21.12.2013, 05:53
How can i update my toys system from coordinate to drag?
if((dialogid == EDITTOYS2))
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
}
else if(listitem == 1)
{
ShowPlayerDialog(playerid, EDITTOYSPX, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an X Offset from -100 to 100 (Ex: 55, or 33.4)", "Enter", "Cancel");
}
else if(listitem == 2)
{
ShowPlayerDialog(playerid, EDITTOYSPY, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Y Offset from -100 to 100 (Ex: 55, or 33.4)", "Enter", "Cancel");
}
else if(listitem == 3)
{
ShowPlayerDialog(playerid, EDITTOYSPZ, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Z Offset from -100 to 100 (Ex: 55, or 33.4)", "Enter", "Cancel");
}
else if(listitem == 4)
{
ShowPlayerDialog(playerid, EDITTOYSRX, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an X Rotation from 0 to 360 (Ex: 90, or 270.4)", "Enter", "Cancel");
}
else if(listitem == 5)
{
ShowPlayerDialog(playerid, EDITTOYSRY, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Y Rotation from 0 to 360 (Ex: 90, or 270.4)", "Enter", "Cancel");
}
else if(listitem == 6)
{
ShowPlayerDialog(playerid, EDITTOYSRZ, DIALOG_STYLE_INPUT, "Toy Menu: Edit", "Input an Z Rotation from 0 to 360 (Ex: 90, or 270.4)", "Enter", "Cancel");
}
else if(listitem == 7)
{
ShowPlayerDialog(playerid, EDITTOYSSX, DIALOG_STYLE_INPUT, "Toy Menu: Edit","Input an X Scale from 0.5 to 2", "Enter", "Cancel");
}
else if(listitem == 8)
{
ShowPlayerDialog(playerid, EDITTOYSSY, DIALOG_STYLE_INPUT, "Toy Menu: Edit","Input an Y Scale from 0.5 to 2", "Enter", "Cancel");
}
else if(listitem == 9)
{
ShowPlayerDialog(playerid, EDITTOYSSZ, DIALOG_STYLE_INPUT, "Toy Menu: Edit","Input an Z Scale from 0.5 to 2", "Enter", "Cancel");
}
}
if((dialogid == EDITTOYS2)) {
if(response) switch(listitem) {
case 0: ShowPlayerDialog(playerid, 9999, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
case 1:
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: Hold {8000FF}~k~~PED_SPRINT~ {FFFFAA}to move your camera, press escape to cancel");
EditAttachedObject(playerid, GetPVarInt(playerid, "ToySlot"));
}
}
stock ShowEditMenu(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
{
RemovePlayerAttachedObject(playerid, slotselection[playerid]);
}
SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], 1, 1, 1);
new stringg[512];
format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
format(stringg, sizeof(stringg), "%sOffset X (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]*100));
format(stringg, sizeof(stringg), "%sOffset Y (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosY]*100));
format(stringg, sizeof(stringg), "%sOffset Z (%f)\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ]*100));
format(stringg, sizeof(stringg), "%sRotation X (%f)\n", stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptRotX]);
format(stringg, sizeof(stringg), "%sRotation Y (%f)\n", stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptRotY]);
format(stringg, sizeof(stringg), "%sRotation Z (%f)" ,stringg, PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ]);
ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
if(dialogid == EDITTOYSPX)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosX] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSPY)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSPZ)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRX)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRY)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotY] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRZ)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSBONE)
{
if(response)
{
PlayerToyInfo[playerid][slotselection[playerid]][ptBone] = listitem+1;
}
ShowEditMenu(playerid);
}
stock ShowEditMenu(playerid)
{
new
iIndex = GetPVarInt(playerid, "ToySlot");
if(IsPlayerAttachedObjectSlotUsed(playerid, iIndex))
{
RemovePlayerAttachedObject(playerid, iIndex);
}
if(PlayerToyInfo[playerid][iIndex][ptScaleX] == 0) {
PlayerToyInfo[playerid][iIndex][ptScaleX] = 1.0;
PlayerToyInfo[playerid][iIndex][ptScaleY] = 1.0;
PlayerToyInfo[playerid][iIndex][ptScaleZ] = 1.0;
}
SetPlayerAttachedObject(playerid, iIndex, PlayerToyInfo[playerid][iIndex][ptModelID],
PlayerToyInfo[playerid][iIndex][ptBone], PlayerToyInfo[playerid][iIndex][ptPosX],
PlayerToyInfo[playerid][iIndex][ptPosY], PlayerToyInfo[playerid][iIndex][ptPosZ],
PlayerToyInfo[playerid][iIndex][ptRotX], PlayerToyInfo[playerid][iIndex][ptRotY],
PlayerToyInfo[playerid][iIndex][ptRotZ], PlayerToyInfo[playerid][iIndex][ptScaleX],
PlayerToyInfo[playerid][iIndex][ptScaleY], PlayerToyInfo[playerid][iIndex][ptScaleZ]);
new stringg[128];
format(stringg, sizeof(stringg), "Bone (%s)\nOffset", HoldingBones[PlayerToyInfo[playerid][iIndex][ptBone]]);
ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
if(dialogid == EDITTOYSPX)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosX] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSPY)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosY] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSPZ)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 100) offset = 100;
offset = offset/100;
PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRX)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotX] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRY)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotY] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSRZ)
{
if(response)
{
new Float:offset = floatstr(inputtext);
if(offset < -100) offset = 0;
else if(offset > 360) offset = 360;
PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ] = offset;
}
ShowEditMenu(playerid);
}
if(dialogid == EDITTOYSBONE)
{
if(response)
{
PlayerToyInfo[playerid][slotselection[playerid]][ptBone] = listitem+1;
}
ShowEditMenu(playerid);
}