerid]++;
DeathScore[playerid]++;
PlayerInfo[playerid][pDeaths] ++;
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
SendDeathMessage(killerid, playerid, reason);
GetPlayerName(playerid,name2,sizeof(name2));
format(string,sizeof(string),"%s died",name2);
SendClientMessageToAll(COLOR_RED,string);
GivePlayerMoney(killerid,500);
GivePlayerMoney(playerid,-1);
new kills = PlayerInfo[playerid][pKills];
SetPlayerScore(playerid, kills);
//TEST
format(string,sizeof(string),"%s : %s killed %s : %s !",gTeam[killerid],PlayerName(killerid),gTeam[playerid],PlayerName(playerid));
SendClientMessageToAll(COLOR_BLUE,string);
//TEST
GSpawn[playerid] = 0;
BSpawn[playerid] = 0;
VSpawn[playerid] = 0;
ASpawn[playerid] = 0;
CSpawn[playerid] = 0;
PSpawn[playerid] = 0;
Grove[playerid] = 0;
Ballas[playerid] = 0;
Vagos[playerid] = 0;
Aztecas[playerid] = 0;
Cop[playerid] = 0;
Punk[playerid] = 0;
new Text:Wasted;
Wasted = TextDrawCreate(200.0,250.0,"~r~Wasted");
TextDrawColor(Wasted,COLOR_RED);
TextDrawLetterSize(Wasted,1,3);
TextDrawShowForPlayer(playerid,Wasted);
TimeTextForPlayer(playerid,Wasted,1500);
TextDrawSetOutline(Wasted,1);
TextDrawSetShadow(Wasted,0);
TextDrawFont(Wasted,3);
return 1;
}
}