18.12.2013, 17:12
Hello, In my GM i have many commands.. all work perfect but when today when i scripted /infect command .. when INGAME i use it ... server only returns... SERVER ERROR: UNKOWN COMMAND.... while if in my server i type wrong command .. i get custom error message...
so problem is that .. my command is not working...
here are codes..
Processor: DCMD
Fast help is need cuz i have to put xmax update on my server... thanks...
so problem is that .. my command is not working...
here are codes..
Processor: DCMD
pawn Код:
dcmd_infect(playerid, params[])
{
#pragma unused params
new nPlayer = GetClosestPlayer(playerid);
if(blockedrape == 1) return SCM(playerid, COLOR_RED, "/Rape is blocked by admin");
//if(RestrictCMD == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command reason:[DISABLED]");
if(spawned[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command While Dead.");
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"You Cannot Use This Command While In A Vehicle.");
if(spawned[nPlayer] == 0) return SendClientMessage(playerid, COLOR_RED, "You Cannot Rape A Dead Body.");
//if(OnDuty[nPlayer] == 1) return SendClientMessage(playerid, COLOR_RED, "You cannot use this command on an admin on duty");
//if(IsInChallenge[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You cannot rape in a challenge. You can take drugs and use /ad.");
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED,"Error: You cannot use this command in a vehicle.");
//if(IsSpecing[nPlayer] == 1) return SendClientMessage(playerid, COLOR_RED, "Nobody close enough to rape.");
//if(duel[nPlayer] == 1) return SendClientMessage(playerid, COLOR_RED, "you cannot rape in duel area");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(rape[playerid] == 1) return SendClientMessage(playerid,COLOR_RED,"Error: Please wait before raping again.");
if(IsPlayerInRangeOfPoint(nPlayer,6.0,x,y,z))
{
if(aduty[nPlayer] == 1) return SCM(playerid, COLOR_RED,"You can't use this command on onduty admin.");
//if(pInfo[nPlayer][Adminlevel] > 1) return SendClientMessage(playerid, COLOR_RED, ""ERROR_MESSAGE"");
if(IsPlayerInAnyVehicle(nPlayer)) return SendClientMessage(playerid,COLOR_RED,"Error: The nearest player is in a vehicle.");
rape[playerid] =1;
RapeRecent1[playerid] = SetTimerEx("RapeRecent",10*1000,0,"i",playerid);
switch(random(10))
{
case 0, 5, 6, 7, 8, 9:
{
GameTextForPlayer(playerid,"Raping Failed",4500,3);
new string[128];
format(string,sizeof(string),"%s Has attempted to rape you.",PlayerName(playerid));
SendClientMessage(nPlayer,COLOR_RED,string);
//SetPVarInt(playerid, "CanRape", 0);
//RapeAgain[playerid] = SetTimerEx("ActivePlayerRape",40000,0,"i",playerid);
}
case 1:
{
new string[128], str[128];
new Float:myhealth, Float:he;
GetPlayerHealth(nPlayer,myhealth);
SetPlayerHealth(nPlayer,myhealth-float(random(40)));
GetPlayerHealth(nPlayer, he);
format(str, sizeof str, "%s has been raped to death by %s.", PlayerName(nPlayer), PlayerName(playerid));
if(he <= 0.0) SendClientMessageToAll(COLOR_RED, str);
new Float:x1, Float:y1, Float:z1;
GetPlayerPos(nPlayer,x1,y1,z1);
SetPlayerPos(nPlayer,x1,y1,z1+1);
format(string,sizeof(string),"%s Has raped you.",PlayerName(playerid));
SendClientMessage(nPlayer,0x00FFFFC8,string);
format(string,sizeof(string),"You have raped %s.",PlayerName(nPlayer));
SendClientMessage(playerid,0x00FFFFC8,string);
format(string,sizeof(string),"~w~Raped %s",PlayerName(nPlayer));
GameTextForPlayer(playerid,string,5000,3);
format(string,sizeof(string),"%s has raped you",PlayerName(playerid));
GameTextForPlayer(nPlayer,string,5000,3);
SetPlayerScore(playerid,GetPlayerScore(playerid)+1);
//SetPVarInt(playerid, "CanRape", 0);
///RapeAgain[playerid] = SetTimerEx("ActivePlayerRape",1000*40,0,"i",playerid);
}
case 2:
{
new string[128], str[128];
new Float:myhealth, Float:he;
GetPlayerHealth(nPlayer,myhealth);
SetPlayerHealth(nPlayer,myhealth-float(random(30)));
GetPlayerHealth(nPlayer, he);
format(str, sizeof str, "%s has been raped to death by %s.", PlayerName(nPlayer), PlayerName(playerid));
if(he <= 0.0) SendClientMessageToAll(COLOR_MAROON, str);
new Float:x1, Float:y1, Float:z1;
GetPlayerPos(nPlayer,x1,y1,z1);
SetPlayerPos(nPlayer,x1,y1,z1+1);
format(string,sizeof(string),"%s has raped you.",PlayerName(playerid));
SendClientMessage(nPlayer,0x00FFFFC8,string);
format(string,sizeof(string),"You have raped %s.",PlayerName(nPlayer));
SendClientMessage(playerid,0x00FFFFC8,string);
format(string,sizeof(string),"~w~Raped %s",PlayerName(nPlayer));
GameTextForPlayer(playerid,string,5000,3);
format(string,sizeof(string),"%s has raped you",PlayerName(playerid));
GameTextForPlayer(nPlayer,string,5000,3);
SetPlayerScore(playerid,GetPlayerScore(playerid)+1);
//SetPVarInt(playerid, "CanRape", 0);
//RapeAgain[playerid] = SetTimerEx("ActivePlayerRape",1000*40,0,"i",playerid);
}
case 3, 4:
{
new string[128], str[128];
new Float:myhealth, Float:he;
GetPlayerHealth(nPlayer,myhealth);
SetPlayerHealth(nPlayer,myhealth-float(random(20)));
GetPlayerHealth(nPlayer, he);
format(str, sizeof str, "%s has been raped to death by %s.", PlayerName(nPlayer), PlayerName(playerid));
if(he <= 0.0) SendClientMessageToAll(COLOR_MAROON, str);
new Float:x1, Float:y1, Float:z1;
GetPlayerPos(nPlayer,x1,y1,z1);
SetPlayerPos(nPlayer,x1,y1,z1+1);
format(string,sizeof(string),"%s has raped you.",PlayerName(playerid));
SendClientMessage(nPlayer,0x00FFFFC8,string);
format(string,sizeof(string),"You have raped %s.",PlayerName(nPlayer));
SendClientMessage(playerid,0x00FFFFC8,string);
format(string,sizeof(string),"~w~Raped %s",PlayerName(nPlayer));
GameTextForPlayer(playerid,string,5000,3);
format(string,sizeof(string),"%s has raped you",PlayerName(playerid));
GameTextForPlayer(nPlayer,string,5000,3);
SetPlayerScore(playerid,GetPlayerScore(playerid)+1);
}
}
}
else
{
SendClientMessage(playerid,COLOR_RED,"Nobody close enough to rape.");
}
return 1;
}