20.12.2013, 19:40 
	
	
	First is my Shop, I'm trying to make it so if they don't have enough money they can't buy from the shop, I tried messing with GetPlayerMoney but to no success.
Код:
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
	print("Shop System");
	return 1;
}
#endif
public OnFilterScriptExit()
{
	print("Shop System");
	return 1;
}
public OnPlayerText(playerid, text[])
{
	return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/shop", cmdtext, true, 10) == 0)
	{
	 	ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Shop Menu", "Deagle($250)\nAK-47($500)\nM4($500)\nGrenade($250)\nSniper($500)\nMP5($500)\nArmor($1000)", "Choose", "Exit");
		return 1;
	}
	return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == 1) // Menu Help Dialog
	{
		if(!response) return SendClientMessage(playerid, 0xFFFFFFAA, "Selection Canceled!");
		switch(listitem)
		{
	        case 0: // Deagle
	        {
 					GivePlayerWeapon(playerid, 24, 50);
 					GivePlayerMoney(playerid, -250);
				 	return 1;
			}
   			case 1: // AK-47
	        {
                    GivePlayerWeapon(playerid, 30, 200);
                    GivePlayerMoney(playerid, -500);
		 			return 1;
			}
   			case 2: // M4
	        {
         			GivePlayerWeapon(playerid, 31, 150);
         			GivePlayerMoney(playerid, -500);
		 			return 1;
			}
   			case 3: // Grenade
	        {
         			GivePlayerWeapon(playerid, 16, 2);
         			GivePlayerMoney(playerid, -250);
					return 1;
			}
   			case 4: // Sniper
	        {
         			GivePlayerWeapon(playerid, 34, 25);
         			GivePlayerMoney(playerid, -500);
					return 1;
			}
   			case 5: // MP5
	        {
         			GivePlayerWeapon(playerid, 29, 200);
         			GivePlayerMoney(playerid, -500);
      				return 1;
			}
   			case 6: // Armor
	        {
					SetPlayerArmour(playerid, 100.0);
					GivePlayerMoney(playerid, -1000);
					return 1;
		   	}
		}
	}
}
My next question is about my /heal command (sorry I'm a noob)
Код:
{
	if (strcmp("/heal", cmdtext, true, 10) == 0)
	{
        if(GetPlayerMoney(playerid) >= -250)
		SetPlayerHealth(playerid, 100);
		GivePlayerMoney(playerid, -250);
		}
		else
		{
		SendClientMessage(playerid, -1, "You don't have enough money!");
		}
}
Everytime someone types /heal or /shop and buys something, even if they don't have money, it lets them and if they have $0 they go negative. How do you check the players money so it doesn't give it to them if they don't have enough?
Credits to GhostPerk77 for the dialog menu
	

